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high rated
Continued from above.

Class & Skills
A frequent point of contention on the forum in recent updates has been the disparity between the various auto-attack replacers in the game. In the past, we have opted for small shifts in the balance rather than larger disruptions to the player "meta", but in the case of these skills it is time to throw in a wrench. We took a close look at Cadence, Fire Strike, Savagery and Amarasta's Blade Burst and considered where we want them to fit in various playstyles without becoming jack-of-all-trades abilities that are simply good at everything. Fire Strike is often brought up as an example of a skill that works (too) well. So with it as the starting point, we made adjustments to all four abilities (and many Component skills).

Devotion
Amatok, Spirit of Winter: increased % Health to 4%, added 60 Health
Bull: increased Physique by 10
Crab: increased Defensive Ability to 18
Crossroads: increased Offensive and Defensive Ability nodes to 18
Eel: increased Defensive Ability by 10
Gallows: added 75 Health
Harvestman's Scythe: added 150 Health, 150 Energy, 4% Health and 4% Energy
Hound: increased % Armor by 1%
Lizard: increased Health by 30
Messenger of War: increased % Armor by 2%
Mogdrogen, the Wolf: 25 Bleed damage / 5s duration reduced to 3s
Panther: added 5% Crit damage
Sailor's Guide: increased % Slow and Freeze resists to 18%, added 3% Physical resist
Shieldmaiden: bonuses refocused. Removed 5% Armor Absorb and chance of Stun Retaliation. Added 50% Internal Trauma damage, 12 Internal Trauma damage / 5s and 200 Pierce Retaliation. Increased Shield Damage Blocked to 45%.
Tempest: increased Offensive Ability by 15
Tsunami: added 10 Physique
Ulo, Keeper of the Waters: added 100 Health, 4% Health, 100 Energy and 4% Energy
Widow: added 2% Offensive Ability
Wraith: increased Offensive Ability by 8
Acid Spray: increased Acid damage
Aetherfire: increased Fire damage
Bat Fangs: reduced % Weapon damage to 20%, increased Vitality and Pierce damage, reduced % Leech by 5% to maintain healing similar to previous values
Blind Fury: reduced % Weapon damage to 70%
Blizzard: reduced % Weapon damage to 10%, increased Cold and Frostburn damage
Bull Rush: reduced % Weapon damage to 40%
Elemental Barrier: now triggers off of any hits with a 15% chance, rather than on blocks
Elemental Storm: increased Burn/Frostburn/Electrocute damage
Falcon Swoop: reduced % Weapon damage to 30%, added 65 Physical damage
Fetid Pool: increased Vitality damage
Flame Torrent: reduced % Weapon damage to 30%, increased Chaos and Fire damage
Guardian's Gaze: reduced % Weapon damage to 15%, increased Chaos damage
Light of Empyrion: reduced % Weapon damage to 25%, increased Fire and Burn damage
Living Shadow: increased Living Shadow damage
Mark of the Wendigo: increased Vitality damage, reduced % Leech by 10% to maintain healing similar to previous values
Maul: reduced % Weapon damage to 60%
Meteor Shower: increased Fire and Physical damage
Raise the Dead: increased Skeleton Physical damage and added Vitality damage to their attacks
Shield Wall: no longer requires a shield. Activation chance reduced to 25%.
Spear of the Heavens: reduced % Weapon damage to 40%, increased Aether and Lightning damage
Time Dilation: skill revised, now reduces skill cooldowns by 6s, 20% chance to activate on attack, rather than on low health (no longer applied to buffs due to this). The power's cooldown reduces with rank.
Tip the Scales: Increased Vitality damage, reduced % Leech by 15% to maintain healing similar to previous values
Trample: reduced % Weapon damage to 75%
Tsunami: reduced % Weapon damage to 25%, slightly increased Cold damage, added 33 Frostburn damage
Volcano: increased Fire and Burn damage
Wayward Soul: now activates off of all hits, rather than critical hits. Activation chance reduced to 20%.
Whirlpool: slightly increased Cold damage

