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Now doing better with X-Wing. I think I played something like 15 missions in two nights, now on mission 12 of tour 5 (the B-Wing one). So far Tour of Duty 4 felt the hardest, most of these B-Wing missions seem to get passed on the first or second try.

Those Advanced Tie Fighters really are something, I don't think I've managed to kill even one of them yet (only avoiding them, and hoping my wingmen maybe kill a few while the ATFs are after me). Not sure if I was able to do that back when I played the game in the 90s.

I'm loving every minute of it, this is a true classic. I can't understand why to this day I haven't yet played further games in the series like X-Wing vs Tie Fighter and Alliance, even though I think I own retail versions of them (at least the first one, of that I am sure). Maybe I had some mental block from trying to play games which wanted a full-size joystick, especially when I was playing with laptops on a small coffee table. Putting a flightstick beside one just felt geeky.

I think my MS Sidewinder Precision Pro 2 may be showing signs of breaking up, at least occasionally there's some odd drifting and it is very hard to make fine adjustments. No matter, I bought the Thrustmaster m.160000 (or whatever its name was), it is waiting there in the box in case this aging MSPP2 dies. Googling for it, the MSPP2 was supposed to have some design flaw which could make it break later on (something about "static" accumulating into it???), but the Thrustmaster should be free of such issues.
Post edited January 14, 2015 by timppu
Flip flopping between Tales of Maj'Eyal and Dungeon Crawl Stone Soup these days.

I am a wee bit miffed that the latest changes to the stable release of DCSS (version 0.15) included getting hurt when using the Pain necromancy spell. It really sucks in the early game as that is the ONLY long distance spell you have as a necro in DCSS.

I have been trying to play a Deep Elf Necromancer but my gawd those guys are more fragile than a snowball in hell. Yes I mad >:(
I'm still playing Xenonauts and Ultima Underworld.

In Xenonauts, I'm ready to launch the ironically named "Operation Endgame", the last mission in the game. After my team managed to build Gauss weapons, impressivey advance in technology with the new understanding of alien materials and put a serious hold to their invasion, the Aliens understood that Humanity is too dangerous to be left alive. Now, my team of elite soldiers is the only obstacle between Earth and genocide -I will not enter in details to avoid spoilers.

In Ultima, I finished exploring the fourth level and I'm now searching to spread some light on what happened in the Abyss while gathering a few precious artefacts that will undoubtedly be the key for success.
Bt the way... I swapped my "delicate" (20 STR) and almost useless paladin for a much more efficient druid. They are basically the same thing, only the second is much more focused on the most useful talents.

Impressive games, both of them. The latter is unbelievably ahead of its time, and the former is probably the best strategic title in *years*.
Post edited January 14, 2015 by Enebias
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dStefano: I am currently playing Fallout New Vegas, very fun game (a bit buggy, though). Beautiful mood, fun gunplay, deep characterization of NPCs and companions and very intriguing plot with meaningful choices.
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Emob78: Enjoy the Deathclaws. Piece of advice, stay away from the railroad junctions. Deathclaw hell. XD

I just finished my first play-through of Walking Dead Season 2. Ughh... I like the Telltale style, seems like an interesting way to tell a story with the player's choices having impact. But the choices are so melodramatic and limited that I just roll my eyes at a lot of the dialogue and story choices. Sometimes I get the feeling that the Telltale writers suffer from sort of emotional stunting disease or something. There's times in their games where you just shake your head, knowing that in real life no human beings would be saying or doing those things.
Ahah I've had a chance to meet some of them, they managed to kill Rex and, since I'm playing on Hardcore Mode, forced to reload.

About TWD, I've played only the first season and as much as I liked the narration and overall the plot, I've found the ones you call "player's choices having impact" one of the most misadvertised features ever! I mean, any way I choose to behave in any situation, the outcome is always pretty much the same. Your choices reflect only in some dialogue and overall the story in on rails.
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NoNewTaleToTell: ... In Dishonored it just felt a bit too easy too be honest. By the end of the second mission I was more or less completely invisible and the only way I could've made it more challenging would've been to literally stop using Blink, stop using rooftops/ledges and just run and hide behind dumpsters and stuff.
Dishonoured was perfect for me but that's because I love the lethal-stealth approach. Being able to wipe out every NPC and be the last man standing is what I look for in stealth games.

I think you've got it right by tweaking the difficulty through gameplay but I guess you lose some of it' features (like utilising blink). One thing I always look out for is how hard a game is before investing so that limits my choices. I don't understand why developers don't have a range of difficulty options from God mode up to Impossible > surely that would cater for a larger audience.
Playing through hammerwatch with friend. For single I'm jumping between Mount & Blade: Warband, Strike Suit Zero and Fez.
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pigdog: I think you've got it right by tweaking the difficulty through gameplay but I guess you lose some of it' features (like utilising blink). One thing I always look out for is how hard a game is before investing so that limits my choices. I don't understand why developers don't have a range of difficulty options from God mode up to Impossible > surely that would cater for a larger audience.
Imo, that was not a problem of difficulty settings but rather a design and AI one.
As much as I loved Dishonored (one of the very few AAA games I really liked in the last 8 years, both for its gameplay and its atmosphere), I think it is clear that it was designed to be *very* accessible. There are so many possibilities in combat and different combinations of powers that, mixed with the fact that guards NEVER watch over their heads and with the widely open, full of passages but relatively linear and small maps assured the impossibility to be caught or defeated in an encounter.
If you choose the stealth way, the difference between easy and hard is not really substantial; if you choose the violent way instead, the vast amount of Sokolov's Elixers will make sure you never run out of HPs.

