Posted September 13, 2023

randomuser.833
New User
Registered: Apr 2012
From Germany

rtcvb32
echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
Registered: Aug 2013
From United States
Posted September 13, 2023

Hmmm actually wasn't the agreement retroactive? That means to keep from getting charged all unity games not already installed would not be even be allowed to be downloaded. That's going to be a huge problem come the first.
Though if Gabe stepped in and told Unity that is unethical and he would pull everything regardless if they didn't change it.... Hmmm...

EverNightX
_
Registered: Nov 2011
From Other
Posted September 13, 2023

An unfortunate risk of signing up to be dependent on someone else.
Perhaps the thinking was: We can't compete with Unreal. Let's cash out.
Post edited September 13, 2023 by EverNightX

timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted September 13, 2023

I know people are different, but I've installed e.g. Planescape: Torment on three different laptops in my household, as I was trying to make up my mind where I will play it mostly.
I have done similar things with many of my Steam games too.

tag+
.
Registered: Dec 2017
From Other
Posted September 13, 2023
Uhm, their Apple partner
must be the hand moving the cradle...
and their only certain place this control could work...
I wonder if Micro$oft W11 is joining...
Im glad this shakes the vgames engines tree
requiescat to Unity**, long life to the new king
& deserved respect for the self engine made vgames!
** I wasnt its fan anyway :)
As a side note: Review bombing will fall short
compared to all the damage potential this have
timesink: "Just as a note, gamers, the Unity changes mean the following for you:
- Demos are now risky to devs
- DRM-free games are now risky to devs
- Bundles are now risky to devs
- Giveaways are now risky to devs
- Updates are now risky to devs
- Multi-device users are now risky to devs"
from
https://twitter.com/tha_rami/status/1701669377395884134
so @GoG that will also Impact your business model. Time for a lawsuit? Oh, nailed! Here you have :)
must be the hand moving the cradle...
and their only certain place this control could work...
I wonder if Micro$oft W11 is joining...
Im glad this shakes the vgames engines tree
requiescat to Unity**, long life to the new king
& deserved respect for the self engine made vgames!
** I wasnt its fan anyway :)
As a side note: Review bombing will fall short
compared to all the damage potential this have

- Demos are now risky to devs
- DRM-free games are now risky to devs
- Bundles are now risky to devs
- Giveaways are now risky to devs
- Updates are now risky to devs
- Multi-device users are now risky to devs"
from
https://twitter.com/tha_rami/status/1701669377395884134
so @GoG that will also Impact your business model. Time for a lawsuit?

Orkhepaj
SuperStraight Win10 Groomer Smasher
Registered: Apr 2012
From Hungary
Posted September 13, 2023
very good, if they profit they should pay for stuff they use

Dark_art_
🔴I'm just glad that cows don't fly YO
Registered: Dec 2017
From Portugal
Posted September 13, 2023

Is there a list of it.
Found a pcgamingwiki list in the thread by searching but it only goes to somewhere games with the letter C how do i see more?
https://en.everybodywiki.com/List_of_Unity_games
Note that there are several versions of the engine and we don't know if the new business model applies to every version, wich is unlikelly.
Post edited September 13, 2023 by Dark_art_

dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted September 13, 2023

The whole situation is a mess.
This is why I have a policy of no non-open-source dependencies for any games or other personal projects of mine. (Excluding things like libc, but even that is open source on Linux.)
But not for stuff they don't. In particular, just look at the edge cases, like piracy, or free-to-play games where most installs generate very little to no revenue.
Post edited September 13, 2023 by dtgreene

Zorzy
New User
Registered: Jan 2018
From Croatia
Posted September 14, 2023

- DRM-free games are now risky to devs
- Bundles are now risky to devs
- Giveaways are now risky to devs
- Updates are now risky to devs
- Multi-device users are now risky to devs"
- Troubleshooting the bugs is now risky, for it sometimes requires a clean install to find a problem
- Mods are risky, since sometimes they also require a clean install
- Free to play timed offers are now risky (free to play weekends, etc.)
- Free-to-play games are now a huge risk
- Discounting your game too much is now a risk...
Interestingly gambling is exempt from this, the shadiest and most cancerous business model.
Post edited September 14, 2023 by Zorzy

sanscript
Ltd. DeepSeeker
Registered: Jul 2011
From Norway
Posted September 14, 2023
This is great! Now people will move to Unreal and it will have complete monopoly on creating A²-A³ games. Even better, a lot of Unity games might be "abandoned" now. Yes, finally!
Goodby and don't let the door hit you on your way out!
Yoohoo, come here you Unreal beast!
Goodby and don't let the door hit you on your way out!
Yoohoo, come here you Unreal beast!

neumi5694
Survived the human apocalypse
Registered: May 2011
From Italy
Posted September 14, 2023
How good is Unreal Engine for 2D games? Unity is great for them.

eric5h5
New User
Registered: Jul 2011
From Other
Posted September 14, 2023

I'd normally assume this is some kind of troll, but you seem to be firmly convinced of your own ignorance. This is like arguing with a flat-earther, and just as pointless.
They haven't explained how they plan to enforce it at all, DRM-free or not. According to someone claiming to be a Unity employee:
We don't want to charge for fraudulent installs (install bombs, piracy, etc.)
There will not be an embedded "phone home" mechanism
Unity hasn't actually completely figured out how to count installs yet. Whatever the solution is, it will be conservative. It will potentially/probably undercount installs, but definitely not overcount.
I like how they don't "want" to charge for piracy. But they will, since they have no way of knowing what's pirated and what's not. The method is something they have not "completely figured out", because there's no feasible way to do that. The solution will be essentially guesswork, and it will be "conservative," except they're financially incentivized NOT to be conservative. And developers do not have access to any of Unity's methods..."Hey, you had 3 million installs, pay up! You say you only sold 100K copies? Too bad, you just have to trust our numbers, which we aren't giving you." There will not be an embedded "phone home" mechanism
Unity hasn't actually completely figured out how to count installs yet. Whatever the solution is, it will be conservative. It will potentially/probably undercount installs, but definitely not overcount.
At this stage, I think it's a good idea if someone at GOG speaks to someone at Unity directly
GOG has absolutely nothing to do with any of this. GamePass or similar, yes. Steam, GOG, Epic, any other store: no.
Korotan
New User
Registered: May 2018
From Austria
Posted September 14, 2023
Already told Doc0075 about it in case he has plans for giveaways. Sadly it seems even for him that it is going to be too many games.

Cavalary
RIP GoodOldGOG:DRMfree,one price,goodies,community
Registered: May 2011
From Romania
Posted September 14, 2023

But, on that note, is this something that should be rewarded, as in buying more games made in Unity now? Also consider that it may hurt the devs later, for installs made after Jan 1.
And, going further, might it be a publicity stunt, in the any publicity is good publicity sense? It got everybody talking about Unity, and may well lead to a boost in sales of Unity games... And then they may actually go back on it and paint themselves as those who listen to their users. What if that'd be the plan all along? Or at least going for it both ways, carefully monitor the data and stick to this idea if things will die down or go back on it if the short-term benefits of the publicity and longer-term damage from the backlash will outweigh the estimated long-term benefits of the new policy.

Gersen
New User
Registered: Sep 2008
From Switzerland
Posted September 14, 2023
That they charge based on the number of copies sold I could understand but charge based on the number of time the game is installed ? Why not based on the number of time the game is started while they are at it.