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Battlestar Galactica: Deadlock. Well, the core ship combat mechanics feel good and there aren't a whole lot of games like this, especially as WEGO, but the game early on has an issue with lack of variety (limited to 2 shiptypes potentially for 15+ battles until you start to unlock more through the main story missions) but hopefully it will blossom into a varied enough experience. Especially since most of the game is probably going to be playing Whack-a-mole with Cylon fleets before moving into the next story mission.
Final Fantasy 5 Project Demi (spoilers?):

So, after a boss fight in some floating ruins, the game gives me a few new jobs, but when I check my party, one of my characters is missing! (In vanilla FF5, there would have been a 7 minute cutscene here; I'm glad I didn't have to sit through it this time.) So, I complete the next task, a warp opens up, and when I go in that warp, I am suddenly controlling just the character who went missing.

In any case, I would recommend Project Demi if you've played the game before and just want to skip all the cutscenes; if it's your first playthrough, you will likely get confused due to all the important story events (actually, *all* the story events) being cut.

(Incidentally, the effect of going through the warp is an actual gameplay change; you don't end up on that island with enemies dropping tents, you don't have to use the tent to proceed, and you don't get a chance to steal a Gaia Robe from the enemy that tries to kidnap you; with that said, note that it won't be long before you can just buy those Gaia Robes.)
The Witcher 3 GOTY and Forza Horizon 4. Not the biggest fan of The Witcher games but I'm giving it another shot. Forza is just a great racing game and so beautiful to boot. Controls feel spot on and it's easy enough to where it doesn't feel like you need to spend a million hours to get good.
I am, at the same time, also playing some NES Ultima 4, soloing to get max stats with different classes. I've maxed a druid on one save file, and a paladin on the other (except for 7 "DEX" (which should really be "INT", as the stats are mislabeled).)

No avatarhood in either save file at this time, as I haven't bothered.

Interestingly enough, I noticed that my Paladin had enough money to buy +1 Chain, which I don't normally buy because of its cost and the fact that it's armor rather than a weapon. There's also the fact that only Paladins and Tinkers can equip it, and an Avatar can get even better armor for free. (I just stopped in Paws and happened to notice that the +1 Chain was for sale and I happened to have enough money sitting around to purchase it.)

For those who've played Ultima 4, note that the NES version, which I am playing right now, is very unlike the other versions of the game. For example, you can equip a melee weapon and a bow at the same time.
Bloodborne. I hit my first difficulty spike in the form of the Blood-Starved Beast. I probably died to it a dozen times, if not more. I had to go on several Blood Vial and Quicksilver Bullet farming runs to replenish my depleted stock, which I hadn’t had to do up to that point. I considered farming for levels, but I didn’t want to have to resort to that. Thankfully it proved unnecessary.

I did have to adjust my strategy quite a bit. First thing I did was switch to the Saw Spear. As much as I enjoyed the Threaded Cane, it simply wasn’t effective enough. The switch improved things somewhat. I was able to do more damage in less time, which was ideal because the longer I fought the more likely I was to make mistakes.

The second change I made actually wasn’t in game. My current TV setup is temporary and far from ideal, and the most comfortable position for me to sit is pretty far from it—too far, as I discovered. The Beast’s crazy neck flaps make it difficult to distinguish the difference between some of its attack tells, which led to many mistimed dodges. I decided to move closer to the TV, and that helped immensely. I still made quite a few mistakes, but far fewer than before.

The last change was a gamble as it required me to use some of my more limited supplies: the oil urns (of which I had three and used two) and a fire paper, which I hoped to save but decided to make use of. The strategy worked. I got it through it’s first and second phases pretty quickly. I was highly tempted to resort to my usual cautious strategy in its third phase since at least a third of my attempts got him down to ten percent health before I died. However, I simply used another oil urn and another fire paper and was able to finally kill it.

