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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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tomagabriel: Truth is the "same price for everybody"-policy could very well be considered unfair as well!

In the end we may have an unsolvable problem at our hands.
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PixelBoy: This is very true, but regional pricing as done by GOG isn't the answer.
It doesn't rectify the unfairness of the one price system, but instead creates many, many more new unfair settings.

1) The existing price regions are very random. They do not follow any kind of logic that can be deduced from them. If there is some logic behind it, why not be open and honest about it?

2) Not even two neighboring countries with same currency have the exactly same purchasing power. In order to get it right, each and every country would need to be treated individually. Also, if VAT or other taxation is used as a motive for price changes, different countries have different taxes.

3) If some countries are doing bad in relative economic comparison, fine, let's for conversation's sake give those countries an option to buy stuff at a bit lower price. But what is happening here is that many European customers are getting prices adjusted to higher price!!
If being fair is any motive here, why such punitive actions against Europeans are necessary?
If prices were being raised in US markets too, this might not seem so insulting. But every regional pricing system is favoring American customers so that they never get the highest price. Why?

4) If the reason for giving Europeans the economical finger here is some realistic reason such as localisation costs (which would totally make sense), why are European countries treated as the same again regardless of localisation work? Nordic countries do not get any game localisation in, like 99% of the released games. But at least 99% of regional prices place Nordic countries in the same group with Germany and France, who need costly localisation. Again, what is fair here?

And for those who might be unfamiliar with European situation, here's a repeat from another thread:

There's no way to get regional pricing fair in Europe, just because of those differences. Even if we forget the fact that the relative purchasing power differs greatly within Europe, the following things complicate matters:

* countries have different taxes and tax rates

* there are countries which are part of EU and use Euro currency

* there are countries which are part of EU and do not use Euro currency

* there are countries which are not part of EU but use Euro currency

* there are countries which are not part of EU and do not use Euro currency, but are still located in Europe

* there are areas which are part of EU and use Euro currency, but still have some exceptions which differ from the common EU area (Åland, Gibraltar, etc.)

* there are areas which are legally part of EU, but are located outside of Europe (Portuguese, French, Dutch overseas territories)

* there are areas which are not part of EU, but as being legally governed by a EU country, citizens are considered EU citizens all the same (Greenland, etc.)

I'm sure there are a whole lot more similar problem on different continents too, but as I don't know too much about them, I will let someone else fill in how fair/unfair regional pricing is going to be in South America, Africa, Asia, etc.

One price system is not fair to everyone, but at least the store is not the one doing the indiscrimination there. You can blame governments, banks, whatever organisations and existing conditions, but from the seller's side everyone is getting the same terms, conditions and prices, which is a fair starting point.
This.
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Infin8ty: but there should be ways to run a game on private, dedicated servers that are in no way tied to the company.
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ThreeSon: In the case of Battle Worlds, and presumably the upcoming Planetary Annihilation and Age of Wonders 3, there isn't. You must create an account, and that account will become permanently unavailable in the future. There are no mods nor hacks for Battle Worlds that allow you to play without creating an account.

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Infin8ty: I do not really see how this is avoidable other than "no multiplayer games except for LAN and private servers", the same thing you'd be limiting yourself to if the game and 3rd party accounts died.
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ThreeSon: The option for private servers and LAN play is exactly what should be allowed in all of these games, and something that GOG should require from all publishers. Private servers and LAN options worked perfectly fine for virtually every single multiplayer PC game released up until about about a decade or so ago. But now publishers are no longer including those options, and GOG are selling their games anyway.

So as of now, their DRM-free pledge that they claim to be so passionate about only applies to single-player content. And as others have observed in this thread already, they were once passionate about their no regional pricing policy also.
I'm not familiar with any of those games, so as I stated, that has been my experience. Hopefully something changes to allow LAN and private servers, either with a mod, a hack, or an update. Odds are if the game is popular enough (especially in multiplayer) something will happen sooner or later. But that's just the odds, no guarantee.
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kiselev: This is ridiculous how much time people spend on arguing and complaining about minor and/or meaningless things.
First world problems
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Ekaros: This is forum of video game retailer... So pretty much as first world as it can get.
Hey, hey, I'm in the second world. And you're from a third world country! :)

Sensu stricto, at least: https://en.wikipedia.org/wiki/Second_World
high rated
How long will it take that you forget your other principles....
It's fucking the Europeans like it ii done by other companies and that for 2 mediocre games and a game owned by your sister company.
Shame on you.
low rated
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kiselev: This is ridiculous how much time people spend on arguing and complaining about minor and/or meaningless things.
First world problems
I agree with you completely.
high rated
From facebook:
Kazumi, Robin is quite correct - region locking IS a form of DRM, and for that exact reason we never plan to introduce it. We didn't take that extra step now to be able to secure more DRM-Free games, only to abandon our DRM-Free mission afterwards.
I wonder how long will that statement last. It's impossible to have regional pricing without region locking.
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keeveek: From facebook:

Kazumi, Robin is quite correct - region locking IS a form of DRM, and for that exact reason we never plan to introduce it. We didn't take that extra step now to be able to secure more DRM-Free games, only to abandon our DRM-Free mission afterwards.
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keeveek: I wonder how long will that statement last. It's impossible to have regional pricing without region locking.
Didn't they say in other thread that if some small "unimportant" countries like Turkey were to block acquisition of title they would do region locking?
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keeveek: From facebook:

