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forza horizon 4
Imperator: Rome with the 1.5 update.
I'm in Microsoft Flight Simulator but downloading the 91.36GB update. Even with fibre, this will take a while...
logged a couple of more hours into Troy total war

it is amazing how the game manages to surprise me and disgust me in the same move
quoting a reviewer " i'm sure fifa players recognize this "
still, the game seems to running like it should. there are some questionable design choices but then again, this is no simulator but a single player experience, something to take into consideration when calling forth likes and dislikes
I finished up the Research Hall in Bloodborne after dying at least 3 times from gravity and a couple more times from the enemies. The boss that awaited me at the end, Living Failures, wasn’t one of my favorites. It felt kind of like a beefed up Celestial Emissary, except damage to each individual Failure reduced the boss’ health bar rather than a single Failure being responsible for the health bar. Individually, the Failures weren’t particularly dangerous. They hit hard, have remarkable reach, and some of their attacks cover a wide area around them, but they are pretty easy to dodge around. The true difficulty comes when three or more Failures are present at one time. Two are decently manageable, but three or more makes things difficult. Since some use ranged attacks and some melee, it was quite the juggling act trying to manage everything. Part of me wishes that the attacks did just a little less damage to make it less of a hit and run battle, but the other part of me recognizes that even in its current form, it isn’t that hard of a fight. I defeated the boss on my first attempt, after all.

What came next, though, was without a doubt the highlight of the game for me. Immediately following the Living Failures is another boss fight, this one with Lady Maria of the Astral Clocktower. She stands as my favorite boss in the game so far, and I have a hard time believing any of the others will take that place. She struck the perfect balance of difficulty for me. She’s fast, has some hard-hitting combos, and will take advantage of the slightest mistake, but she is staggered easily, can be parried easily, and fighting her is just a blast. I died to her probably 10 times, but I didn’t even care. It probably helped that there’s a lantern right outside the fog gate, so there’s no long, annoying run back to her fight, but I also just enjoyed the fight so stinking much. I felt like I knew exactly how I messed up and why I died each and every time, and I got a little better with each attempt. I discovered around attempt 5 that an incredibly effective strategy was to perform 2 to 3 quick attacks and then fire my blunderbuss. Almost without fail she would attempt an attack after my last melee attack, and I would get off a successful parry. Sometimes she would use a delayed over-the-shoulder attack that would prevent me from getting the parry and just stagger her out of that attack. Those were more dangerous moments, because that usually gave her time to quick step away.

This was especially true in her second and third phases. In her second phase, she gains a blood effect on her weapons. This significantly increases the amount of damage she does and drastically increases the range of her attacks (heck, she has one melee attack that reaches across the entire boss arena; the only saving grace here is the attack’s long wind up). This is when things get really dicey. The strategy of stunlocking her and getting off a quick parry still worked, but the consequences of making a mistake were dire. Her third phase builds even further on this by adding a fire effect to her attacks that lingers just a little bit after her attack passes, making dodges quite difficult.

My strategy of stunlock and parry only worked as well as it did because I got her up against a wall, and even then I almost screwed everything up on my final attempt. I ran out of stamina trying to keep her stunlocked in her third phase. She had maybe 10% of her health left, and I was unable to attack or quickstep for a moment. She took advantage of the pause and unleashed a quick combo on me. I almost set my controller down because I thought she killed me. I couldn’t see any of the red of my health bar. Thankfully I dodged away, and instead of pressing her attack, she started to slowly circle me. I healed twice, threw caution to the wind, and went on the offensive. I managed to kill her with my last drop of stamina.

It was an exhilarating experience. I don’t know if she could objectively be considered a perfect boss, but she was a perfect boss for me. I absolutely loved it, and if I don’t enjoy any of the other boss fights left in the game, I will still be satisfied that I got to experience this gem of a boss fight.
Splinter Cell Conviction is even worse today than it was back then.
Fighting Fantasy: Warlock of Firetop Mountain based on a gamebook rpg. Fun fun fun.
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Daedalus1138: I finished up the Research Hall in Bloodborne after dying at least 3 times from gravity and a couple more times from the enemies.
When anyone asks me what the toughest enemy was in Bloodborne, I always say gravity. Or to be more exact those damn elevators. I died more times from falling down open elevator shafts simply because I run up and forget to call the elevator and plunge down the open shaft to my death. Especially those ones that you sometimes need to take to get back to a boss fight. I'm thinking about how to beat the boss and forget that the game remembers where you leave the elevator and doesn't reset it when you spawn. I once fell down the same elevator shaft three times in a row.

The actual enemies I hated most though were those "Bell Bitches". I hate enemies that summon with a passion.

Your tactics seem to be quite different to how I remember doing some things. It sounds like you mastered the parry, whilst I never could- not even after playing the game twice back to back. So I made up for it by using a weapon and tactics based around that weapon that seemingly few people use, and neatly sidestepped not being able to parry.
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Daedalus1138: I finished up the Research Hall in Bloodborne after dying at least 3 times from gravity and a couple more times from the enemies.
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CMOT70: When anyone asks me what the toughest enemy was in Bloodborne, I always say gravity. Or to be more exact those damn elevators. I died more times from falling down open elevator shafts simply because I run up and forget to call the elevator and plunge down the open shaft to my death. Especially those ones that you sometimes need to take to get back to a boss fight. I'm thinking about how to beat the boss and forget that the game remembers where you leave the elevator and doesn't reset it when you spawn. I once fell down the same elevator shaft three times in a row.

