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Here's the Ultimate Torment Interview on RPS, part 1 and part 2.

Some really interesting insights and also some new (I think) tidbits of information (for example about the companions from the start of the game, in part 2 of the interview).
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Reever: Here's the Ultimate Torment Interview on RPS, part 1 and part 2.

Some really interesting insights and also some new (I think) tidbits of information (for example about the companions from the start of the game, in part 2 of the interview).
WOW, that´s really an Ultimate Interview...
Yeah, right? I would have summarized some stuff, but I don't have the time for that :D
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Reever: Here's the Ultimate Torment Interview on RPS, part 1 and part 2.

Some really interesting insights and also some new (I think) tidbits of information (for example about the companions from the start of the game, in part 2 of the interview).
Oh, man that is one long article! This is why I love services such as , [url=https://www.readability.com]Readability and Instapaper. :)
Or the good ol' bookmarks! =D
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Reever: Or the good ol' bookmarks! =D
Check out one of those services. They streamline the articles in a more healthy format to read. No more stupid white backgrounds (optional) but I suppose most people might not care about such details.
Already knew about them (at least about Pocket), but I'm always too lazy to set up an account and blablabla....
I'm content with the status quo, I guess :D
In case you missed it: this Gry-Online.pl interview this Gry-Online.pl interview[/url] with project lead Kevin Saunders, design lead Adam Heine and crisis designer Jeremy Kopman is an excellent read that digs deep into a lot of mechanics, combat, etc
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BrotherNone: In case you missed it: this Gry-Online.pl interview this Gry-Online.pl interview[/url] with project lead Kevin Saunders, design lead Adam Heine and crisis designer Jeremy Kopman is an excellent read that digs deep into a lot of mechanics, combat, etc
Thanks for sharing that article!
Updated our Journal (32): A New Look
TL;DR: website re-launched – please confirm your pledge and any add-ons, Endless Battle lore, ask Torment developers.
Update too big to fit here, visit KS to read it.
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JMich: Updated our Journal (32): A New Look

TL;DR: website re-launched – please confirm your pledge and any add-ons, Endless Battle lore, ask Torment developers.
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JMich: Update too big to fit here, visit KS to read it.
Man, I regret not backing that Kickstarter, the game is going to be great.

Have they confirmed GOG keys for backers?
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djdarko: Have they confirmed GOG keys for backers?
That's what I understood. I mean, Pillars Of Eternity and Tides of Numenera always seemed on the same path in my understanding (with recurring 'cast', shared vision, same goals in some way)
Post edited September 17, 2014 by Potzato
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JMich: Updated our Journal (32): A New Look

Update too big to fit here, visit KS to read it.
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djdarko: Man, I regret not backing that Kickstarter, the game is going to be great.

Have they confirmed GOG keys for backers?
Yes, both Wasteland 2 and Torment will offer GOG keys to backers
Will finally put some money in after I´ve seen the quality Wasteland II will be reaching within the next days!
And hell yearh, a successor to Torment deserves that money, espacially as they have another stretchedGoal left!
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JMich: Updated our Journal (32): A New Look

Update too big to fit here, visit KS to read it.
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djdarko: Man, I regret not backing that Kickstarter, the game is going to be great.

Have they confirmed GOG keys for backers?
You can still back the game at their site, they also said they'd need more money to fully implement a certain area of the game, so you backing the game would be really helpful :D
Might consider raising my pledge, too. Maybe.