I made a foray into the first Chalice Dungeon. I attempted the boss three times, but having just come off Blood-Starved Beast, I wasn’t fully invested. I’ll come back to that later, but for now, it’s back to Cathedral Ward.
Sonic Mania
Diabotical
Slain Back from Hell
Quake Champions
New Wolfenstein games
Stardew Valley (mostly while I'm listening to music), bought the Gold Clock a while ago, now I'm grinding for the teleportation items. I could listen to Amon Amarth while playing this game for hours. :P

New Vegas, well, right now I haven't started playing the game. I'm still installing mods, once I have everything I need I'll start a melee focused playthrough.

Most new releases recently haven't been my cup of coffee tbh, so I'm playing through some of my favourites at the moment.
Post edited July 26, 2020 by NuffCatnip
Another Bloodborne update. During my explorations, I got killed by one of those bag-carrying dudes who hauled me off to Hypogean Gaol, which is a fittingly creepy location. I explored most of it and after a brief internal debate decided to tackle Darkbeast Paarl. My first attempt got him below half health, but I died within the first three seconds on my second and third. I bested him on my fourth attempt by keeping pressure on him and closing the gap quickly whenever he jumped away, but it was still pretty tough. I just realized that I fight better when I don’t pay attention to the boss health bar. Seeing my progress gets me jittery, which always leads to mistakes.

After beating him, I made a foray into the first set Chalice Dungeon. I was tired when I attempted the first boss (Giant Lord or something?) and died three time, so I left the dungeon and came back to it today. I was much more successful this time and managed to kill it with little difficulty. I then went on through the second level and killed the Merciless Watcher boss in one go. I decided to come back to the third level later, though my Chalice Dungeon adventure netted me a rather good blood gem.

I then continued my exploration of Cathedral Ward and picked up as many items as I could find. I was apprehensive about facing Vicar Amelia because I’ve heard she’s a tough boss, and after my struggles with Blood-Starved Beast I was sure she would prove a struggle. However, I absolutely melted her. I suspect a lot of it had to do with the blood gem I got from the Chalice Dungeon, but I killed Amelia after taking only one hit myself. I stayed close, circled a bit around her flanks and just kept attacking. I staggered her quite a few times and even managed a visceral attack at one point. I didn’t even feel like I really did well; I feel like I just got lucky and my aggressive tactic happened to work. In fact, because I couldn’t see the left half of her health bar because of my TV setup, I was genuinely surprised when she died. I thought I had quite a bit of fighting left to do. Needless to say, that was a good confidence boost after my intense struggle with Blood-Starved Beast.
Arx Fatalis

I wish I could pin notes to the map, like in UO2...
In general, the game doesn't feel very 'polished' - maybe because of low budget or primitive 3D engine? Still, it's very atmospheric and I'm having a great time!
I've fallen into one of those traps in which I've gotten most of the way through several games but haven't gotten around to finishing any of them. Mega Man Legends (I just have to beat the final boss), Jet Set Radio, Trails in the Sky SC (next to last boss fight?), Blazing Chrome, Bloodstained: Curse of the Moon, maybe one or two others I can't recall right now. Edit: I remembered: Dragon Warrior 2, Rogue Squadron 3D, Outbuddies DX (just started this one, actually).

I needed something simple and relaxing to play, so I've been spending of my time playing through Mercenary Kings recently.
Post edited August 01, 2020 by andysheets1975
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andysheets1975: I've fallen into one of those traps in which I've gotten most of the way through several games but haven't gotten around to finishing any of them. Mega Man Legends (I just have to beat the final boss), Jet Set Radio, Trails in the Sky SC (next to last boss fight?), Blazing Chrome, Bloodstained: Curse of the Moon, maybe one or two others I can't recall right now.

I needed something simple and relaxing to play, so I've been spending of my time playing through Mercenary Kings recently.
I have this problem a lot.

