Mission 1, Turn 5 - (Tower team,)
Current Turn will end
7 PM UTC, 26 September unless action posts allow action to be moved along sooner.
Cracker took off into the night, heading for the dim light of the south towers and the building barely seen just beyond and between them.
Argy showed one of the cupcakes to
Grog'tial: "Tis will give ye all the brute strength ye need to d'sable the chain. But not right on the chain, ye fool. Brekin' a polley, lever or axis be 'nough to render the 'ole thin' useless. At least for a few 'ours, till they fix it, but we need no more."
Durik accepted the Cupcake, and moved to eat it. "Oo thanks u tiny. Me feel better already. Wait, dis not carrot, no?" O_o
Argy nimbly moved to snatch the cupcake back before
Durik could eat it. "Don't, ye fool, if ye appreciate yer teeth, and the rest of the head..."
(roll dice)
Durik moved to eat the Cupcake and bit into ... nothing. The quick halfling had snatched the Cupcake away and put it in her satchel. Facepalming,
Argy quickly stepped away from
Durik.
Grog'tial shook his head. "That's probably for the best - an explosion here could very well be heard in town, alerting the Denuvo! I'm sure we'll manage to wreck things without one! I'll go disable the chain -
Mighty or
Durik, I'd appreciate one of you tagging along in case we need brute strength to disable the mechanism. Let's all meet up here at the gate afterward to head to the longboat and back to the ship. Unless anyone wants to press on over land to be able to approach the Denuvo from the quay instead?" After waiting a moment,
Grog'tial proceeded in the direction
Cracker went, sticking to the shadows and listening carefully for potential other guards, but generally moving along at a brisk pace.
Argy shook her head, stealthily following him. "We be not blowin' the 'ole tower. The walls are thick. If no smoke or light are seen through the windows, the sound will be 'nough muffled. Bet'r option than clumsy manual efforts."
Aylar finished wiping his cutlass on a piece of captain's clothing, and looked over the dead
vampirate. (roll dice) There was no telling her actual age, but either her experience had not been that great to not sense all of them, or perhaps the other half-orc and human scents in the tower had confused her as to how many of them there were.
"I want to see if there's anything in there that lets us on why she was 'ere, and whether this be spelling future trouble or boon fer us,"
Aylar said, scratching at his chin in thought and nodding toward the tower door. "There should be more than enough of ye fer the wheel, but if ye be still not back once I'm done with the tower, or if there be any sudden trouble asking us to pick up the pace, I'll join ye near the wheel either to assist or relay message."
Aylar entered the tower. It was clear from the meter thick passage into the tower that the tower walls were made to be sturdy and defensible. In the light from a lantern hung by the doorway he saw the entire ground floor area was actually divided into low storage room areas with lots of firewood, supply crates and barrels, tarps, ropes and sundries. To the left along the sea-facing west wall of the tower were stairs going down. Taking the stairs to the right he ascended into an approximately 12m x 12m open room with hefty support beams every 4m, about 2.75m high. It had a large fireplace, several tables with either benches or chairs, a cooking area further back and several doors off the room around the edges. One of those doors on the east wall was open to reveal stairs going up. Just at the bottom of those stairs was a half-orc guard with a sack over his head, he had been hamstrung and pierced from behind and was quite dead.
Mighty strode over the dead half-orc guard to follow
Queen Origi up the stairs. He reminded himself to take the armor when he came back down. On the second floor he saw a row of 4 beds against one wall and 4 against the opposite wall, all with locked chests at the foot of the beds. It looked like it was only one of several rooms like it going down a hallway. He grabbed a torch hanging on the wall and continued to follow
Queen Origi through a side door and up the stairs to the roof.
(roll dice) On the roof, the
albatross was still unconscious, but breathing.
Mighty carefully lowered the crab claw (roll dice) and helped
Origi lay the albatross on it and secured him with a portion of the oiled tarp and straps from the mangled harness. With nothing more to see, they proceeded back downstairs.
Durik looked at
Argy in confusion. Why had the little one offered a treat only to snatch it away? It had looked so good. He followed
Grog'tial and the halfling still wondering.
Durik would help littler ones with his great strength then they would go back to the Ship! Dakka must agree since Dakka wasn't so heavy anymore.
(roll dice)
Cracker returned from scouting the area flying fast and headed straight for
Mighty. He cocked his head, eying the albatross tied to the Crab Claw, then spoke quickly into
Mighty's ear. "Big ogre sleep in building with chains and big wheel and horses and oxen.
BIG ogre, bigger than Mighty. Other towers empty."
(roll dice)
Grog'tial, Argy and Durik had approached the southern west wall tower carefully, but no guards seemed to be near. It became obvious the southern towers of H1 must be gun towers, using the commanding height to guard the seaward entrance and Naval Harbor with a two tier system of several cannons each and were probably only manned during drills or battle. (roll dice) Proceeding cautiously to the southern building their noses began to pick up the pungent scent of manure and they heard the shifting of some larger animals from the eastern section of the building. As they neared it they could begin to see the building was divided into three sections, a stable or barn on the eastern side, and in the middle section a very dim light from a banked forge showed through an opening to some sort of blacksmith or machine shop and the probable location of the mechanism. Then from a window in the western section they heard a loud snort and snore. The blacksmith, it appeared, was asleep right next door.
Down in the town a bell began to toll. The team stopped to listen, then relaxed as they realized it was the clock tower bell tolling the hour. That soon changed however as it tolled twice, then silenced. The Ship had pulled in just after midnight and it had taken the Crew a little over a half hour to launch the longboat. They had already taken over an hour on the shore, and there was only 3 hours left to board the Denuvo, accomplish the mission and get away before dawn would reveal them. Time was quickly running out.
(Edit - misspelling of name)