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Lens flare and no option to turn it off.
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Themken: Lens flare and no option to turn it off.
OH! GOOD ONE!
ANY GAME that can't pause makes me rage.

Building or god games with bad or slow AI or pathfinding (Craft the World, you're on notice; Sim City 4, I can't enjoy anymore without the mods to fix it).

Timed decisions in an adventure game (Telltale games...)

Permanently missable things in any game that has branching/joining elements (RPGs, open worlds)

QTEs and rthyme/music-based puzzles in any game (especially common in JRPGs).

When RPGs (especially but not only JRPGs) devolve into "just mash attack".

When RPGs give you guests or otherwise characters you can't directly control or stop. ("Damn it, Algus, I just want to get some easy XP right now"!; or the entire FF12/FF13 "battle systems".)

RPG megabosses; especially since said megabosses can usually only be defeated through extreme degenerate tactics (FF12 was a huge offender here).

Racing games that focus on buying houses, clothes and other non-racing-related shit.

ANY GAME when the screen just flashes/goes white (or otherwise bright). You wouldn't just have a super loud sound play destroying the player's hearing, would you? Then why do you wreck my eyes and give me a headache like that?

ANY GAME where you can't remap the controls.

Games that add jumping for no reason. (Ex: Guild Wars the only MMO I ever let myself be swindled into playing, and people kept complaining about "it doesn't let you jump!" To me, that was a selling feature. Jumping in games like that is stupid and makes map-making harder for the developers [see: mountain goat hopping in TES games] and leads to more "invisible walls" as well as "well, every fantasy world is set in a valley or on an island".)

Games that usually have a map/minimap (RPGs, but not only) that have areas that suddenly the map is unavailable.

Army-based tactics games (King's Bounty or HoMM types) that have long segments or even just long walks to replenish troops. It also sucks when you can run out of troops to recruit in them.

ANY GAME: achievements that aren't strictly related to progress of the game. (Reach max level; Do FOO under BAR[unusual] conditions; etc)

RPGs: Extremely rare/low spawn/encounter rates. Value my time, damn it! Sure, it's a super weapon, but a .01% chance from a super rare encounter in a far-flung dungeon is excessive exponentiation of the barriers to acquisition.

RPGs: You can't get most everything before the game end. I'm not talking "top tear" things, but you should have everything-ish before the last encounter and not hide away base things so late. (Um, I guess I'm not being clear here... Like, you should have a decent period of story AFTER you've "unlocked" everything before the "ending". "End game side quests" should just be upgrades to normal game things, not new stuff.)

(J)RPGs: Superweapons/whatever that are so long or arcane in acquisition that, by the time you get it, you'll have accomplished everything. [I know, I complained about superbosses elsewhere.]
Post edited May 04, 2018 by mqstout
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mqstout: ANY GAME where you can't remap the controls.
This is a seriously rage inducing thing for me. Good point.
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Themken: Lens flare and no option to turn it off.
What about out of control bloom? I used to snap pics on Steam of crazy bloom moments. Here's one with a lens flare too!
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Themken: Lens flare and no option to turn it off.
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StingingVelvet: What about out of control bloom? I used to snap pics on Steam of crazy bloom moments. Here's one with a lens flare too!
game?
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tinyE: game?
Bioshock Infinite.
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tinyE: game?
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StingingVelvet: Bioshock Infinite.
I have the first Bioshock. I guess I should get around to playing it.

Infinite is the 3rd game in the series, correct?
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Darvond: I'll start with a few easy examples:

Forced stealth, especially if it's the kind that kicks you back to an arbitrary point instead of letting you fight or run.

Forced vehicle select: While it makes sense not to bring the El Diablo to a golf course mission, there's no reason you shouldn't be able to bring your cement truck instead of the wimpy Craptoom to the demolition derby.

And of course, the obligatory walky cutscene that became old a few years after Half-Life 2 came out. You know, where they don't want it to be "cinematic" so they don't take your controls away while someone babbles on about things?

So, what's your peeves? I know there's probably been a thread like this before, but who cares?
I definitely agree with the ones you have there as I'm pretty big on GTA.

Quick Action peeves me especially when the game is primarily free of it. Halo and Witcher 2 come to mind here. I'd rather have combos or cut scenes.

Having a stealth section instead of a character capable of stealth and on that note, being unable to crawl under cars or at least move while crouching.

Games which force an unplayable perspective that makes platforming, running or gunning difficult or uncomfortable.

Missions or campaigns that are repetitive or just there to fill in the story instead of being enjoyable.

Character or followers that have crappy AI. When you tell someone to stay put, they should stay put.

When the enemy AI is better than your "follower".

Games that make you do missions while all you want to do is blow off steam. That's why the second time around, I put off completing San Andreas. I had no desire of people attacking my turf while I was trying to make a mega explosion out of cars and two passenger air jets. I was rather unhappy when I had to go get them again and meticulously land them on a busy highway while keeping them in one piece.

Games that add an unnecessary survival element to simulate "realism" For example, "eat or you start losing health"

I do wish that games had alternative ways of completing missions, especially when you get stuck, at least for one of two missions which are difficult. There was this one mission that kept me from completing Vice City even with a walkthrough. There was a really hard shooting range mission that was unenjoyable and I wish there was an alternative way to do it or even a replacement for it. Just for that one mission. Note that this game had no way to change difficulty.
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tinyE: I have the first Bioshock. I guess I should get around to playing it.

Infinite is the 3rd game in the series, correct?
Yeah. The second game is more an expansion pack to the first really. Infinite feels like the true sequel. They're all kinda-sorta "immersive sims" in the realm of Deus Ex and System Shock, though they veer more to the FPS side of things. Infinite has combat I especially enjoyed.
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Socratatus: 5. BattleTech: The illusion of Choice. Being given an option to say "No, let`s not do that thing!" but if you do the game forces you around to what it wants to do anyway and thinks you`re retarded enough not to notice.

That`s about it for now.
Of these, the illusion of choice is probably the biggest slap in the face.
Action sequences in point & click adventures.
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Ghorpm: Action sequences in point & click adventures.
And in RPGs as well. (Ultima 1 and Final Fantasy 7 being two offenders here.)
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Ghorpm: Action sequences in point & click adventures.
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dtgreene: And in RPGs as well. (Ultima 1 and Final Fantasy 7 being two offenders here.)
Also Anachronox... The RPG part is actually rather easy and I could enjoy it on "hard", but then the "Hive" action sequence becomes incredible frustrating.
If you have mini-games like that, make them either skip-able or make separate difficulty settings. Someone who aces the number crunching of an RPG is not necessarily a god of twitchy fingers too.
Invisible walls, in particular KOTOR-like 3cm high obstacles that your character cannot jump over or step over because because.

In-world references to the game interface (in or outside tutorials).

Plots involved "Chosen One" destinies and/or starting point amnesia.

Inability to holster a weapon. Or even to walk. I need my character to be able to act casual for 3 seconds sometimes.

Kickstarter winkwinks.

Adventure game items only available or selectable upon location re-visits after some unrelated triggering event. Also : correct solutions (or dialogue lines) unavailble until the character "guesses" is, when it happens days after you already did.

Sex. No your polygons are not sexy, and clipping them through each others is not romantic. Please spare us the embarrassment.
Post edited May 04, 2018 by Telika