I just reached the part of Final Fantasy 5 where I stopped last time (right before the Barrier Tower), but I definitely intend to press on, especially since I'm using a mod that cuts out all the cutacenes (it's not my first playthrough, and I've beaten the game and mastered all jobs before).
Earth 2150 the moon project started playing with the UCS and they get 2 powerfull mechs which pretty much beat the whole game but if they get destroyed it's game over. Sure i did research everything and did build a few units, but only needed some defense buildings to protect me with a couple of units. New things are like AA plasma which now means that it's good for the enemy to have shields for flying units, but i still used mostly plasma weaponry since they were never shielded enough. Also there are artillery buildings which have quite a long reach, but wonder if anti rocket works against those too but didn't really find out and there are some earthquake projectors which means being underground and attacking can damage buildings above.
I liked the ucs part of moon project, sure beginning missions weren't the standart build your base but then it turned into that and collecting resources. Also it's strange that i have to mine all resources to bring them to my main base instead of
defeating all enemies and then it would automaticly transfer the resources as long as i have a minning operation set up.
Sure i liked EFTBP better with ucs, but the add-on moon project is still a good part of the game even though it's shorter. I guess it's an add-on which doesn't really beat the original campaing since that one had more videos and missions. And again i rushed it with those 2 powerfull units since they are kinda overpowered.
Guess i will play with LC next

Also played a little Trackmania nations forever for the first time since it's free with minor annoyances if playing multiplayer. So played a little solo and a little multiplayer with a friend on a server and it was crazy what kind of tracks there were. Had fun and usually i don't play multiplayer.
Post edited August 01, 2020 by Fonzer
I cleared out Hemwick Charnel Lane. While not my favorite area so far, I found it to be a nice change of pace. Up to this point, most areas have been pretty open. Even if they are contained within claustrophobic city streets, there are usually multiple paths to take, some of which lead to the same place and some of which lead to other branching paths. This makes exploration a joy, especially when areas connect to each other and provide one of those “Hey, I remember this place!” moments. However, Hemwick Charnel Lane is much more linear and self-contained. Except for one branching path after the area’s lantern that leads to a shortcut opened a little later on the area, there’s only ever one way forward, and this area doesn’t lead to any new ones. Not as exciting for exploration, I suppose, but it was nice to be able to worry only about tackling the enemies going forward instead of also worrying about which path to take and whether I would end up in another area entirely.

None of the enemies are new. Many of them are slight variations of previously encountered enemies, which also helped with the comfort of the area. Mostly, anyway. It’s kind of a creepy area. I found the crazy villagers dancing around the bonfire just after the lantern to be quite unsettling. At any rate, it didn’t take me long to clear through the area and reach the boss, the Witch(es) of Hemwick.

I think it’s fair to say that this is the only boss in the game that can be trivialized by having seen the fight before playing it. Watching the other boss fights might provide some insight and give the player a slight edge, but they will still require a good amount of effort. Knowing a bosses moves and patterns may help, but actually evading said moves is a different matter entirely. The Witches is Hemwick, however, all under the category of a puzzle boss, and knowing the gimmick ahead of time makes it super easy. Basically, a health bar pops up for a Witch or Hemwick, and then a weird creature will spawn, giving the initial impression that this will be the boss. However, the creature is just a mob nuisance. The witch herself is invisible. If you know where to look, finding her is super easy. There are set locations she’ll appear, and making her visible simply requires the player to run near her. Even if the player doesn’t know where to look, eventually a pinkish light will briefly reveal her location. At that point, just whack away and avoid the witch’s small move pool, if she even attacks. I found that mostly she would teleport away after a few consecutive hits. Get her down to half health by repeating this process, and eventually the second gimmick will rear its head. Upon finding the witch again, attacking her will not reduce the boss’s health bar, which would be incredibly confusing without prior knowledge of the boss fight. However, keep finding and attacking the witch, and the health bar will eventually go down. Upon depleting it and killing a witch, a second health bar with partially depleted health will appear. The game sneakily introduces a second with without informing the player. Again, though, knowing this gimmick ahead of time trivializes the fight. As long as the player keeps moving and finds and attacks a witch shortly after it teleports away, they aren’t a particularly dangerous boss. They can attack, but the attacks have poor distance and tracking, and the witch’s stagger easily. They can do a grab attack that does a significant amount of damage, but as long as the player keeps up the pressure, this attack is unlikely to be seen. The second phase also introduces a ranged stun attack almost identical to the one employed by the brain sucker enemy, which can be incredibly dangerous since the mob enemies, while easily to kill and avoid, can dish out a lot of damage in a short amount of time. I staid on the move, though, and never witnessed this attack for myself. All in all, an interesting boss fight fitting with the area’s nice change of pace, but not one that I will excitedly anticipate on future replays.

