JudasIscariot: OOC: yes, YESSSSSS... now to find a way to make the Djinn something like a magical gattling gun :P
Landeril: OOC: The Djinn will probably stay under the control of the GM
OOC: Yes, pretty much. Anyway, his loyalty remains to Miken. So you have two things to consider: one, you have to be wary of the possibility that he turns on you if Miken commands him to. (Is there any way to get him NOT to command him to?) Two, he WILL grant you magical wishes if he believes that it will help his master. So that's the upside. Convincing him that this is the case may be a tad tricky, and the wishes he grants will be tempered by his mistrust of you from the last encounter.
Landeril: OOC: No but his Assistant did ;)
JudasIscariot: OOC: What Assistant? o.O
OOC: Landeril is helping me with a few elements of the game, here and there. Mostly we are collaborating about rules related aspects of the game, and some story suggestions. I am maintaining the final say in everything, obviously, but the more input that I can get from players, the better.
For example, he's been active helping me figure out the new subclasses that are coming (about 25 of them, I think.) Everyone is welcome to contribute, though, of course!
Yes, I didn't expect you to push that hard to take the Djinn. I was not going to allow it, but as far as I'm concerned the characters have just as much of an influence on the plot as I do (I'm writing the overall story, but within the story, there is great flexibility).