Soldier
Cadence is intended to serve as a strong single-target ability and an applicator for some heavy bleed builds, with partial support for area of effect and weapon pool abilities. While it was alright for bleed builds, it was sorely behind in single-target potential. Both received a buff.
Blitz: % Weapon damage increased to 325% by rank 16, 415% by max ultimate rank. Now strikes with the main hand, rather than the off-hand. If used with a 1h + Shield, will deal damage with both.
Blindside: now also deals Internal Trauma damage, added % Internal Trauma damage bonus
Cadence: substantially increased % Weapon damage to 420% by rank 16, 500% by max ultimate rank
Fighting Form: projectile chance to pierce now scales up to 100% by rank 12, rather than at ultimate ranks. Increased Bleed and % Physical damage scaling with rank. Added % Pierce damage bonus.
Deadly Momentum: significantly increased Physical damage scaling with rank, increased % Damage bonuses and added % Pierce damage
Clean Sweep: reduced % Crit damage bonus to 25%
Forcewave: increased % Weapon damage to 170% by rank 16, 212% by max ultimate rank, affected area and distance traveled increased
Rending Force: Armor Reduction increased to 270 by rank 12, 550 by max ultimate rank
Tremor: increased % Weapon damage penalty to -75%, and % Total damage modifier penalty to -18%, overall a net buff with the buff to Forcewave.
Field Command: reduced Offensive and Defensive Ability to 75 by rank 12, 135 by max ultimate rank
Markovian's Advantage: reduced Defensive Ability Reduction scaling with rank
Military Conditioning: reduced % Health to 15% by rank 10, continues to scale up to 30% by max ultimate rank
Zolhan's Technique: Attack Speed Reduction now scales with rank to 33% by rank 12, 40% by max ultimate rank

Demolitionist
Fire Strike's strong scaling with weapon pool skills, single-target damage and very strong area of effect made it a bit too effective at everything. Its overall potential was toned down a bit, with a bigger hit to its single-target output. In addition, Searing Strike provided a little too much power for a 1 point Transmuter, so it is now a 3-point ability just like Might of the Bear, with its % Crit damage bonus reduced.
Fire Strike: reduced Fire damage scaling with rank, reduced % Weapon damage to 125% by max ultimate rank
Explosive Strike: slightly reduced Physical damage scaling with rank
Searing Strike: now requires 3 points to max out. % Crit damage reduced to 10%.
Static Strike: chance of triggering Lightning damage now starts at 33%, scaling up to 70% by rank 12, 80% by max ultimate rank. Lightning damage reduced. Overall a reduction in average damage, but the damage is more consistent.
Brimstone: Reduced Fire damage, but increased Chaos damage by the same amount
Flame Touched: % Lightning damage now scales at the same rate as the % Fire/Burn damage
Grenado: slightly reduced energy cost scaling with rank
High Impact: reduced energy cost scaling with rank
Skyfire Grenado: reduced energy cost scaling with rank, increased Lightning damage scaling with rank, now converts 15% of Physical damage to Lightning, rather than Fire to Lightning
Heavy Ordnance: now also increases the explosion radius of the mortars
Stun Jacks: increased Physical and Lightning damage scaling with rank
Full Spread: increased % Physical and % Lightning damage

Occultist
Doombolt: cooldown reduced to 6.5s
Focused Gaze: reduced % Crit damage to 25%
Sigil of Consumption: improved scaling at ultimate ranks
Destruction: slightly increased Fire and Chaos damage scaling with rank
Lightning Strike: increased damage scaling with rank
Storm Spirit: increased Lightning Retaliation scaling with rank, increased % Elemental damage bonus to 100% by rank 12, 182% by max ultimate rank

Nightblade
Amarasta's Blade Burst is a cooldown skill, unlike the other three, but it is often used as an LMB skill and triggered on cooldown between auto-attacks. Its strongest appeal is for the area of effect and crowd-control, which were buffed, and the intermittent auto-attacks will become stronger when paired with the buffed Lethal Assault.
Amarasta's Blade Burst: radius increased by 0.5, % Weapon damage increased to 165% by rank 16, 195% by max ultimate rank, chance to freeze increased to 25% by rank 16, 30% by max ultimate rank. Fixed missing ultimate rank values for the Coldburn damage, effectively resulting in lower than intended damage at high ultimate ranks
Lethal Assault: significantly increased Acid damage scaling with rank. Added Cold damage bonus. Increased % Damage bonuses. Added % Acid damage bonus.
Amarasta's Quick Cut: reduced % Weapon damage by 10%
Elemental Awakening: increased % Coldburn and Elemental damage scaling with rank
Execute: reduced % Weapon damage to 265% by rank 8, 365% by max ultimate rank
Frenetic Throw: removed -10% Crit damage penalty
Nidalla's Hidden Hand: % Slow now scales with rank to 30% by rank 8, 36% by max ultimate rank
Night's Chill: Cold and Poison Resist Reduction now scale with rank at the same rate as the Pierce Resist Reduction
Ring of Steel: % Weapon damage increased to 150% by rank 16, 210% by max ultimate rank. Pierce damage scaling with rank increased.
Shadow Strike: reduced Cold and Pierce damage scaling with rank

To be concluded.
Post edited August 03, 2016 by Grargar
high rated
Continued from above.

