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Could everyone remember people are just starting this, have just bought it, or want to do a lot more exploring before finishing the main quest, so can we please respect this and have a big SPOLIER notice prior to any info, or better yet, finding a way of saying something without saying it, if you get my drift! Also, I don't mean for new modern games, I mean all classic games, because you just can't guarantee where individual gamers are at with any particular game.:)
hmm... Bethesda forgot to code for one ending possibility
**** minor spoiler ****
so if at the end you decide to do the ending thing yourself, but then really have no idea what the code is, and the place explodes before you do anything, the ending says that you walked away and didn't follow in your dad's footsteps when you actually died in the explosion for being stupid...
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UK_John: The dogs did surprise me by running around the corner of a building. Certainly one problem with the wasteland is you can see enemies coming! :)

Pretty good website:
[url=]http://www.tweakguides.com/Fallout3_1.html[/url]
Along with lots of performance tweaks, it tells you how to remove the perception marks from your compass. :)
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UK_John: The dogs did surprise me by running around the corner of a building. Certainly one problem with the wasteland is you can see enemies coming! :)
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SkullCowboy: Along with lots of performance tweaks, it tells you how to remove the perception marks from your compass. :)

Why would you want to remove it? You know being able to detect enemies is part of your high Perception bonus? If you want to suck at detecting enemies, just get 1 Perception and be a melee character or something. That's like saying that you have too much life for being a human so you want to lower your life manually even though the high life you have is due to your Endurance.
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SkullCowboy: Along with lots of performance tweaks, it tells you how to remove the perception marks from your compass. :)
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Alai: Why would you want to remove it? You know being able to detect enemies is part of your high Perception bonus? If you want to suck at detecting enemies, just get 1 Perception and be a melee character or something. That's like saying that you have too much life for being a human so you want to lower your life manually even though the high life you have is due to your Endurance.

The perception marks on the compass are an artificial means to make up for the limitations you have in a video game. No matter how good your sound or video card, you are not going to be able to hear and see things like you would in real life. You lose things like peripheral vision. Lastly, indoors the marks on the compass allow you to see through walls and doors. You might know there is someone on the other side of the door, but you wouldn't, in real life, know how many and where they were in the room. Removing the marks would make the game much more difficult, something that many players would enjoy. Different strokes for different folks.
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Alai: Why would you want to remove it? You know being able to detect enemies is part of your high Perception bonus? If you want to suck at detecting enemies, just get 1 Perception and be a melee character or something. That's like saying that you have too much life for being a human so you want to lower your life manually even though the high life you have is due to your Endurance.
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SkullCowboy: The perception marks on the compass are an artificial means to make up for the limitations you have in a video game. No matter how good your sound or video card, you are not going to be able to hear and see things like you would in real life. You lose things like peripheral vision. Lastly, indoors the marks on the compass allow you to see through walls and doors. You might know there is someone on the other side of the door, but you wouldn't, in real life, know how many and where they were in the room. Removing the marks would make the game much more difficult, something that many players would enjoy. Different strokes for different folks.

First mod I download for Oblivion was the same first mod I downloaded for falout 3- one to take away the POI's and whre the enemy are. However, just likewith Oblivion, modders want to take everything away, and I would like the pointer that appears to show you where you've been - which surely you would know how to get to during the day, say, but not the night, so that would be like looking at your compass. However all the mods for Fallout 3 take everything away really, not leaving a darn thing where reality based or not! Just about making it as hard as possible really!
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UK_John: First mod I download for Oblivion was the same first mod I downloaded for falout 3- one to take away the POI's and whre the enemy are. However, just likewith Oblivion, modders want to take everything away, and I would like the pointer that appears to show you where you've been - which surely you would know how to get to during the day, say, but not the night, so that would be like looking at your compass. However all the mods for Fallout 3 take everything away really, not leaving a darn thing where reality based or not! Just about making it as hard as possible really!

The compass ticks for things you haven't discovered is the one I would like to take out. Since your PipBoy has mapping built in, having info displayed on locations you have visited or locations based on coordinates other people give you would be okay. But just wandering around and getting a compass hint about something you wouldn't otherwise know about is kinda cheesy.
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UK_John: First mod I download for Oblivion was the same first mod I downloaded for falout 3- one to take away the POI's and whre the enemy are. However, just likewith Oblivion, modders want to take everything away, and I would like the pointer that appears to show you where you've been - which surely you would know how to get to during the day, say, but not the night, so that would be like looking at your compass. However all the mods for Fallout 3 take everything away really, not leaving a darn thing where reality based or not! Just about making it as hard as possible really!
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SkullCowboy: The compass ticks for things you haven't discovered is the one I would like to take out. Since your PipBoy has mapping built in, having info displayed on locations you have visited or locations based on coordinates other people give you would be okay. But just wandering around and getting a compass hint about something you wouldn't otherwise know about is kinda cheesy.

I beleive Fallout 3 gives a 'hollow' arrow to point to the place you click on the map, if you have been there already. I would rather have that hollow arrow than keep getting my Pipboy out, and also having to have it set on 'map' rather than another screen.
@ UK_John; Wow, I never realised there were similar voice actors and i've played both games to the end. Which ones sound the same so I can check it out?
was that page mentioned
http://www.fallout3nexus.com/
Fallout 3 mods.
Already installed better pre-war money textures and old-style dialog and trading windows.
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lukaszthegreat: was that page mentioned
http://www.fallout3nexus.com/
Fallout 3 mods.
Already installed better pre-war money textures and old-style dialog and trading windows.

More and more mods showing up there daily. :)
I just found Vault 106 - am I special?! LOL!!!! :)
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UK_John: I just found Vault 106 - am I special?! LOL!!!! :)

If you play the storyline far enough you'll get all the vaults on your map...
**non quest/storyline spoiler**
Btw, anyone know if you can do anything with the stratovarious violin you find in one of the vaults?
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ilves: **non quest/storyline spoiler**
Btw, anyone know if you can do anything with the stratovarious violin you find in one of the vaults?

play violin hero, of course
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Phoboss: Just a question: Don't you guys think that the adaptive difficulty (enemies' levels depend on your own, increasing as yours do) so very much typical to Oblivion, also present in Fallout 3 is a bad idea?
I mean, I may be old school on this one, but I appreciate my RPGs to make me feel stronger as I progress in the game, and to do this by providing me with the chance to totally obliterate a low level foe with so much as just spitting in its direction. And this is so much easier to do in an open-world game such as this.

Sure, this would bring up some issues too, but as far as I'm concerned this adaptive difficulty seems like a really bad design choice in an RPG. I think I first encountered it in Final Fantasy 8, as far as I can remember, and have been hating any form of it since.

Haven't read through the whole thread, but I thought I'd pick up on this one.
When you enter an area, your level at that point sets the level of all the enemies therein. So if you enter an area at level 4, all that area's enemies will be scaled to level 4.
The difference here with Oblivion is that crucially, they will stay at level 4 for the remainder of your game. So if you revisit the area at level 20, you'll easily outclass the enemies there by 16 levels.
Whereas in Oblivion those enemies would be re-scaled up to level 20 to present a constant challenge. But why should a level 20 character be worried by a rat?
As for me, I'm about 20 hours in, at about level 16, and I'm loving it a lot. There were a few hours after I got out of the vault where I had dismissed it as an Oblivion knock-off, but playing it more and more, it's felt a lot more like a classic Fallout game, albeit with tech-upgrades. ;)
That violin is a quest object btw, so keep a hold of it.
Post edited November 13, 2008 by Sar