Posted April 04, 2016
F4LL0UT
Get Showgunners!
F4LL0UT Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Poland
ET3D
Always a noob
ET3D Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Clipperton Island
Posted April 04, 2016
Don't know why you feel that. I see a lot of people commenting that way, here and elsewhere.
There would still be need to find where VR shines, and I agree that this would require creative thinking, something that the games industry isn't well known for. :) Although I don't think that's a huge issue. The main problem with motion controls is that games for it were written by people who (apparently) didn't play much with motion controls, and probably didn't like them. With VR I think that a lot more creators will like it, so will look how the get the most of it.
For now I agree, though, we'll see a lot of crappy VR stuff that comes from people who think "what could I do that people who want to play in VR might like" instead of "I have this great idea for a VR game I just have to create".
jefequeso: Second, I'm not convinced that VR is actually a good fit for established genres. I mean, sure, it could be, but I have yet to see any proof. All the VR games I've seen seem designed around VR that same way a lot of Wii games were designed around motion controls: the tech is either a visible handicap, or is used as a gimmick/crutch. I'm sure we all remember how motion controls ultimately failed to live up to their promise.
I agree, although I think it's less of a problem for VR than for motion controls. VR is a different way to display things, and as that it's not terribly disruptive. If you transition any first person game to VR, it would will provide a heightened experience. It might not provide everything that it could, but it would still provide a better sense of presence. There would still be need to find where VR shines, and I agree that this would require creative thinking, something that the games industry isn't well known for. :) Although I don't think that's a huge issue. The main problem with motion controls is that games for it were written by people who (apparently) didn't play much with motion controls, and probably didn't like them. With VR I think that a lot more creators will like it, so will look how the get the most of it.
For now I agree, though, we'll see a lot of crappy VR stuff that comes from people who think "what could I do that people who want to play in VR might like" instead of "I have this great idea for a VR game I just have to create".
rtcvb32
echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
rtcvb32 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2013
From United States
Posted April 04, 2016
JDelekto: OK, It seems that the VR wars are going to start really gaining momentum now that Oculus Rift has (or in some cases hasn't) been shipping and that HTC Vive is now starting to ship to customers.
It is? Heh, too bad I don't see the point. I wonder if this will only last 2-3 years like 3D tv's and then just die off. Let's give my personal thoughts.
1) I don't have a newer generation console, so Morpheus is out
2) I don't use steam, so the Vive thing is out (regardless when it comes out)
3) I don't have a $2,000 PC required to run the occulus to it's specs, so that's out
4) I have beefs with MS and Google, so Glass and HoloLens are out too
In all seriousness, I don't want VR. I spend too much time biding my time that I don't need to get immersed in a fake 3D world more than I am.
I would consider a $100 headset you can run off a tablet; As such the only one I have my eyes on are CastAR, and it's not for intensive gaming, it's for much lighter gaming like for board games, dungeon crawling (D&D) or shared experiences around a reflective table, and less about being so immersed.
edit: did some corrections
Post edited April 04, 2016 by rtcvb32
ET3D
Always a noob
ET3D Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Clipperton Island
shane-o
I'm just a man
shane-o Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2011
From Australia
Posted April 04, 2016
JDelekto: OK, It seems that the VR wars are going to start really gaining momentum now that Oculus Rift has (or in some cases hasn't) been shipping and that HTC Vive is now starting to ship to customers.
While there are already "x vs. y" battles brewing on the internet regarding one over the other, the ultimate goal for the end-user is to have a really good experience. Hopefully in some way, shape or form, the technology itself coalesces into something standards-based where not only any competitor could follow up, but the game developers only have a single set of APIs for which to develop.
I ended up investing in the HTC Vive, only because I felt the hardware was a bit more advanced than what the mainstream Oculus out of the box. However, I am looking forward to both of these headsets actually bringing VR to more mainstream channels than old solutions did.
I used to have a Forte VFX-1 headset and I used it to play the original half-life and watch movies. Unfortunately, it was only better at the latter, but made watching movies almost like the experience of going to the movie theater. However, the hardware at the time was not advanced enough to catch attention.
I am in the April shipment for my Oculus Rift CV1 (which I believe is slightly delayed due to a component shortage so I now have free shipping :D Saved US$138!) and I am in the May shipment for my HTC Vive :D I'm so freaking excited as I've waited for proper virtual reality for many, many years (pretty much half my life) While there are already "x vs. y" battles brewing on the internet regarding one over the other, the ultimate goal for the end-user is to have a really good experience. Hopefully in some way, shape or form, the technology itself coalesces into something standards-based where not only any competitor could follow up, but the game developers only have a single set of APIs for which to develop.
I ended up investing in the HTC Vive, only because I felt the hardware was a bit more advanced than what the mainstream Oculus out of the box. However, I am looking forward to both of these headsets actually bringing VR to more mainstream channels than old solutions did.
I used to have a Forte VFX-1 headset and I used it to play the original half-life and watch movies. Unfortunately, it was only better at the latter, but made watching movies almost like the experience of going to the movie theater. However, the hardware at the time was not advanced enough to catch attention.
My rig should be good enough for the HTC Vive as the test says so. I believe my rig may suffer slightly in some games with the Oculus Rift CV1 though, even though the nVidia test says I'm fine (I need those USB 3.0 ports though)
I've currently been mucking around with the new Oculus Home on my DK2 and it's awesome. Lucky's Tale, Farlands, and Windlands, plus some other games and demos/experiences are brilliant and I can't wait to see them in higher resolution glory
I'm looking forward to the two headsets and their differing qualities
rtcvb32
echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
rtcvb32 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2013
From United States
viperfdl
New User
viperfdl Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2008
From Other
Posted April 04, 2016
No, thanks. I'm not interested in cybersex...
omega64
Something good
omega64 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Netherlands
TRUMP MUST F U C K I N G HANG
Find me in STEAM OT
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From Other
omega64
Something good
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From Netherlands
viperfdl
New User
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omega64
Something good
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From Netherlands
viperfdl
New User
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From Other
omega64
Something good
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From Netherlands
Emob78
jack and coke plz
Emob78 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From United States