Arcanist
Aether Ray: slightly reduced Energy Cost scaling with rank
Disintegration: slightly reduced Energy Cost scaling with rank. Increased % Crit damage to 30% by rank 12, 40% by max ultimate rank.
Panetti's Replicating Missile: improved scaling at ultimate ranks
Distortion: improved Aether damage and % Fire damage scaling with rank
Supercharged: improved Electrocute damage scaling with rank
Trozan's Sky Shard: increased Cold and Lightning damage scaling with rank
Frozen Core: improved Frostburn damage scaling with rank
Shattered Star: chance of triggering Lightning damage now starts at 8% but scales with rank to 25% by rank 12, 30% by max ultimate rank. Lightning damage slightly reduced.
Sphere of Protection: reduced % damage multiplier penalty by 2%, increased the % Physical damage penalty by 2%

Shaman
Savagery is a wild ability that defines the shaman's strong connection to the storms and scales really well with weapon pool abilities. It has received a buff to its modifiers and a slight nerf to the base skill.
Savagery: reduced % Weapon damage to 165% by max ultimate rank
Might of the Bear: % Total damage multiplier now correctly only applies to Savagery, rather than all damage dealt while Savagery charges are active, as was originally intended.
Tenacity of the Boar: Defensive Ability scaling with rank increased to 70 by rank 12, 110 by max ultimate rank. Offensive Ability scaling with rank increased to 96 by rank 12, 156 by max ultimate rank.
Storm Touched: Electrocute damage increased, now triggers on every attack rather than a 20% chance. % Lightning damage increased to 255% by rank 12, 375% by max ultimate rank.
Primal Strike: % Weapon damage increased to 215% by rank 16, 270% by max ultimate rank
Thunderous Strike: increased % Weapon damage penalty to -75%
Storm Surge: increased Lightning damage scaling with rank
Wind Devil: increased Physical and Electrocute damage scaling with rank
Maelstrom: increased Lightning and Electrocute damage scaling with rank

Ooof. That's the first time I have seen a single changelog big enough to not even fit in two posts.
high rated
Added Grim Dawn's wall of text changelog to the corresponding changelog thread: Part 1, Part 2, Part 3.
Post edited August 03, 2016 by ElTerprise
high rated
From MaGog's logs for 3 August (Part 1 of 2):

---------------------------

A game has probably been added: Crashlands

---------------------------

A game has probably been added: Crashlands Soundtrack [DLC]

---------------------------

A game has probably been added: Grim Dawn - Crucible [DLC]

---------------------------

Grim Dawn has probably changed


[FILE UPDATES]

* File removed: Patch 1.0.0.3 [Windows]

* File removed: Patch 1.0.0.4 [Windows]

* File added: DLC: Crucible: Windows installer, English --- File size: 181.0 MB --- Version: 1.0.0.5 (gog-1)

* File added: Patch 1.0.0.5 [Windows] --- File size: 16.0 MB --- Version: 1.0.0.4 (gog-11) -> 1.0.0.5 (gog-12)

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (32.0 MB) --- Version *FROM* 1.0.0.4 hotfix 2 (gog-11) *TO* 1.0.0.5 (gog-12)

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (2.8 GB) --- Version *FROM* 1.0.0.4 hotfix 2 (gog-11) *TO* 1.0.0.5 (gog-12)


[CHANGELOG UPDATED]

· Part 1 of 3
· Part 2 of 3
· Part 3 of 3

---------------------------

Thea: The Awakening has probably changed


[FILE UPDATES]

* File changed: Windows installer, English+French+German+Polish+Russian --- File name *FROM* setup_thea_the_awakening_2.11.0.13.exe *TO* setup_thea_the_awakening_2.12.0.14.exe --- Size has not changed (1.7 GB) --- Date *FROM* Fri 22 Jul 2016 13:35:26 GMT *TO* Wed 03 Aug 2016 15:33:15 GMT --- Version *FROM* 1.20.1921 (gog-13) *TO* 1.20.2003 (gog-14)


