dtgreene: One thing I am wondering about that game: Are there cards that fill a role similar to that of the Basic Lands in Magic: The Gathering?
In case you're not familiar with that game, here are some properties of Magic: The Gathering's basic lands:
* There are only 5 basic lands, one for each color.
* These basic lands are the primary means to generate a resource called "mana", which is needed to play other cards. As a result, they're considered to be fundamentally important to the game.
* You don't need mana to play them, but there is a one per turn limit.
* While there may only be 5 of them, these cards are more common than common cards, and are found in every single starter pack.
* Magic: The Gathering imposes a limit of 4 of a card for most cards; the basic lands are exceptions, and you're allowed as many as you want.
* Almost every game of Magic: The Gathering starts with the first player playing a basic land.
So, does Gwent have any cards like that?
(I could also ask this question of Hearthstone and other similar games.)
I'm a newbie to this game still, but the main mechanic of the game seems to add/remove "life points" from your own cards and the enemies', since the total addition of said points represents the score you get per round. Weak cards can have abilities that are activated as soon as they are played, or stack with other cards, or are activated x times per turn (with a cooldown to use them again). Stronger cards (with a two digit score, like 10 or 12) don't tend to have abilities, and if they do, they are meant to be used under special circumstances. There's also artifacts, which have many abilities and options, but since they don't have a score on themselves they shouldn't take too many spots in your deck. I have around 4 on mine (the game allows for 25 cards or more, but 25 is the advised and minumum number; each card also has a resource cost that can't go beyond a certain limit).
It is a best out of three rounds type of game, and it's indeed to end relatively quickly. Each game can tke from 15 to 25 minutes, depending on how long you carry your strategy.