The actual enemies I hated most though were those "Bell Bitches". I hate enemies that summon with a passion.

Your tactics seem to be quite different to how I remember doing some things. It sounds like you mastered the parry, whilst I never could- not even after playing the game twice back to back. So I made up for it by using a weapon and tactics based around that weapon that seemingly few people use, and neatly sidestepped not being able to parry.
Yeah, I’ve died quite a few times to gravity in Bloodborne, and it happens to me often in the Souls games, too. I just know that if I were ever to lose my mind and attempt a no death run of a Soulsborne game, I would die to gravity before I died to an enemy or boss.

Oh my word. I hated those bell handmaidens or whatever they are called. I’m not one to curse, but your epithet strikes me as the most accurate. They are the reason I hated Yahar’gul so much. I wouldn’t have minded them so much if the enemies they spawned disappeared when she died. They work like that in the Chalice Dungeons. Why not in the main game?

As for parrying, I was determined to master gun parries because I wanted the satisfaction of performing viscerals. I wouldn’t say I’m that good at them, but I’ve gotten somewhat consistent with them, which is good enough for me. Depending on the enemy or boss, though, my determination to parry can end up detrimental to my success. Sometimes I waste so much time attempting and failing to parry that I make the fight far harder than is necessary. That’s what happened with Logarius.
Red Dead Redemption 2
Most of my focus has been on finally beating this game; it's one of the very few games I'll boot into windows 10 to play at all at this point so I wanted it to be crossed off on my list(I hate using Windows 10). I really like the game, the story, characters,gameplay,graphics,etc all top notch in my book. I think the story/single player took me 50-60 hours before beating it and I have to say it felt like 10 hours, it seemed like it was over almost too quickly but that was probably because I enjoyed it that much. Game has got heart.

Planescape: Torment
Finally got to the Outlands part which is the furthest I've ever have gotten. I was playing a lot of it for a bit but then rdr2 got me out of mood of RPG's for a bit,

DUSK
I got to the end of the first act; kinda got sidetracked(with other games), I do enjoy it but I didn't enjoy it as much as hoped. Gunplay is good but Levels feel a bit short(I know there's tons of secrets but still). I also got the game from a giveaway here in forums and I'm still grateful for it :)
I'm between Marvel Avengers Beta (Don't own it just the beta), RimWorld, Horizon Zero Dawn and Dying Light.
Thimbleweed Park
Haven’t had opportunity to play much Bloodborne recently. I played maybe 10 minutes of the Fishing Hamlet last night, but my daughter is currently teething and kept waking up. Parental duties take priority.

Today, though, I had the unusual opportunity to boot up the gaming PC at my parents’ house, and got in about an hour and a half or so if Dark Souls II: Scholar is the First Sin. I haven’t been able to play it since March, but I was able to pick it up pretty quickly. I had partly explored the Doors of Pharros, which is a weird location that I can’t imagine having fun exploring the traditional way. I kind of rushed through it in an attempt to reach the area’s optional boss, Royal Rat Authority. I didn’t fight it on my first play through of the game, so I had no idea what to expect. Turns out it’s just... boring, I guess? You are initially faced with four rat things which I assume are supposed to pester you through the fight if you fail to kill them quickly. However, since I was able to kill all four of them with a single attack, they proved a non issue.

The main boss himself drops in after engaging with the smaller rats. He’s just a huge rat that brought to mind Sif from the first game, but Sif is a much better, much more interesting boss. I literally just stayed under the rat, whacked its back legs, ran back under it when it tried to jump away, and... well, that was it. It didn’t manage to hit me once, and it didn’t seem intent on trying. It attacked, sure, but it seems unable to land a bit while you are underneath it. The fight was over in maybe a minute? The only reason it wasn’t over more quickly was because I occasionally had to wait until my stamina regenerated to attack.

Next up was Brightstone Cove Tseldora, which is another odd area. It has a mid-area boss, Prowling Magus and Congregation, which is less a boss and more a mob of enemies with three slightly more powerful enemies. It’s uninteresting and no more difficult than fighting any of the game’s other mobs. At the end of this area is Duke’s Dear Freja. I died on my first attempt because I got hit by one of its web attacks and thus couldn’t dodge its laser attack. The second attempt went much more smoothly. I basically just hit one of its heads once or twice, which baited it to attack on that side, and then I ran around to the other head and repeated the process. The fight didn’t last long with that strategy.

I stopped playing shortly after that. It’ll probably be another few months before I’m able to play it again. I would like to eventually finish it, but that may take quite a while yet.
I just fired up HOB, it's been enjoyable so far.
DARK SOULS: Prepare To Die Edition
Yes! I have finally beaten it(75 hour playthrough). Great game just hated the terrible framerate throughout; I even used the dsfix mod to try to fix the bad framerates but even then it really doesn't stay steady. I got the Remastered version a few months back and that version stayed at a solid 60fps even in Linux so if I goto replay the game I'll play that version for sure. At least I can remove this from my list of Windows 10 games to beat, which is getting smaller and smaller :)