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With a lot of ginger ale and Benadryl/scopolamine, maybe. Pretty sure I'd have to start with one of those "just slowly explore" apps first and build up tolerance. Don't see myself investing in it within the next year or two, though.
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JudasIscariot: Not in a world where Facebook owns the technology, no thank you.
Hummmm
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Emob78: I was reading an article talking about how VR users are suffering from equilibrium problems, nausea, and headaches.
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Fenixp: I was reading an article talking about how Egyptians were, in fact, all aliens. I'm sure it's all true, after all, it was on the internet.
And for that same reason I take your comment in total confidence.

Just do a search for 'cybersickness.' It is a real thing. Not so sure about the Egyptian pharaohs being aliens.
Interested to try, not keen on owning one. I like the good old fashioned way - computer, mouse and keyboard. Also, the VR technology is rather expensive for the moment. It would be hard to afford it, not to mention the games.

What would really be interesting, it's to get to play a computer game in the cinema. Any game. The massive screen is what matters.
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Emob78: Just do a search for 'cybersickness.' It is a real thing.
I know it is, your post sounded horrible tho :-P Anyway, I think we'll have to wait for real-world usage to see how much of a problem it actually ends up being as there are far too many factors to consider.
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Emob78: Just do a search for 'cybersickness.' It is a real thing. Not so sure about the Egyptian pharaohs being aliens.
I don't know what the percentage of people suffering from this is but as with motion sickness, many people are unaffected and the problems can be countered to some degree via clever design of the VR applications and maybe additional hardware features in the future.
One thing I find annoying, is that in the Oculus Store, most of the free "look what it can do" offerings are not actually VR content, but photos and videos instead. This is a pity, since it is physically impossible to make VR content with a camera, be it a still shot or a video. Since most of the actual VR content is behind a pay wall, I fear that many people will be reluctant to pay for VR games without any kind of prior experience with the medium.
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Wishbone: One thing I find annoying, is that in the Oculus Store, most of the free "look what it can do" offerings are not actually VR content, but photos and videos instead. This is a pity, since it is physically impossible to make VR content with a camera, be it a still shot or a video. Since most of the actual VR content is behind a pay wall, I fear that many people will be reluctant to pay for VR games without any kind of prior experience with the medium.
I was thinking that the small businesses who make a living out of driving buses loaded up with video games to birthday parties might do well to add a couple of the new rigs...charge a fee for 30 or 60 minutes for people to try it out. Have a setup with a lot of rubber mats to prevent fall damage while using the Vive, etc.
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Luned: I was thinking that the small businesses who make a living out of driving buses loaded up with video games to birthday parties might do well to add a couple of the new rigs...charge a fee for 30 or 60 minutes for people to try it out. Have a setup with a lot of rubber mats to prevent fall damage while using the Vive, etc.
I'm guessing that's a US thing? I've never heard of anything like that.
I was quite pumped up about the current up and coming high end generation of VR hardware, namely the Oculus Rift, and the Valve HTC Vive. Sadly I've moved from being extremely excited and highly anticipatory, to mildly disappointed, to disappointed, to irritated, to ambivalent, and now most recently to indifference and apathy.

My excitement was over what the new hardware could bring to the table, how it could enhance certain experiences I already like with various degrees of "like you're there" experience, as well as new experiences not touched in gaming/computing. When the specs of the Rift and Vive were announced my disappointment began as it was clear that the system requirements, namely the GPU requirements were very high end and would necessitate needing a brand new very expensive GPU which I have no desire to buy any time soon. Then later when the price of the Rift was made public at twice the price they previously hinted about for almost 2 years it was clear this would at least initially be high end "rich boy" hardware for some small fraction of the 1%'ers club (according to Steam hardware survey stats). Add to that the relatively disappointingly small list of software planning any serious support for the hardware and the math just doesn't add up for me.

