Phoboss: Just a question: Don't you guys think that the adaptive difficulty (enemies' levels depend on your own, increasing as yours do) so very much typical to Oblivion, also present in Fallout 3 is a bad idea?
I mean, I may be old school on this one, but I appreciate my RPGs to make me
feel stronger as I progress in the game, and to do this by providing me with the chance to totally obliterate a low level foe with so much as just spitting in its direction. And this is so much easier to do in an open-world game such as this.
Sure, this would bring up some issues too, but as far as I'm concerned this adaptive difficulty seems like a really bad design choice in an RPG. I think I first encountered it in Final Fantasy 8, as far as I can remember, and have been hating any form of it since.
Haven't read through the whole thread, but I thought I'd pick up on this one.
When you enter an area, your level at that point sets the level of all the enemies therein. So if you enter an area at level 4, all that area's enemies will be scaled to level 4.
The difference here with Oblivion is that crucially, they will stay at level 4 for the remainder of your game. So if you revisit the area at level 20, you'll easily outclass the enemies there by 16 levels.
Whereas in Oblivion those enemies would be re-scaled up to level 20 to present a constant challenge. But why should a level 20 character be worried by a rat?
As for me, I'm about 20 hours in, at about level 16, and I'm loving it a lot. There were a few hours after I got out of the vault where I had dismissed it as an Oblivion knock-off, but playing it more and more, it's felt a lot more like a classic Fallout game, albeit with tech-upgrades. ;)
That violin is a quest object btw, so keep a hold of it.