[CHANGELOG UPDATED]
Patch 1.20.2003 (03 August 2016)

- 7 new character art (3 dwarves and 4 elves)
- fixed the Zorya god quest where a group of Bies was spawned instead of Simargl
- fixed the roaming Orcs group in the cosmic tree quest, where they used to stay on the map infinitely, even after completion of the story line.
---------------------------

Stardew Valley has probably changed

>>> Supported OS changed *FROM* Windows (7, 8, 10) *TO* Windows (7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)

>>> System requirements for Linux changed *FROM* [empty] *TO* Ubuntu 14.04, 16.04 or newer, Processor: 2 Ghz, Memory: 2 GB RAM, Graphics: 256 mb video memory, OpenGL 2, Storage: 500 MB available space

>>> System requirements for OS X changed *FROM* [empty] *TO* OS X 10.9 or later, Processor: 2 Ghz, Memory: 2 GB RAM, Graphics: 256 mb video memory, OpenGL 2, Storage: 500 MB available space


[FILE UPDATES]

* File added: Linux installer, English --- File name: gog_stardew_valley_2.0.0.1.sh --- File size: 289.0 MB --- Date: Wed 03 Aug 2016 13:57:42 GMT --- Version: 1.08 (gog-1)

* File added: Mac OS X installer, English --- File name: stardew_valley_2.0.0.1.pkg --- File size: 291.0 MB --- Date: Wed 03 Aug 2016 13:58:32 GMT --- Version: 1.08 (gog-1)


[CHANGELOG UPDATED]
Update (03 August 2016)

- added the Mac & Linux versions of Stardew Valley.
---------------------------

Wolcen: Lords of Mayhem [In Dev] has probably changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (32.0 MB) --- Version *FROM* 0.2.6 hotfix 2 (gog-13) *TO* 0.2.6 hotfix 3 (gog-14)

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (3.9 GB) --- Version *FROM* 0.2.6 hotfix 2 (gog-13) *TO* 0.2.6 hotfix 3 (gog-14)

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (1.5 GB) --- Version *FROM* 0.2.6 hotfix 2 (gog-13) *TO* 0.2.6 hotfix 3 (gog-14)


[CHANGELOG UPDATED]
Patch 0.2.6 hotfix 3 (hotfix 2 in-game)

- Fixed a bug freezing the mouse interaction after player's death
high rated
Part 2 of 2:

---------------------------

Slime Rancher [In Dev] has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- File size *FROM* 228.0 MB *TO* 188.0 MB --- Version *FROM* 0.3.4 (gog-1) *TO* 0.3.5 (gog-4)

* File changed: Mac OS X installer, English --- File size *FROM* 225.0 MB *TO* 192.0 MB --- Version *FROM* 0.3.4 (gog-1) *TO* 0.3.5 (gog-2)

* File changed: Windows installer, English --- File size *FROM* 348.0 MB *TO* 301.0 MB --- Version *FROM* 0.3.4 (gog-1) *TO* 0.3.5 (gog-3)


[CHANGELOG ADDED]
Patch 0.3.5 (3 August 2016)
Changes:

- The Moss Blanket has received a major overhaul! It’s about twice as big as it was previously and has a whole suite of unique art assets to make it the moody, emerald forest it always dreamed it could be.
- Hunter slimes are now on the prowl and can be discovered within the Moss Blanket! These sly predators can utilize a natural cloaking ability and create feral largos with their plorts.
- Improved gamepad UI-navigation on purchase/shop screens.
- Improved gamepad UI-navigation on Load Game screen.
- Garden depositors now simply display the icon of the food growing instead of the ‘Harvest Time’ countdown. After thorough testing and player feedback we determined the timer was confusing. Though more info may be added to it in the future.
- Added a “Loading” step when bringing up the Load Game screen while waiting for the game summaries to load. Only really noticeable for very large sets of save files.
- The world is now prettier and easier to see in at night thanks to a lovely rim light added to all the environmental objects.
- The radio in Beatrix’s house now plays some catchy tunes that change throughout the day.
- Reorganized the Gamepad Options panel
- Water is now more effective against Tarr, though just as before, they are twice as hard to kill at night.
- Tarrs now visibly flash red when hit. At first we thought it was because the water made them blush but then they exploded...
- Adjusted the fill color for vac slots of various poultry to be in accordance with the International Association of Chicken in Video Games standards.
- Added puddle and hunter slimes to the Range Exchange
- Added ravian flocks to Moss blanket and other parts of the Range (pretty bird-like things way up in the sky)
- Made Slimepedia Vacpack entries show gamepad-specific defaults when using the gamepad.
- Added a sprint toggle option
- Improved New Game panel, especially for use with gamepads.
- Increased visibility on veggies, fruit, and chickens in the dark.
- Made a significant optimization pass to art and level assets that should improve overall performance.