Now more recently news has come out about privacy concerns with the Rift in Facebook's privacy policies and always-online always-spying-on-you-watching-your-every-move-to-monetize-you-with-advertisers policy, and as far as I'm concerned the Oculus Rift is officially dead to me completely. I don't even want one for free at this point. I just have a hard line stance on hardware ownership, and on privacy, and I wont knowingly buy hardware that has software that mandatory "phones home" for any reason whatsoever. I had bad experiences with Razer's mouse drivers and software and that just doesn't cut it for me at all. Others may have more a relaxed and care free stance on such things and be willing to trade freedom, privacy, control to some corporate overlords in exchange for a high priced experience and that's fine but I'm not one of them.

So now it's down to the Valve/HTC Vive for me, which disappointingly is even $200 USD more expensive than the Rift. It's going to be roughly $1000 CAD by the time all is said and done, plus an $800 CAD or so GPU. No thanks.

I'm crawling under a VR rock for 12-24 months or more to sit and watch VR crash and burn now. The one slight hope that is left for it, is that Valve does NOT do the same stupid thing Facebook/Oculus did by making the Vive mandatory motherbrain spyware. If they put the hardware out with a trustworthy business model that respects consumers then they will win points in my book, and then if the hardware comes down in price significantly whenever after that, then when I am ready for a new GPU through the natural course of events in the next few years, if the price is right, and the terms and conditions are right on a Vive, then I'll consider it at arm's length.

For now though, the VR hype train finally crashed over a cliff for me and I'm going under that rock and trying to pretend VR doesn't even exist because well... it might as well not exist, and probably wont exist for 99.9% of the population which is as good as non-existent anyway.
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Luned: I was thinking that the small businesses who make a living out of driving buses loaded up with video games to birthday parties might do well to add a couple of the new rigs...charge a fee for 30 or 60 minutes for people to try it out. Have a setup with a lot of rubber mats to prevent fall damage while using the Vive, etc.
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Wishbone: I'm guessing that's a US thing? I've never heard of anything like that.
You're not the only one, it ain't a "US thing", or at least it is not a common thing.
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Wishbone: I'm guessing that's a US thing? I've never heard of anything like that.
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cogadh: You're not the only one, it ain't a "US thing", or at least it is not a common thing.
My nephew out in California had it and evidently it's pretty popular out there in silicone valley.

And there is a horrible joke in that post somewhere. :P
Post edited April 07, 2016 by tinyE
I reckon VR headsets will cost roughly the same as a mid-range smartphone by the time of the next console generation, since they effectively use all the same technology minus the graphics processing hardware. Sony can't sell them as console peripherals if they charge more than the console.

edit: Yeah, PSVR is coming out for $400. That's going to be the sweet spot.
Post edited April 07, 2016 by a4plz
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infinite9: Not interested. The technology's quality does not justify the price tag in my viewpoint and there is not enough support for it.

Also, I predict the biggest buyers will be porn buyers. There is already support for it from the industry.

https://www.youtube.com/watch?v=hLqVxC6JWIM
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cogadh: If porn gets behind VR...
Mmmhh kinky :P

Well it seems you´ll have to change your stance then, because there are already toys (both for men and women) that work with VR helmets and are synchronized to the happenings of "those" movies.
Think of it like that shirt that let you feel the punches in a fighting game with the difference you don´t put it on your torso and it´s not aimed to feel punches..................on a second thought..........forget the comparison :D
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cogadh: If porn gets behind VR, I may have to change my stance on getting ready for it. No, not because I want VR porn, but because every major new media format that has been a success was first adopted by porn.
The problem is that you can't really make VR porn any other way than by 3D animation, which is expensive as hell. "Normal" porn made with cameras will have to stick to one of two things, stereoscopic 3D or 6 DOF, but not both since that's impossible to do other than by 3D animation. I'm guessing it'll stick mostly to stereoscopic 3D, because 6 DOF only makes sense for porn if you place the camera in the middle of an orgy.