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Assassin's Creed Brotherhood, or I was until it made me want to kill people in real life.
When it works these games are a lot of fun, but when the broken mechanics are screaming and waving their testicles in your face it gets frustrating as heck.
Dead Space. I'm not a huge fan of "There's so much blood and flying limbs, that all the kids will love it" games... And since I've seen a "10 most brutal ways to die in Dead Space" video (or something similar) somewhere around, I never tried this game. Well... I'm stupid. Yes, there are limbs flying around and yes, there's a lot of blood. But it makes sense (somehow) and isn't presented in a immature way. AND the game makes a lot of fun. It's scaring the shit out of me so far and I'm just one hour something in.

Only bad thing so far: VSync. They somehow managed to make mouse input lag for a whole second if VSync is enabled. Unplayable... Without VSync, the game is equally unplayable (mouse sensitivity is like... uhm... unplugging your mouse?). So you have to turn it off in the options and enforce VSync with an external program... Stupid. But it works, so I'm fine with this. I just don't get why they did such an horrible job with VSync.
DROD 1

I'm enjoying it a lot more than I thought I would. I'm only on level 2 though so I haven't encountered any really hard puzzle yet.
Dragonborn for Skyrim. I am actually enjoying it more than Skyrim. And the Morrowind stuff <3
Just finished Quest for Glory 1 (original version) and I've imported my character to QfG 2. I promptly got lost in the city like 10 minutes after starting and now I'm thinking I better get paper out next time I play so I can do some mapping.

I'm also picking away at Binary Domain. I didn't realize on starting that it's designed for voice commands. I'm having trouble fine-tuning my headset so it's sensitive enough to understand what I'm saying, but not so sensitive that it picks up random background noise. It hasn't gotten me killed yet, but it is funny that my teammates keep yelling various things at me because they're receiving "orders" from the fan blowing on the other side of the room.

Also plugging away at Rayman Forever, which is beautiful and adorable yet brutally difficult, and Aqua Kitty, which starts out easy and becomes quite difficult by the end. And I'm always playing and dying at Spelunky.

Just completed Papo and Yo, which (like so many indie games) is short and easy, but the abuse angle is quite interesting and affecting. And the imagery in the game is just gorgeous.
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andysheets1975: I'm also picking away at Binary Domain. I didn't realize on starting that it's designed for voice commands. I'm having trouble fine-tuning my headset so it's sensitive enough to understand what I'm saying, but not so sensitive that it picks up random background noise. It hasn't gotten me killed yet, but it is funny that my teammates keep yelling various things at me because they're receiving "orders" from the fan blowing on the other side of the room.
Heh, that's kind of funny, but I just thought I'd point out I played through the whole game without using voice at all. Thought it was a pretty decent effort on the devs' part all told.

On topic, I'm flailing about trying to find what game will capture my interest right now. But it looks like Aarklash Legacy. I'm also toying with Nexus:The Jupiter Incident and Vessel, but Aarklash is looking like the one I'll probably concentrate on right now.
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Coelocanth: Heh, that's kind of funny, but I just thought I'd point out I played through the whole game without using voice at all. Thought it was a pretty decent effort on the devs' part all told.
Yeah, I might go ahead and leave the voice commands alone. It's an interesting gimmick, but as you say the option is there to do without it.
I'm finally warming up to TeamFortress 2. I tried it earlier but didn't like it much, preferred to stay with TeamFortress Classic. I mainly like Capture The Flag type of levels, not Payload etc.

Maybe it is partly out of necessity, there doesn't seem to be many good TFC servers around anymore with (mostly) human players. I still prefer TFC for many things, but TF2 has some changes I like after all, even the lack of grenades.

It is a pity though that with each iteration of TeamFortress, it becomes less and less feasible to do unexpected and weird stuff, ie. the way you play the games and maps becomes more and more restricted. For instance, I recall building sentry guns in quite weird places in the first Quake TeamFortress, which became impossible in TFC (ie. TFC restricted much more where you can build anything). And similarly, in TFC I can propel myself to interesting places with grenades, which in turn seems to be made impossible in TF2. So there's less to learn and master with each new TeamFortress, which is a real shame. In that sense, the TeamFortress games have dumbed down a bit and become simpler with each iteration.

