IanM: FYI: I'm not ragging on TB, I don't hate it (have a few TB games in my library) but I do see why it's a massive problem for those who do hate it. It's a major play mechanic and absolutely critical to the enjoyment of the game according to individual taste. Nobody should down play it and pretend it doesn't matter.
My objections are all about honesty and openness.
sunshinecorp: this team can't really go wrong, can it?
IanM: The project look like it's going pretty well, but I always thought that PS:T was made over 15 years ago. Who knows truly how much influence these guys really had on the original, D&D and the Planescape setting were already an incredibly rich resource to build on. I looked at the games the individual named devs had worked on since and thought there's quite a lot that's mediocre or poor, quite often it's the people not in the spotlight that make the real difference. Of course it cuts both ways, some great people are hamstrung by idiots around them in some projects...
I don't really care about names attached to projects, it's all about the final product and that's ultimately why I decided to take a fresh look at T:ToN.
Well, to get rid of the easy one first, Monte Cook played a great part in the development of Planescape itself, and has writted a lot of material for D&D. Granted, not all of it amazing, but some of it is really stellar. His work on his own systems lately is a bright example of how a tabletop RPG should be written.
Colin McComb also did a lot of work on D&D and Planescape itself. He was also the mastermind behind PS:T.
Need I talk about Chris Avellone guys? The guy is a genius.
Most of the team have also worked on other amazing cRPGs in the past (ex. Fallout...).
And Mark Morgan on the soundtrack, he needs no introduction.
So... let's visit this again. How much influence on the original? I'd say, a hell of a lot. Mediocre or poor material on their backs? Some, but nothing compared to their excellent work in general.