Posted September 12, 2023
Unity has announced new pricing and billing plan for their customers (Unity game developers) :
https://blog.unity.com/news/plan-pricing-and-packaging-updates
https://unity.com/pricing-updates
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.
We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed.
An install is defined as the installation and initialization of a project on an end user’s device.
The Unity Runtime Fee will be charged to the entity that distributes the runtime.
Quite interesting that FAQ states that "entity that distributes the runtime" should pay this new Runtime Fee.
Also, looks like installation and first run of a Unity game will require on-line connection if Unity will track number of installations ("installation and initialization of a project on an end user’s device").
EDIT 16. 09. 2023.
Quite a few findings and developments in the last few days :
1. People at r/gamedev found out that Unity has changed their ToS and removed Github repo that was tracking ToS changes :
Unity silently removed their Github repo to track license changes, then updated their license to remove the clause that lets you use the TOS from the version you shipped with, then insists games already shipped need to pay the new fees.
https://www.reddit.com/r/gamedev/comments/16hnibp/unity_silently_removed_their_github_repo_to_track/
2. Multiple mobile developer reported that Unity offered them not to pay Runtime Fee if they switch to Unity's User Analyitics (UA) platform :
Unity is quietly offering developers a Runtime Fee waiver if they switch to its LevelPlay mediation platform, we’re told.
“They just want to kill AppLovin”, said one developer.
https://mobilegamer.biz/unity-is-offering-a-runtime-fee-waiver-if-you-switch-to-levelplay-as-it-tries-to-kill-applovin/
3. Company that helps with administrative and legal work to video and technology development companies thinks Unity's new pricing model and ToS might have some legal risk :
It’s clearly early days with Unity's changes to its pricing policies and it may be that the PR backlash will determine what happens next. However, it is far from certain that Unity’s plans will be able to progress even if it doesn’t effect a U-Turn – at least not without significant legal risk.
https://www.linkedin.com/posts/sheridans-interactive-games-commercial-production-and-ar-vr_unity-gamedevelopment-activity-7108110372053606401-qcKQ
4. A number of mobile developers are turning off IronSource and Unity Ads monetization in their mobile applications and games :
Collective letter from game development companies: Turning off all IronSource and Unity Ads monetization until new conditions are reviewed.
https://www.pocketgamer.biz/news/82426/developers-issue-collective-ultimatum-to-unity-no-more-ironsource-or-unity-ads-until-runtime-conditions-are-reviewed/
5. A growing number of developers are leaving Unity (tracked by this Twitter account) :
https://twitter.com/FuckedByUnity/status/1702625653063852402
https://blog.unity.com/news/plan-pricing-and-packaging-updates
https://unity.com/pricing-updates
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.
We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed.
An install is defined as the installation and initialization of a project on an end user’s device.
The Unity Runtime Fee will be charged to the entity that distributes the runtime.
Also, looks like installation and first run of a Unity game will require on-line connection if Unity will track number of installations ("installation and initialization of a project on an end user’s device").
EDIT 16. 09. 2023.
Quite a few findings and developments in the last few days :
1. People at r/gamedev found out that Unity has changed their ToS and removed Github repo that was tracking ToS changes :
Unity silently removed their Github repo to track license changes, then updated their license to remove the clause that lets you use the TOS from the version you shipped with, then insists games already shipped need to pay the new fees.
2. Multiple mobile developer reported that Unity offered them not to pay Runtime Fee if they switch to Unity's User Analyitics (UA) platform :
Unity is quietly offering developers a Runtime Fee waiver if they switch to its LevelPlay mediation platform, we’re told.
“They just want to kill AppLovin”, said one developer.
3. Company that helps with administrative and legal work to video and technology development companies thinks Unity's new pricing model and ToS might have some legal risk :
It’s clearly early days with Unity's changes to its pricing policies and it may be that the PR backlash will determine what happens next. However, it is far from certain that Unity’s plans will be able to progress even if it doesn’t effect a U-Turn – at least not without significant legal risk.
4. A number of mobile developers are turning off IronSource and Unity Ads monetization in their mobile applications and games :
Collective letter from game development companies: Turning off all IronSource and Unity Ads monetization until new conditions are reviewed.
5. A growing number of developers are leaving Unity (tracked by this Twitter account) :
https://twitter.com/FuckedByUnity/status/1702625653063852402
Post edited September 17, 2023 by Veki