One thing though: I see many TF2 veterans have some modified weapons that I don't have access to. It even seems some of them may give them a bit of advantage? If that is the case, that I don't like. I prefer online games where everyone is on the same level, and veterans (nor microtransaction buyers) don't have any advantage.
Post edited June 16, 2014 by timppu
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timppu: I'm finally warming up to TeamFortress 2. I tried it earlier but didn't like it much, preferred to stay with TeamFortress Classic. I mainly like Capture The Flag type of levels, not Payload etc.

Maybe it is partly out of necessity, there doesn't seem to be many good TFC servers around anymore with (mostly) human players. I still prefer TFC for many things, but TF2 has some changes I like after all, even the lack of grenades.

It is a pity though that with each iteration of TeamFortress, it becomes less and less feasible to do unexpected and weird stuff, ie. the way you play the games and maps becomes more and more restricted. For instance, I recall building sentry guns in quite weird places in the first Quake TeamFortress, which became impossible in TFC (ie. TFC restricted much more where you can build anything). And similarly, in TFC I can propel myself to interesting places with grenades, which in turn seems to be made impossible in TF2. So there's less to learn and master with each new TeamFortress, which is a real shame. In that sense, the TeamFortress games have dumbed down a bit and become simpler with each iteration.

One thing though: I see many TF2 veterans have some modified weapons that I don't have access to. It even seems some of them may give them a bit of advantage? If that is the case, that I don't like. I prefer online games where everyone is on the same level, and veterans (nor microtransaction buyers) don't have any advantage.
You can craft the weapons yourself or just get them randomly since the game constantly gives you random loot.No real money is needed to get any weapon in the game.And I haven't played TFC but the maps offer plently of exploits.There are no granades but you have rocket jump,sticky bomb jumps and scout double jumps which allows all kinds of trickery.It's not dumbed down in that sense.
Post edited June 16, 2014 by Mr.Caine
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Mr.Caine: You can craft the weapons yourself or just get them randomly since the game constantly gives you random loot.No real money is needed to get any weapon in the game.And I haven't played TFC but the maps offer plently of exploits.There are no granades but you have rocket jump,sticky bomb jumps and scout double jumps which allows all kinds of trickery.It's not dumbed down in that sense.
I'd still prefer that all gamers from newbies to veterans had access to exactly same weapons and accessories from the beginning. Now it seems you get some perks as long as you play the game long enough, trade items and craft them. Maybe others like that aspect though, commitment paying off.

Then again it fortunately seems the modified weapons are not that much more powerful, and apparently they also have some disadvantages, ie. you need to weight it what makes sense to use for your playstyle?

I've been playing the last two weeks or so TF2, yesterday I went back to check TFC. I saw my favorite server having enough players and playing "casbah", a map I haven't played for ages. I freaking love that map. Damn it felt hard after playing TF2, TF2 feels like a slow-mo version of TFC or something (sometimes that's a good thing, I guess; much less stressful).

One thing though, how come e.g. the Capture The Flag servers seem to rotate only four or five same maps all the time? Or are there really so few CTF maps for TF2?
Post edited June 17, 2014 by timppu
Bulletstorm on PS3. Trying to get all the MP trophies before the servers close. I'm in a rush, but the game seems like a lot of fun.
Post edited June 17, 2014 by HijacK
Playing would be a big world at this time, but I'm trying to get into Wasteland.
So far it's going okayish, not fluently. It takes a bit of time to get used too.
The First Templar - I should be about the end now.
Post edited June 17, 2014 by sbolokanov
2000 hrs on record for Diablo 3. xD

1300 hrs for Dota 2.

....and counting. xD
With World Cup going on got barely time for gaming. Kind of missed that whole E3 thing even. Anyway there is one game which I've managed to put some time on. The game is Spintires which I was a Kicstarter backer for. As a fan of driving games I still haven't never really much of these simulator type of games. Even if this is not your usual utility simulator. The objective here is quite simple, drive around in your old beaten Russian trucks in some very muddy environments. Except for hauling logs, discovering locations and new trucks there isn't so much more to do. Well it might be possible to use different trucks for different things, not gotten so super deep into that yet. Despite the lack of proper goal this game is actually pretty cool. The muddy roads and physics are really well done. Hauling logs from one corner of map to another is not an easy task. Even with the 8 wheeler monster tank thing, which is the only one I can handle. Game has a multiplayer component as well, which would be interesting to try since often not one truck is enough. There is surprisingly lot of depth in the controls and the different addons/functions these trucks have. Learning all kind of cool things about differentials and wheel placement here!
Let's see what kind of simulator game hole this game takes me.