Fixes:

- Fixed bug where feral largos could become un-feral after a reload. The fix involves quickly but savagely insulting feral slimes on game load in order to ensure continual anger.
- Fixed bug where the Slimepedia title was of poor quality on low graphics settings.
- Fixed bug where New Game / Load Game screens were not responding to the B button.
- Fixed bug where Range Exchange was not recognizing that players had progressed into new areas and continuing to request the same old stuff.
- Fixed memory leak related to boom slimes.
- Fixed bug vac-ing water was not playing the appropriate sound effect.
---------------------------

Parkitect [In Dev] has probably changed


[FILE UPDATES]

* File changed: Linux installer, Danish+Dutch+English+German --- File size *FROM* 229.0 MB *TO* 232.0 MB --- Version *FROM* Alpha 3a (gog-3) *TO* Alpha 4a (gog-4)

* File changed: Mac OS X installer, Danish+Dutch+English+German --- File size *FROM* 232.0 MB *TO* 237.0 MB --- Version *FROM* Alpha 3a (gog-3) *TO* Alpha 4a (gog-4)

* File changed: Windows installer, Danish+Dutch+English+German --- File size *FROM* 403.0 MB *TO* 408.0 MB --- Version *FROM* Alpha 3a (gog-5) *TO* Alpha 4a (gog-6)


[CHANGELOG UPDATED]
Patch Alpha 4a (03 August 2016)

- significant performance improvements
- added Spinning Coaster
- added 4D Cinema
- added palm trees
- added customizable colors for some shop products
- added area delete tool
- added controls instructions (beginning of a tutorial system)
- added monitor selection
- added camera scroll/zoom sensitivity settings
- added autosave + save hotkey (Z by default)
- added more rebindable keys
- added detection of performance problems due to mods
- added lateral and longitudinal G visualizations + graphs
- improved audio panning
- improved tracked ride stat visualizations
- improved weather
- improved Janitor behaviour for cleaning dirty toilets
- improved translation support
- increased guest spawn rate by 25%
- fixed stat heatmap visualizations not working on lowest quality settings
- fixed rides saying they have outdated values after loading savegame
- fixed raised objects not being placed at correct height if raising over sloped terrain
- fixed broken employee colors
- fixed errors when trying to load a savegame containing non-existant tracked rides (e.g. missing mods)
high rated
Added the Thea: The Awakening changelog to the game forum.

And PaterAlf has created a Changelog thread for Stardew Valley, and posted all changelogs up to date.


EDIT: Fixed link.
Post edited August 04, 2016 by HypersomniacLive
high rated
From MaGog's logs for 4 August:

---------------------------

Battlevoid: Harbinger has probably changed

>>> Sub-forum changed *FROM* <i>http://www.gog.com/forum/battlestation_harbinger</i> *TO* <i>http://www.gog.com/forum/battlevoid_harbinger</i>

---------------------------

Zombie Night Terror has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size has not changed (530.0 MB) --- Version *FROM* Patch 1 (gog-3) *TO* Patch 2 (gog-4)

* File changed: Windows installer, English --- Size has not changed (602.0 MB) --- Version *FROM* Patch 1 (gog-3) *TO* Patch 2 (gog-4)


[CHANGELOG UPDATED]
Patch 2 (04 August 2016)

- Improved character movements
- Improved character animations
- Improved Balancing to some levels to reduce difficulty spikes
- Zombie Farming is now prevented in some levels
- Additional tooltips in the main menu
- Additional and improved Sound Effects
- Fixed sprinting zombies ignoring doors
- Fixed some achievements not unlocking correctly
- Fixed pausing the game while tutorial is playing
- Fixed issue where some visual effects were not working as intended on certain hardware
---------------------------

Batman - The Telltale Series [Season Pass] has probably changed

>>> Sub-forum added: Batman - The Telltale Series [Season Pass] sub-forum


[FILE UPDATES]

