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ElTerprise: You're welcome. Guess i should be slacking again next time :P
With a little coordination, we can take turns at slacking. ;-)
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HypersomniacLive: With a little coordination, we can take turns at slacking. ;-)
Sounds like a plan ;D
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JudasIscariot: snip
Any word on the Linux/Mac versions of Stardew Valley?
high rated
From MaGog's logs for 2 August:

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Master of Orion 1+2 has probably changed

[FILE UPDATES]

* File changed: HD wallpaper --- File name *FROM* moo_wallpaper.zip *TO* master_of_orion_2_wallpaper.zip --- Size has not changed (313.5 KB) --- Date *FROM* Mon 12 Aug 2013 15:17:36 GMT *TO* Tue 02 Aug 2016 11:23:11 GMT

* File changed: MOO 2 soundtrack --- File name *FROM* master_of_orion_2_ost.zip *TO* master_of_orion_2_soundtrack.zip --- Size has not changed (38.6 MB) --- Date *FROM* Mon 12 Aug 2013 15:21:41 GMT *TO* Tue 02 Aug 2016 11:23:16 GMT

* File changed: manuals (153 pages) --- File name *FROM* master_of_orion_1+2_manuals.zip *TO* master_of_orion_2_manual.zip --- File size *FROM* 2.8 MB *TO* 2.0 MB --- Date *FROM* Fri 16 Apr 2010 14:20:26 GMT *TO* Tue 02 Aug 2016 11:23:24 GMT


[NO CHANGELOG]

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Master of Orion 3 has probably changed

>>> Bonuses changed *FROM* manual (173 pages), HD wallpaper, soundtrack, 9 artworks *TO* manual (173 pages), HD wallpaper, soundtrack (MP3), 9 artworks

[FILE UPDATES]

* File removed: soundtrack

* File added: soundtrack (MP3) --- File name: master_of_orion_3_soundtrack.zip --- File size: 56.2 MB --- Date: Tue 02 Aug 2016 11:42:55 GMT --- Version: [empty]

* File changed: artworks --- File name *FROM* moo3_Artworks.zip *TO* master_of_orion_3_artworks.zip --- File size *FROM* 1.3 MB *TO* 2.0 MB --- Date *FROM* Tue 04 May 2010 10:51:01 GMT *TO* Tue 02 Aug 2016 11:42:12 GMT

[NO CHANGELOG]

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Master of Orion: Collector's Edition [In Dev] has probably changed

[FILE UPDATES]

* File added: Master of Orion manual --- File size: 1.0 MB --- Version: [empty]

* File added: Master of Orion reference card --- File size: 2.0 MB --- Version: [empty]

* File added: Master of Orion wallpaper --- File size: 1.0 MB --- Version: [empty]

[NO CHANGELOG]

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Ghost of a Tale [In Dev] has probably changed

[FILE UPDATES]

* File changed: Windows installer, English --- File size *FROM* 890.0 MB *TO* 914.0 MB --- Version *FROM* 1.49 (gog-5) *TO* 1.63 (gog-6)

[CHANGELOG ADDED]

Patch 1.63 (02nd August 2016)

- Hornets stay visible around Tilo after death
- Light trigger in sewers not correctly fading darkness level
- Reloading while holding a heavy item causes Tilo to carry invisible item
- Dynamics distance slider not being recorded in preferences
- Mouse cursor invisible in Statistics UI
- Statistics screen not closing when pressing ESC
- Various UI fixes (gamepad icons visible when using mouse, etc…)
- Sleeping in Silas bed puts Tilo through the wall when he wakes up
- Continue/Footnote buttons not clickable in narration during dialogs
- Reloading a save while in the middle of a dialog doesn’t close the dialog UI
- “You must hide...” text remaining visible after hiding and showing main menu with ESC
- Aborting song performance does not stop the song from playing
- Various steps blocking Tilo’s movement at slow speed (send us screenshots if you find more)
- Rebinding some keyboard keys doesn't work (sprint, sneak, etc…)
- Sliding door under war room resetting to open when leaving/re-entering zone
- Map not being displayed when holding the gamepad map button
- Map disappearing right away when called from inventory
- Floating empty grain bags
- Knocked out guards can’t be knocked out again after reloading a save
- Lantern not equippable from inventory via mouse/keyboard once it’s depleted/refilled
- Silas beetle missing when opening the cage
- Dying when wearing the armor does not unequip the armor after reloading
- Silas doesn’t react to Tilo wearing the armor
- Traps can’t be triggered when throwing things at them
- Rolo sleeps away from his chair
- Gusto can end up inside a wall of the cell
- Map markers for tarot cards are not displaying
- Being able to unequip costume in front of an NPC
- Missing/duplicate items after reloading a save
- Save slots sometimes becoming unresponsive with gamepad
- Being able to go back in-game after the credits are done
- Map markers for escaped beetles not showing on the map
- Rats stay stuck in front of a closed sliding door even though they could go the long way around it (some cases may remain)
- Map not updating to show the proper area when moving from jail to courtyard
- AI systematically entering confused state (blue exclamation marks) just after reloading a save
- Various keyboard/mouse related issues
- Cycling tools while Tilo’s jumping stops him in the air
- Invert vertical camera works opposite of what it should when using a mouse
- Faustus doesn’t react to Tilo having the 7 mushrooms
- Flatulent Rat picking up distractions and moving in his sleep

