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SOON I HOPE
It better be out soon. It's the only hope I have, at this point, of actually getting to play WL2. It's beyond me why the guys at the Humble store can figure out how to distribute software copies and GOG is so completely incompetent.

I realize that the coder is probably somebody's brother, but cut the guy loose, he's either incompetent or underfunded, in both cases it's damaging their customer relations.
When Half Life 3 comes out.
GOG? Communicate that sort of basic information to their customers? Ha!
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BadDecissions: GOG? Communicate that sort of basic information to their customers? Ha!
You don't by any chance happen to be the one in charge, are you? (=),(=)
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suyangzuo: When will "GOG Galaxy" be released?
There is no such thing as release date for Galaxy because Galaxy is not a single feature that we can just release and say "done" but an ecosystem of features. That's also why the date is so vague. Other reason would be that we prefer to underpromise than underdeliver :)

Coming back to your question - I'd break it down into few parts

First, some of the Galaxy features were available in closed multiplayer beta of The Witcher Adventure Game (networking & backend, matchmaking, lobbies, in-game chat). FYI, we've sent over 150.000 beta keys as of today and while we will be soon concluding this beta, there will be many more Galaxy-powered games like that coming, one of them in the very coming weeks ramping up into many more in the months after (way over 40 devs have access to our SDK but here we're depending on developer release schedule).

Then there is also a Galaxy Client - some parts of it, like auto-updating, were already available in mentioned The Witcher Adventure Game, and the full app supporting entire library is also coming but keep in mind this is not a small task - all our games are being rebuild to offer installation and updating via Client while also keeping their standalone installers, which creation we'd like to automate as well rather than making the whole pipeline an overkill. Then, many other features - like achievements for example - also depend on having Galaxy powered game that supports them in the first place. And as you'd expect different games then require different features.

Finally - many other features which will be later needed to power other stuff are actually already released on GOG - good example here are Galaxy accounts system, which all of you are now using... maybe some of you noticed this when we've launched new login and signup forums. It sounds like no big deal but there are many dependencies here - friends system is just one example which is also linked to achievements somewhat, which might require some overlay which in turn depends on a Client.
Between this

and the full app supporting entire library is also coming but keep in mind this is not a small task - all our games are being rebuild to offer installation and updating via Client while also keeping their standalone installers, which creation we'd like to automate as well rather than making the whole pipeline an overkill.
and this
- friends system is just one example which is also linked to achievements somewhat, which might require some overlay which in turn depends on a Client.
It sounds like it's nowhere near ready yet so I assume we won't be seeing the client any time soon (read months)
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suyangzuo: When will "GOG Galaxy" be released?
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Destro: There is no such thing as release date for Galaxy because Galaxy is not a single feature that we can just release and say "done" but an ecosystem of features. That's also why the date is so vague. Other reason would be that we prefer to underpromise than underdeliver :)

Coming back to your question - I'd break it down into few parts

First, some of the Galaxy features were available in closed multiplayer beta of The Witcher Adventure Game (networking & backend, matchmaking, lobbies, in-game chat). FYI, we've sent over 150.000 beta keys as of today and while we will be soon concluding this beta, there will be many more Galaxy-powered games like that coming, one of them in the very coming weeks ramping up into many more in the months after (way over 40 devs have access to our SDK but here we're depending on developer release schedule).

Then there is also a Galaxy Client - some parts of it, like auto-updating, were already available in mentioned The Witcher Adventure Game, and the full app supporting entire library is also coming but keep in mind this is not a small task - all our games are being rebuild to offer installation and updating via Client while also keeping their standalone installers, which creation we'd like to automate as well rather than making the whole pipeline an overkill. Then, many other features - like achievements for example - also depend on having Galaxy powered game that supports them in the first place. And as you'd expect different games then require different features.

Finally - many other features which will be later needed to power other stuff are actually already released on GOG - good example here are Galaxy accounts system, which all of you are now using... maybe some of you noticed this when we've launched new login and signup forums. It sounds like no big deal but there are many dependencies here - friends system is just one example which is also linked to achievements somewhat, which might require some overlay which in turn depends on a Client.
Perhaps, but when are you guys going to fix the situation with Wasteland 2 for Linux being impossible to Download? Both OSX and Windows have a download manager and the Windows version is even cut into small enough pieces that you don't need the downloader. I've been trying for nearly a day and a half now and it's just not possible to download the game unless you're lucky enough to have a really good connection as any drop to the connection at any point along the way results in the download failing.

