Red_Baron: Lets hope this lynch and night brings new info of interest.
A lurker lynch generally brings no relevant information. There's no real case, no real wagon, no real nothing to analyze.
That's one of the big problems not only of lurker lynches, but of policy lynches in general - where you lynch on policy alone, not where the policy coincides with genuinely scummy actions - you sacrifice the town's chances in one game to hopefully benefit in the future. While lurkers are harmful to the town, lurking often has more to do with the
person playing, not their
role - which means that lynching a random lurker doesn't have that much higher expected value in terms of finding scum, than a completely random lynch. That is supposed to hopefully be counteracted by having long term beneficial effects by keeping players on their toes and active in future games. How successful it actually is, I don't really know.