And because this post isn’t long enough already, I want to comment on the Chalice Dungeons. I cleared Layer 3 of the Pthumeru Chalice, which is a bit larger than the previous two layers. It isn’t large by any means, but it did take a little longer to explore. Plus, it had an optional side area right before the boss fight they the first two layers didn’t. The boss here, the Watchdog of the Old Lords killed me once, but my second fight went much more smoothly. I had to use quite a few heals, but I never felt like I was struggling to overcome it. All in all, not a bad experience.

I bring this up because I’ve heard a lot of mixed things about the Chalice Dungeons, and that mix usually ranges from ambivalence to outright disdain. I’ve even read comments from some people saying From Software shouldn’t have even included them, which to me is bizarre. I don’t think they are the best part of Bloodborne, and to be fair, the game wouldn’t suffer without them. However, I also don’t think the game suffers by including them. Maybe my feelings will change when I get to lower depths and defiled chalices, but my impression so far is that they are an interesting diversion that rewards the pursuit of difficulty. One could play through the entirety of Bloodborne (and indeed, many do so) without once touching a Chalice Dungeon, and his or her experience would not be lessened. However, those who seek to tackle the Chalice Dungeons will find themselves rewarded with blood gems that simply cannot be found in the base game. Now, for those looking for particular blood gems with particulate effects that cannot be found in the base game and that often require grinding Chalice Dungeons—I get that could be annoying, especially because employing more varied, creative builds will almost require this farming. But I feel like the fact that they are optional and do provide some kind of reward not found within the main game makes them an interesting diversion. I don’t know how much time I will spend in them, but at the very least I am satisfied with what I’ve gained thus far.

After a few days of not being able play, I managed to get a 45 minute session in. I entered the Forbidden Woods and got as far as the first shortcut to the lamp. I also made a side diversion to the back entrance into Iosefka’s Clinic to get the Cainhurst Summons, which I plan to explore when I have a few more levels under my belt. In the meantime, since I’ve acquired the Tonsil Stone, I’m going to head to the Nightmare Frontier and try to clear it out.
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Daedalus1138: I bring this up because I’ve heard a lot of mixed things about the Chalice Dungeons, and that mix usually ranges from ambivalence to outright disdain.
Personally I thought the Chalice Dungeons were a great addition. I'm not sure why people complain about optional content...oh wait yes I do, they want to get the Platinum trophy without much work. I completed all the Chalices right to the final boss and enjoyed the optional meta game layer they provide- not to mention more story closure, well as much closure as you'll ever get in a From Soft game anyway.

One one the best games of all time, to me though just not quite as good as Dark Souls and Dark Souls 3- simply because of less diverse character building options.
Planescape: Torment
Finally got out of that damn "Mordon Maze" which is the farthest I've gotten, also I did (at least I believe) all the side quests in the Clerk Ward at this point. Still enjoying mostly everything outside of the combat heavy parts.

Doom 2 Mods
Mainly the Ancient Aliens Megawad with the Finaldoomer Weapon Mod. I'm actually enjoying random Doom 2 stuff more than I did all of Doom Eternal but that's me, the newer stuff feels too fast and flashy and not weighty like in older games.