I'd prefer rather than dealing with the pie in the sky BS that somebody actually made sure that the essentials of the site were working. I see no reason to give you money if I can't even download the games I buy.
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Destro: [..]
Ah.. then it will still take ages.. anyway, thanks for the answer.
Please let us know something in the future, like: "Now we're at 50%, these X features are ready!".
This is disappointing , will the gog team at least consider a lite version of gog galaxy to replace the gog downloader ? it feels like coming back to stone age after using humble torrent downloads and steam download methods.
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liquidsnakehpks: This is disappointing , will the gog team at least consider a lite version of gog galaxy to replace the gog downloader ? it feels like coming back to stone age after using humble torrent downloads and steam download methods.
At least OSX and Windows users have a downloader that works this time. Back when they first released the current downloader, people were left without any downloader at all for a period before the new one was fixed enough to function.

I swear that Mr. Gog doesn't want people to buy software from him.
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Destro: [...]
all our games are being rebuild to offer installation and updating via Client while also keeping their standalone installers, which creation we'd like to automate as well rather than making the whole pipeline an overkill.
[...]
I am sorry, but are you saying you guys are having to go through and repackage every game individually? If so, are you going to do that for games that are no longer available through the store too, or are they dropped?

Also, please keep the standalone (no internet required) installation. It is the one thing about your move to Galaxy that actually scares me.
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011284mm: I am sorry, but are you saying you guys are having to go through and repackage every game individually? If so, are you going to do that for games that are no longer available through the store too, or are they dropped?
The goal is that every game from your account can be installed and updated with the Galaxy Client.

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011284mm: Also, please keep the standalone (no internet required) installation. It is the one thing about your move to Galaxy that actually scares me.
Nobody is taking standalone installers away. As I mentioned in my post "all our games are being rebuild to (...) Client, while also keeping their standalone installers".
Post edited September 20, 2014 by Destro
Personally I hope they release the client whenever they think it's actually ready. Releasing a half-baked client would be worse than waiting another year for a more refined product.
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suyangzuo: When will "GOG Galaxy" be released?
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Destro: There is no such thing as release date for Galaxy because Galaxy is not a single feature that we can just release and say "done" but an ecosystem of features. That's also why the date is so vague. Other reason would be that we prefer to underpromise than underdeliver :)

Coming back to your question - I'd break it down into few parts

First, some of the Galaxy features were available in closed multiplayer beta of The Witcher Adventure Game (networking & backend, matchmaking, lobbies, in-game chat). FYI, we've sent over 150.000 beta keys as of today and while we will be soon concluding this beta, there will be many more Galaxy-powered games like that coming, one of them in the very coming weeks ramping up into many more in the months after (way over 40 devs have access to our SDK but here we're depending on developer release schedule).

Then there is also a Galaxy Client - some parts of it, like auto-updating, were already available in mentioned The Witcher Adventure Game, and the full app supporting entire library is also coming but keep in mind this is not a small task - all our games are being rebuild to offer installation and updating via Client while also keeping their standalone installers, which creation we'd like to automate as well rather than making the whole pipeline an overkill. Then, many other features - like achievements for example - also depend on having Galaxy powered game that supports them in the first place. And as you'd expect different games then require different features.

Finally - many other features which will be later needed to power other stuff are actually already released on GOG - good example here are Galaxy accounts system, which all of you are now using... maybe some of you noticed this when we've launched new login and signup forums. It sounds like no big deal but there are many dependencies here - friends system is just one example which is also linked to achievements somewhat, which might require some overlay which in turn depends on a Client.
Thanks for some clarification, but the way it sounded when one of the GOG staffers posted that Divinity Original Sin was suppose to launch with Galaxy that you guys were close and that it would have been out around end of August. I guess this wasn't the case then?

I am still hoping that this won't take that long, perhaps if we got more updates like this or even a general idea of a release date... not a specific one, that may help to smooth over the people really excited for release. Me personally I really really want a client to organize my GOG games very very badly.

What about doing a Galaxy beta just to test Galaxy? Is that on the table or not? I'm sure many people would love to test it early even if it's not feature complete...
Post edited September 20, 2014 by BKGaming