Kazumi, Robin is quite correct - region locking IS a form of DRM, and for that exact reason we never plan to introduce it. We didn't take that extra step now to be able to secure more DRM-Free games, only to abandon our DRM-Free mission afterwards.
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keeveek: I wonder how long will that statement last. It's impossible to have regional pricing without region locking.
They did already some sort of region locking with The Witcher 2 for Australian GOG members.
high rated
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zambrey: Meantime in GOG office:

- What is the situation now, Trevor?
- Hey Monk, not good. They took over three our threads and still raging about regional prices.
- How is that? You said they would be calm by now.
- Yeah but they don't want to accept that. They are bitching about some old videos we made.
- Fcuk, I knew this would be a problem. But it was only PR-stuff, they really took it seriously?
- Seems like it, yes.
- GDoc, you should have put more sweetness in my letter, like we love them and stuff.
- But boss, I did everything you wanted. Anyway, I don't like the idea. I thought that we are the good guys.
- Eh, nevermind. What can we do? Trevor, can we throw any free game at them?
- Well, it could be a problem. You know, the publishers... They want to change their pricing... You know, 1$ = 1EUR...
- They supposed to do that in few months. They want it already? Greedy bastards. What about the Witcher? CDPR wouldn't mind, I guess.
- Sir, Judas reports that 95% of them have it already. It could be not enough...
- You could be right. So promo, then? We have one more Insomnia Sale stashed around, they kinda liked it.
- But last time they created like 30k+ posts in one week, I'm afraid that they will use another thread to complain.
- Fcuk, what else can we do?

.....

Can you give them some advice?
Best post of the last pages, just EPIC!
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keeveek: From facebook:

I wonder how long will that statement last. It's impossible to have regional pricing without region locking.
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Ekaros: Didn't they say in other thread that if some small "unimportant" countries like Turkey were to block acquisition of title they would do region locking?
Yes, TheEnigmaticT said so, but he didn't use the term "unimportant countries" for Turkey and Mauritania.
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Ekaros: Didn't they say in other thread that if some small "unimportant" countries like Turkey were to block acquisition of title they would do region locking?
yeah that post sounded a bit weird (at least from where I'm from) but I did my best to ignore it :p
Post edited February 26, 2014 by damien
high rated
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zambrey: Meantime in GOG office:

- What is the situation now, Trevor?
- Hey Monk, not good. They took over three our threads and still raging about regional prices.
- How is that? You said they would be calm by now.
- Yeah but they don't want to accept that. They are bitching about some old videos we made.
- Fcuk, I knew this would be a problem. But it was only PR-stuff, they really took it seriously?
- Seems like it, yes.
- GDoc, you should have put more sweetness in my letter, like we love them and stuff.
- But boss, I did everything you wanted. Anyway, I don't like the idea. I thought that we are the good guys.
- Eh, nevermind. What can we do? Trevor, can we throw any free game at them?
- Well, it could be a problem. You know, the publishers... They want to change their pricing... You know, 1$ = 1EUR...
- They supposed to do that in few months. They want it already? Greedy bastards. What about the Witcher? CDPR wouldn't mind, I guess.
- Sir, Judas reports that 95% of them have it already. It could be not enough...
- You could be right. So promo, then? We have one more Insomnia Sale stashed around, they kinda liked it.
- But last time they created like 30k+ posts in one week, I'm afraid that they will use another thread to complain.
- Fcuk, what else can we do?

.....

Can you give them some advice?
LOL, you win a dozen internetz.
low rated
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damien: The following are my conclusions from this:

1. I have been a long time member and I always supported GOG as well as spread the word as much as I could for the confidence the company has built. For me as a gamer, GOG.com was not an online seller, it was a company that should be actively supported.

2. Now as it grew, it has transformed into a company which has no core values or no ideals for the sake of gaming industry. It is only seeking profit, which is perfectly understandable.

3. What is not understandable is that the company used the customer trust to become maybe the biggest after steam. Thereafter misused this trust for its transformation.

4. This does not however mean that I should stop buying from GOG. But for me, GOG's word has no value. Zero. This means that for every game, I make my purchases wherever convenient.

5. For newer games, this is almost always Steam. That is due to much better patching support as well as mostly better multiplayer capabilities. Please don't tell me GOG is DRM-free, as I said, for me this is what the case is at the moment and always subject to change.

6. For indie games, purchases should usually be made directly from the developers. There is no reason to support GOG. But there is good reason to support the devs. So why cut their share for GOG?

7. For old games, GOG still seems to be the best place to get them. This is also however may be subject to change as soon as a new "GoodOldGames" is formed by some entrepeneurs. I would happily switch all my purchases to another company, if there was one.

Please take the above as my personal, subjective feelings & opinions.
Sorry, but this is ridiculous- does steam or those devs offer me DRM-free games? Are those devs running a site where my game installers are kept for safekeeping in case I lose them?

You can also say those first six points of the games available from Humble Store and Steam, but I don't see you picking on them, and neither on the fact that they do regional pricing as well.

Sorry to say it, kids, but regional pricing is intertwined into the workings of this industry, so blaming one guy for following the rules is seriously unnecessary.
Post edited February 26, 2014 by cmdr_flashheart
Damage control is kicking in by the gog suits but it's unbelievable to the bone.

You can put a chimpansee in an Armani suit and put a 30000 euro Cartier watch around it's wrist but it's a monkey and it always will be a monkey...

Regional pricing is that monkey...
Post edited February 26, 2014 by LosT_SouL_VL
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tomagabriel: Truth is the "same price for everybody"-policy could very well be considered unfair as well!
Indeed but at least it's characterized by transparency, simplicity and consistency with the much touted core values and does not pave the way for regional locks etc.