Posted November 06, 2008
CymTyr: Sorry I think you misunderstood me. I myself wasn't saying the game was rushed, I was merely observing someone else's opinion. I meant the reason for the few flaws I've come across, not the game itself.
i think there are several mis-communications going back and forth... heh. i was replying to both you and sahib at the same time. the engine comment was directed at your comment, and the rushed comment was directed at sahib, hence the quotations.
ilves: You slightly mis-interpreted my post. My problem isn't that the armor reduces sneak, my problem is that I don't know how much or whether different power armors have different effects or all the same. I just want to know what the impact is, I know that power armor reduces it and I'm 100% fine with that, but I would just like to know how and whether or not there is any difference between the different power armor sets and all the other sets available.
i understood that; i just don't know how they'd go about quantifying the impact of sound, since it's a variable that also sensitive to the amount of force applied to the analog stick (at least when using a game controller. not sure about a keyboard). i'd just use common sense in this case -- heavy armor will negatively affect sneak in a big way.
sahib: We seem to perceive the "polished game" aspect in different ways. Game that is unplayable or exploitative is broken - as simple as that. It's the little things that matter when we're talking about polishing games. Sorry, but - for me at least - the dialogues and descriptions (lack of them) is a mark of an unpolished game.
You say that as if they couldn't make more space - they designed the damned pipboy look - and they deliberately cut those descriptions out.
You say that as if they couldn't make more space - they designed the damned pipboy look - and they deliberately cut those descriptions out.
yeah, we do. item descriptions and the like are not polish, they're icing. they're a nice little bonus, but i don't think they are the mark of a polished game. in my eyes, polish is the game working properly and the game being presented well. we also disagree on the dialogue. i don't think it's as bad as you make it out to be. there's a lot of character and variation between the people you meet in fallout 3 -- it's not like oblivion at all in this regard.
here's the only picture i could find showing the item screen on the pipboy. where exactly do you want to squeeze in an item description? the left side is taken up by your list of items. the bottom right has the item effects. the top right has the controls for the pipboy. i suppose that bethesda could have squeezed a sentence or two below the item effects, or removed the vaultboy picture and placed two or three sentences there. but the screen would look really crowded. i just don't see where these would go. i'll bet that bethesda just made a decision about what necessary information they wanted to communicate via the pipboy. in all honesty, descriptions of 10mm pistols and assault rifles are unnecessary bonuses. the item names are pretty self-explanatory. to say that fallout 3 lacks polish because it lacks these descriptions is very nitpicky.