Added/Changed:

- Optimization pass to improve framerate
- Alleviated the freezes occurring when streaming zones
- Moved rose in jail tower so that it’s less difficult to pick up
- Replaced stairs in flooded cell (fixed collider issues)
- Added wooden beams in front of un-openable doors (off-limit during EA)
- Increased damage of Rats’ halberds
- Added a slew of new screen resolutions (ask us for more and ye shall receive)
- Added prompts when a dark location requires a light
- Added some florins to various locations and containers in the keep
- Fixed the dreaded wooden-beam jump outside jail tower
- Finished area beyond grid-ladder in jail tower
- Lights and shadows distance sliders can now go much higher (for powerful PCs)
- Added V-sync option
- Added depth-of-field option
- Added feedback when donning a complete costume
- Implemented exclusive full-screen mode
- Fixed chains physics exploding (bad: not interactive anymore/good: they look and animate better)
- HUD frame color now turns red when being chased by an enemy
- Added parented camera mode which keeps the same camera angle when Tilo moves (mimics The Witcher 3’s camera)
- Changed check marks in check boxes UI
- Added music for “Rat with two tails” song
- Added death music when Tilo buys the farm (still have to create animation)
- Added option to lock the framerate at 30, 60 or 120fps
- Added option to remove desaturation effect while in sneak mode
- Added support for directional keys on keyboard (for left-handed players)
- Added some florins in the world
---------------------------

Batman - The Telltale Series [Season Pass] [Upcoming] has probably changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) *TO* Windows (7, 8, 10)

>>> System requirements for OS X changed *FROM* OS X 10.9.0 or later, Processor: 3.3 GHz Equivalent, Memory: 6 GB RAM, Video Card: OpenGL 3 Compatible GPU with 1GB Video RAM, Additional: Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks *TO* [empty]
Post edited August 02, 2016 by muntdefems
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JudasIscariot: snip
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BKGaming: Any word on the Linux/Mac versions of Stardew Valley?
Still waiting on them. They are on the way but no idea as to when they will actually get here.
Post edited August 02, 2016 by JudasIscariot
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BKGaming: Any word on the Linux/Mac versions of Stardew Valley?
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JudasIscariot: Still waiting on them. They are on the way but no idea as to when they will actually get here.
On there way... is this process still being done through snail mail? :P

EDIT: Forgot to say, thanks for the update however. :)
Post edited August 02, 2016 by BKGaming
high rated
Octodad got an update:

Changelog for update 1.2.19338 / GOG-9 (Windows and Mac) / GOG-5 (Linux) (added 02 August 2016):

- Improved performance for laptops with switchable discrete graphics cards.
- Improved performance for Windows DirectX 9 shaders.
- Force reduced anti-aliasing for intel integrated graphics to fix Windows 10 crash.
- Fix an issue with low shadow settings and borderless anti-aliasing

https://www.gog.com/forum/octodad_dadliest_catch/changelog
Planescape Torment got an update without changelog ...
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mobutu: Planescape Torment got an update without changelog ...
Just wanted to post that too. I really dig this kind of update...
Post edited August 02, 2016 by Wurzelkraft
'tis an update to the Linux version - not the Windows one. Updated Wine Wrapper, again?
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Mnemon: 'tis an update to the Linux version - not the Windows one. Updated Wine Wrapper, again?
Mac version :)
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JudasIscariot: Mac version :)
Update (19 May 2016) <---- no comment
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JudasIscariot: Mac version :)
Hrmpf. Just noted my local backup of the Linux version finished on May 20th (GOG-8) . Might have started a download on 19th May and you updated it stealthily to (GOG-9) while I didn't look!
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Democracy 3: Africa got an update.

I've added the rather short changelog to the respective changelog thread
Post edited August 02, 2016 by ElTerprise
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JudasIscariot: Mac version :)
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DyNaer: Update (19 May 2016) <---- no comment
Ehh what file? Like I said, we uploaded a new Mac version. If we don't mention anything in a changelog then it was just an internal installer update and not a particular fix.

Please, if you're going to post comments like "Update (19 May 2016) <---- no comment" at least do tell me what you're talking about as it's a wee bit difficult to draw anything useful from something that has no obvious context attached to it :)