Imo, Arkane has shown an impressive talent, yet I would like to see them work on a more "hardcore" title with the same mechanics but more complexity and wider maps (so that the guards could remain aware of what is happening; in Dishonored, passing from a zone to another nullified the effects of the alarms).
The problem in Dishonoerd is that Corvo is just too powerful for the average human: they should really add more menacing and tricky opponents.
I mean, he's an elite guard, trained to be a ninja... and turned Voodoo sorcerer. What could a few swords and pistols be against him? :P

Btw: in stealth games I prefer to be a pacifist, killing no one or only the target (like in Hitman). A predatory run is always fun, though! :)

Edited a few times for an addition and several typos!
Post edited January 14, 2015 by Enebias
I'll just add a bit of clarification for clarification's sake: I did enjoy Dishonored overall, I think it's a pretty well made game and I do appreciate the fact that it supports multiple playstyles. However just doing a non-lethal stealth playstyle eventually became boring because the only way I could add a little danger or excitement was to more or less walk around upright without using any of the rooftop/side building routes. I'll definitely check out the Ultimate Difficulty mod, because I would like a reason to use some of the non-lethal toys like the darts, and have a "real" reason to use abilities like Blink haha.

I've been playing some Gundemonium Recollection, I can't get past the final boss of Stage 4. I've come really close, beaten the boss' first stage and almost the second only to lose while waiting for my mana to refill. Overall it's a really fun game with a great soundtrack.

The Marker's Eden is another game I've been playing, I just started it earlier today after getting it recently in a bundle. It's a neat little point & click adventure game set in a cyberpunk-ish Orwellian world. It's episodic (so far only the first has been released) but buying the first episode gets you the future episodes as well. Apparently the first episode is about an hour and a few minutes long and I'm about halfway through it. The writing is pretty good and the art style is rather nice too, with a bit of a hand drawn feel. The dialogue sequences are presented in a comic book-ish style. I'm enjoying the game, it's a little more than solid all around.
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Emob78: Enjoy the Deathclaws. Piece of advice, stay away from the railroad junctions. Deathclaw hell. XD

I just finished my first play-through of Walking Dead Season 2. Ughh... I like the Telltale style, seems like an interesting way to tell a story with the player's choices having impact. But the choices are so melodramatic and limited that I just roll my eyes at a lot of the dialogue and story choices. Sometimes I get the feeling that the Telltale writers suffer from sort of emotional stunting disease or something. There's times in their games where you just shake your head, knowing that in real life no human beings would be saying or doing those things.
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dStefano: Ahah I've had a chance to meet some of them, they managed to kill Rex and, since I'm playing on Hardcore Mode, forced to reload.

About TWD, I've played only the first season and as much as I liked the narration and overall the plot, I've found the ones you call "player's choices having impact" one of the most misadvertised features ever! I mean, any way I choose to behave in any situation, the outcome is always pretty much the same. Your choices reflect only in some dialogue and overall the story in on rails.
There's flowcharts you can find in the internet that show the various dialogue and story choices. Let's just say the flowchart trees don't have a lot of branches. You're capable of 'coloring' the story with your choices, not so much altering it. Yes, very misadvertised.
Flipping around Geneforges, Hammerwatch, and Wizardry 7.
Post edited January 14, 2015 by rmontiago
Two Worlds. I'm just getting back into Two Worlds after taking a break from it, I've completed one part of the main quest and I've visited most of the towns and done (what seems to be) most, if not all, of the quests in the towns I've been in, save for the capital city. Before I get too much deeper into the main quest I'll be going back to check the cities for any quests I've might have missed and clean up the quests I haven't gotten to yet, otherwise it's time to conquer the main quest. I'm 20 hours into the game and in my early 40s level wise and I've basically become invincible to anything that isn't an overpowered monster like golems, and even those creatures are falling fairly fast. I've got the best equipment I can find so far and I have almost 300,000 gold (and I'm about to go sell a load of loot worth at least ten thousand) so I can basically afford to buy anything just to try out.
I'm playing Jade Empire and Descent 2
I've finished Dust - An Elysian Tail for the second time in a row (to finish achievements), started Septerra Core today, looks interesting. It was about time I actually play the games instead of just buying them :D
I'm playing Double Dragon in my head, getting ready for the real thing tomorrow.

Too bad I can't get MP working on my end, I could use a partner. :D
Post edited January 15, 2015 by tinyE
Saints Row: The Third. I already have 100% but I'm trying to complete every challenge it offers (IE: spend X amount of time car surfing). I'm a few minutes short of having spent 72 hours in my main playthrough.