Elmofongo: Nothing is harder then the first Castlevania for the NES
Umm... Castlevania was a cakewalk. In fact, I got into the habit of playing it every morning on my Gameboy Advance while waiting for the bus every morning. It took about 30 minutes to play from start to finish, which is more or less the amount of time it took for the bus to arrive. I quickly got to the point where I very seldom had any deaths, or even any damage. It actually became very rote, I could be half asleep and barely aware that I was even playing!
I'll give you a word of advice. Take the holy water, and for the love of all that is good, avoid grabbing any other subweapons at all cost. Don't get knocked into them, don't stand under/jump into a candle unless you
KNOW there's no subweapon in it, and don't die. The holy water is broken in that game, it's easy mode. Carry it with you the whole game, and once you've memorized the level, you pretty much can't
not win.
Then again, I'm one of those "insane" folks who are dumbstruck by how many people consider the Ghouls N Ghosts games to be impossible or unfair. Platformers are kind of what I do. :P
Oh, and this doesn't have anything to do with Kingdoms of Amalur either, but the knife sucks
horribly in nearly every game, at least up until Symphony of the Night. Alucard can just ruin things with them. I can't imagine why the knife existed before that, especially in the NES games. You know as well as I do that there's no reason for any sane person to waste hearts on the knife when you can use something actually practical like the axe, holy water, or cross.
They must have thought very little of us gamers, to even imply it was anything less than a straight power-down. They may has well have made it a spoon. A plastic spoon. Or perhaps even a spork. That way, it's awful at holding soup, stabbing food, and killing zombies, so determining which of these tasks it is least proficient at becomes a game in itself.