StingingVelvet: It was more along the lines of understanding some people will pirate, for money reasons mainly, and wanting them to have a good version. Saying he had "nothing against it" is to take his words WAY out of what he meant and stuff like that is the reason companies are against it 100% in public.
Are you saying his stance was "I am against it, but I will support it with patches"? It does
mainly seem to be only major publishers that are against it 100%. Notch has told people to pirate Minecraft if they're unsure if they want to pay for it just yet, another company said that their priority is to "make games that people actually want to pirate" before they start worrying about stopping it, and Vince XII, creator of Resonance, actually posted on the Pirate Bay page for his game saying something to the effect of "I'm glad you want to play my game, even if you didn't want to pay for it. I hope that if you enjoy it, even if you don't end up paying for it, you tell others that you enjoyed it". Then contrast that with publishers saying "Each pirated copy costs us $60" and "piracy funds terrorism" and so on.
To be honest, the vast majority of games you buy off GOG are not funding the original developers at all, and in many cases not even the original publisher. You're basically paying a totally unrelated Polish company to pay a percentage to a totally unrelated American copyright holder in most cases. Don't get me wrong, I obviously like GOG and have bought many games here, but to try to position it as directly opposite to, and a remedy to piracy isn't really that accurate or straightforward. Go and pirate a random GOG game now and the chances are, you're giving exactly as much to the people who made the game as you would be if you bought it off GOG. You
could argue that GOG are taking advantage of the goodwill and desire to actually pay for games that anti-piracy people possess to charge them money for a product they had nothing to do with.