Posted August 03, 2015
It's pretty obvious. You don't need to be a prophet, in order to divine that out... Even the foreword of the heavily monetized "Witcher 3 official strategy guide" from "Prima" reveals that "sensitive" info... Here, everyone, please! That is exactly "What GOG does with the money".
*****Every once in a while, there's a party in the office
and the entirety of RED gets the chance to hang out
together-we eat good food, drink good drinks, do
karaoke, play games, well ... you get the point. Each
time we get together, there's a particular feeling
in the air. People come down to where the party
is (the team works on many floors, and the party
usually takes place on the ground floor), and, just
after finishing a particular segment of the game,
when you'd think people would like to get work off
their minds, they start talking about what's cool
about the game and what else we can do to make
it even better.*****
I remember how positively shocked
I was when I heard that one of our artists actually
roleplays the NPC whose house she's designing and
decorating. "If I were an innkeeper, how would I
organize my tavern?" she asks herself. "Would that
work in real life?" that sort of thing. This, let's call
it "ingredient X", is something truly empowering.
It's real human emotion and a truly epic level of
personal engagement; it's the will to pursue that
unattainable perfection that's sometimes just around
the corner, and to do it while having fun along the
way. When you play Wild Hunt, it just oozes with
that. From the grandest keeps and cities, to the little
lonely bushes hardly anyone will even notice there's
a bit of everyone's soul in this game.
And the guide you're now holding in your hands is
a map.
The Witcher 3: Wild Hunt is an epic journey that puts
you in the skin of a bounty hunter living in a dark
fantasy world. You'll hunt monsters and tend to your
gear, you'll be on your own and help, should you
ever need it, is unlikely to come. It's you versus the
horrors that creep inside primeval forests, murky
lakes and the dodgy dark alleys of places you'll fear
to visit. We've worked hard with the good people at
Prima to make your life a bit easier-but just a bit.
We wish you as much fun playing Wild Hunt as
we had creating it. A giant world beckons to be
explored. Godspeed!
-Adam Badowski and the entire Wild HuntTeam
Et cetera!
*****Every once in a while, there's a party in the office
and the entirety of RED gets the chance to hang out
together-we eat good food, drink good drinks, do
karaoke, play games, well ... you get the point. Each
time we get together, there's a particular feeling
in the air. People come down to where the party
is (the team works on many floors, and the party
usually takes place on the ground floor), and, just
after finishing a particular segment of the game,
when you'd think people would like to get work off
their minds, they start talking about what's cool
about the game and what else we can do to make
it even better.*****
I remember how positively shocked
I was when I heard that one of our artists actually
roleplays the NPC whose house she's designing and
decorating. "If I were an innkeeper, how would I
organize my tavern?" she asks herself. "Would that
work in real life?" that sort of thing. This, let's call
it "ingredient X", is something truly empowering.
It's real human emotion and a truly epic level of
personal engagement; it's the will to pursue that
unattainable perfection that's sometimes just around
the corner, and to do it while having fun along the
way. When you play Wild Hunt, it just oozes with
that. From the grandest keeps and cities, to the little
lonely bushes hardly anyone will even notice there's
a bit of everyone's soul in this game.
And the guide you're now holding in your hands is
a map.
The Witcher 3: Wild Hunt is an epic journey that puts
you in the skin of a bounty hunter living in a dark
fantasy world. You'll hunt monsters and tend to your
gear, you'll be on your own and help, should you
ever need it, is unlikely to come. It's you versus the
horrors that creep inside primeval forests, murky
lakes and the dodgy dark alleys of places you'll fear
to visit. We've worked hard with the good people at
Prima to make your life a bit easier-but just a bit.
We wish you as much fun playing Wild Hunt as
we had creating it. A giant world beckons to be
explored. Godspeed!
-Adam Badowski and the entire Wild HuntTeam
Et cetera!
Post edited August 03, 2015 by KiNgBrAdLeY7