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KingofGnG: Not me, I don't give a flying fuck about VR.

I want more cinematic platformers, fuck the "immersive experience" and other hype-prone bullshit.
Good point and interesting idea. It would be amazing to have some type of 'parkour' platform game where you feel like part of the action. :)
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Senteria: My PC is apparantly VR ready except for the processor. Though it's only a few months old. I just didn't want to pay more for the processor. Oh well. I wasn't going to get into VR anyway
I ended up going with AMD so that I didn't have to "pay more" for the processor and got more "bang for the buck". Good thing I did.
Post edited April 03, 2016 by JDelekto
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Wishbone: I can see the sub-pixel structures in the image, that is the individual red, green and blue LEDs in the screen
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ET3D: I had this problem with the DK2, but not on phones using the Homido headset. I can attribute this to one of several things: higher res of the phones, getting used to it, or having to use them without my glasses due to the headset's limitation. Can't really tell, but the phone experience for me was pretty good, and made me feel like VR has a future, something that the DK2 couldn't convince me of.
I'm surprised that's an issue with any of the headsets made in the last 30 years. I've used the old school gear from the '80s and from the '90s and neither of those set ups allowed you to see the sub-pixels anymore than a current monitor would.
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tinyE: I've posted this before, I don't care, it's timeless!
He is master of the output.
Post edited April 03, 2016 by Strijkbout
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hedwards: I've used the old school gear from the '80s and from the '90s
Lol, me too!
I tried Doom in VR ages ago XD
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ET3D: I had this problem with the DK2, but not on phones using the Homido headset. I can attribute this to one of several things: higher res of the phones, getting used to it, or having to use them without my glasses due to the headset's limitation. Can't really tell, but the phone experience for me was pretty good, and made me feel like VR has a future, something that the DK2 couldn't convince me of.
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hedwards: I'm surprised that's an issue with any of the headsets made in the last 30 years. I've used the old school gear from the '80s and from the '90s and neither of those set ups allowed you to see the sub-pixels anymore than a current monitor would.
It could have been they tried one of the headset which used one of these per pixel.

I think the problem(s) with the headset I used in the 90's was not only the low resolution and refresh rate, but the screen door effect and the latency in head tracking which made playing something like Half-Life dizzying.
I am ready like I was ready for motion controllers, 3D tv sets and all such gimmicks - ready to ignore it and go about my business as usual.
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KingofGnG: Not me, I don't give a flying fuck about VR.

I want more cinematic platformers, fuck the "immersive experience" and other hype-prone bullshit.
How do you really feel, and please, don't hold back. :P
I don't see the current iteration of VR as being useful except for a few very specific types of games (e.g. racing games, flight/space sims), so no. Not getting ready...
Post edited April 03, 2016 by Randalator
People still can't buy a big screen and sit close to it? Damn.
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tinyE: I've posted this before, I don't care, it's timeless!
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Eynit: Nobody laughs unfortunately.
Objectively unfunny? Sounds poorly thought out.
Post edited April 03, 2016 by Shadowstalker16
Meh, need more kb&m.
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Breja: I am ready like I was ready for motion controllers, 3D tv sets and all such gimmicks - ready to ignore it and go about my business as usual.
...and miss all of this?
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Randalator: I don't see the current iteration of VR as being useful except for a few very specific types of games (e.g. racing games, flight/space sims), so no. Not getting ready...
You bring up a very good point, however, I think not just for game houses, but also for indie developers, it might be a good opportunity to actually have a decently workable medium for creating new applications and games. It's all what one makes of it.
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KingofGnG: Not me, I don't give a flying fuck about VR.

I want more cinematic platformers, fuck the "immersive experience" and other hype-prone bullshit.
Found it!
Post edited April 03, 2016 by JDelekto
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JDelekto: ...
If you asked me 20 years ago I would have pre-ordered/bought all sets by now. But nowadays I don't really care:

The technology is limited (the resolution, the hardware needed), the lack of interesting game on it, the lacking controls(and yes I know about the Vive/Occulur thingies), the fact that, like motion control, the games genre that could benefit from it are limited, and finally the fact that we don't know yet how fast those things destroy your eye sight.

Because of 3D I nearly totally stopped going to cinema (apparently my eyes are not made for those 3D gimmick and makes watching a movie a blurry and nauseating experience) so I am not really thrilled to experience the same with gaming.
Had the Occulus Rift shipped at the original stated price of "about the same as the Dev Kit" (about $300/£200) I'd have bought one. Unfortunately it ships at twice that price.

Also my rig would need about a £400 graphics boost to fully use the kit.

So I'm not blowing a grand on VR yet. I'll give it a year or so, there are other head sets that have better tech (eye tracking for one) and might end up cheaper.

But daughter has ps4, so Sony's VR might have a look in later.
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JDelekto: OK, It seems that the VR wars are going to start really gaining momentum now that Oculus Rift has (or in some cases hasn't) been shipping and that HTC Vive is now starting to ship to customers.

While there are already "x vs. y" battles brewing on the internet regarding one over the other, the ultimate goal for the end-user is to have a really good experience. Hopefully in some way, shape or form, the technology itself coalesces into something standards-based where not only any competitor could follow up, but the game developers only have a single set of APIs for which to develop.

I ended up investing in the HTC Vive, only because I felt the hardware was a bit more advanced than what the mainstream Oculus out of the box. However, I am looking forward to both of these headsets actually bringing VR to more mainstream channels than old solutions did.

I used to have a Forte VFX-1 headset and I used it to play the original half-life and watch movies. Unfortunately, it was only better at the latter, but made watching movies almost like the experience of going to the movie theater. However, the hardware at the time was not advanced enough to catch attention.
My wallet is not ready... even though my systems (desktop / laptop) are :(
Guess I'll amuse myself with the Gear VR until the Occulus Rift / HTC Vive drop in price - or reach 2nd/3rd gen ><
Post edited April 03, 2016 by Bigs
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JDelekto: ...
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Gersen: Because of 3D I nearly totally stopped going to cinema (apparently my eyes are not made for those 3D gimmick and makes watching a movie a blurry and nauseating experience) so I am not really thrilled to experience the same with gaming.
The main problems with 3d movies are the techniques used by cinematographers to direct attention and drive narrative. The work great in 2D, but jarring in 3D.

I think 3D gaming could be better since game designers should know how to direct the gamer with out forcing his head around.