timppu: Damn this mission to hell. And fuck all those online walkthroughs giving completely bogus advices that don't work in practise. Or maybe they do, if you play in the Easy level.
Bookwyrm627: You are just going to ADORE the last mission of the expansion!
I just checked what
a walkthrough says about that mission, and while they do rate the difficulty as 10/10, it seems manageable as long as the trick mentioned in the walkthrough really works, ie. there is a spot near Hades hull where you are safe from both Hades turrets and enemy fighters, and can kill it slowly from there, providing you have first disabled Hades.
In fact that sounds a lot what I am trying to do to Lucifer, ie. hoping to be able to kill its two engines, and then find a safe hiding spot near its hull to destroy it. However, maybe my main gripes about the mission at this point are (not sure if these are applicable also to the Hades mission?):
- You have no shields whatsoever, meaning that every hit from enemy fighters or autoturrets will severely lower your chances of winning. You can't try to eat up the damage and let your shields recharge. The autoturrets are damn precise so I have no idea how I am supposed to destroy e.g. the engines with Harbingers, without getting hit myself constantly. Oh and those rocket launchers, I run out of countermeasures very fast while trying to avoid them.
- The last mission depends on the earlier mission, so if you want to change any of your ships or weapons for a different strategy, you have to replay the earlier mission too. And any wingmen you lose in that mission, are lost also in the last mission.
As I now learned that the last mission isn't really doable without you doing the bombing run yourself with Harbingers (in an Ursa bomber), I am replaying now the earlier mission, once again. Getting to the jump point in an Ursa seems very difficult though, in case you want your wingmen to survice too (I can get there with the Delta bomber wing but all the other wingmen dead, but this makes the last mission impossible. The enemy fighters will kill both the Delta bombers and my Ursa long before we have chance to concentrate on doing anything against Lucifer. We really need all the wingmen to fend off those pesky enemy fighters, in order to buy us some time for bombing).
I'm not quite sure how to approach that second last mission in an Ursa, as trying to fight all the enemies seems undoable (I lose all wingmen to the Dragons, three of them can easily decimate all of Epsilon, Alpha and Beta wings). Two approaches I am trying:
1. From the second or third enemy fighter wave, leave one enemy alive (tell wingmen not to attack it) in order to get closer to the jump point. This way no new fighters come as long as that one enemy is alive.
Problem with this approach: telling my wingmen to ignore that one enemy gives it free hands to do whatever it wants. I once got it to follow me by hitting it a few times, and then just tried to avoid its shots while moving towards the jump point. But then suddenly he had a change of heart, and decided to go after my passive wingmen instead. In a short period of time it alone destroyed two of my wingmen, at which point I said phuck it and had to restart the mission.
2. While the game keeps insisting you have a time limit to get to the jump point, it seems there i no real limit, right? I have sometimes reached the jump point long after the limit, and still seem to teleport fine to the last mission. So I presume the whole time limit thing in the second last mission is bogus, or does missing it bring some negative effects to the last mission?
With that assumption, I try to stay near or behind the friendly Bastion ship. Especially when the enemy Thoths and Dragons attack, it seems important that they target Bastion instead of you or your wingmen, then you and your wingmen have a much better chance of killing them by surprise (as said, in free fight three Dragons seem to easily kill the whole Alpha, Beta and Epsilon wings, even if they are flying Hercules with twin-Prometheus). So, try to kill all enemy fighters near Bastion (tell all fighters to form on your wing between enemy waves so that they don't wander off from safety), and only after that rush towards the jump point. The time limit will have elapsed long before that, but the mission doesn't seem to be failed regardless.
Note though, I just read the Freespace walkthrough in GameFaqs, and it suggested that in the last mission I should order a Gamma wing to disable Lucifer. Gamma wing? I don't even recall seeing such wing in the last mission, these are the wings I have with me there:
Alpha (including me, and three wingmen)
Beta
Delta (the Ursa bombers who are supposed to destroy Lucifer's reactors)
Epsilon (the friendly Vasudian fighters)
How do I even get this Gamma wing, or have i just missed it?