* File added: Patch 04.08.2016 (gog-4) [Windows] --- File size: 8.0 MB --- Version: gog-3 -> gog-4

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (30.0 MB) --- Version *FROM* gog-3 *TO* gog-4

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (2.0 GB) --- Version *FROM* gog-3 *TO* gog-4


[CHANGELOG ADDED]
Patch (04 August 2016)

- Automatically defaults the game to run on dedicated graphics card
- Adds graphics settings to enable selection of Higher Performance Textures or Higher Quality Textures (please select Higher Performance if performance is an issue)
high rated
Batman The Telltale Series got updated:

-Automatically defaults the game to run on dedicated graphics card
-Adds graphics settings to enable selection of Higher Performance Textures or Higher Quality Textures (please select Higher Performance if performance is an issue)

EDIT: Added changelog to forum.
Post edited August 04, 2016 by BKGaming
avatar
BKGaming: Batman The Telltale Series got updated:

-Automatically defaults the game to run on dedicated graphics card
-Adds graphics settings to enable selection of Higher Performance Textures or Higher Quality Textures (please select Higher Performance if performance is an issue)
You're like 5 minutes too late. :P
avatar
BKGaming: Batman The Telltale Series got updated:

-Automatically defaults the game to run on dedicated graphics card
-Adds graphics settings to enable selection of Higher Performance Textures or Higher Quality Textures (please select Higher Performance if performance is an issue)
avatar
muntdefems: You're like 5 minutes too late. :P
Oh well. I missed it in your other post... I only seen the forum was changed part. Still added the changelog to the specific forum in any case. xD
avatar
BKGaming: Still added the changelog to the specific forum in any case. xD
And I've upvoted you for it. Cheers!
high rated
Added Zombie Night Terror changelog to the game frorum.
high rated
Last updates from MaGog's logs for 4 August:

---------------------------

A game has probably been added: Disney Aladdin

---------------------------

A game has probably been added: Disney The Jungle Book

---------------------------

A game has probably been added: Disney The Lion King

---------------------------

A game has probably been added: Little King's Story [Upcoming]

---------------------------

A game has probably been added: Kenshi [In Dev]

---------------------------

Ashes of the Singularity has probably changed


[FILE UPDATES]

* File removed: Patch 1.23.20458 (gog-23) [Windows]

* File removed: Patch 1.24.20823 (gog-24) [Windows]

* File added: Patch 1.24.20823 [Windows] --- File size: 483.0 MB --- Version: gog-24

* File added: Patch 1.30.21168 [Windows] --- File size: 186.0 MB --- Version: gog-26


[CHANGELOG UPDATED]
Patch 1.30.21168 (04 August 2016)
New Features

- We have added map ping to the game. So you can ping a location on the map that only your teammates can see.
- You can now see if there are any available multiplayer games from the main menu.
- Units are much more responsive to commands.
- Units will now prioritize getting to their location over joining a distant formation
- Improved T3 movement and physics that prevents them from clumping up and/or fighting each other for ideal firing position.
- Selecting a node will display boosts
- Explosion/impacts now appear closer to the unit's surface.
- Armies now spend less time getting into formation and more time fighting

New Maps

- Maurn - Charge across the central bridge toward the enemy base or gun for the victory points around the flanks in this small two-player map
- Urich - This wide-open desert with long routes to the enemy base encourages massive clashes between skilled opponents on a medium, two-player map.
- Tortuga - The central valley holds all the victory points and most of the riches, but short paths along the edge lead to enemy bases in this small four-player map.
- Pulaski - Small but rich pockets of resources dot the winding canyons of this medium, four-player map.
- Monaco - Two bridges: a short route to the north, and a resource-rich but longer path to the south. Which way to victory in this tiny two-player arena?

Bug Fixes

- Fixed an issue that was keeping the panel labels from showing up on the orbital display.
- Dreadnoughts won't clip through each other anymore.
- Quantum Health Upgrade now applies to queued units.
- Fixed a rare host migration issue (ie: failure when the person hosting the game leaves and another player needs to become the new host).
- Large units will no longer incorrectly switch to lower resolutions textures when viewed from specific camera angle
- Fixed a Memory leak in async GPU code.
- Fixed a problem where match results were being sent after the lobby was gone causing a crash
- Fixing a bug where a host could get themselves into an MP game by themselves by changing the lone user or AI they are playing against to an open, closed, or observer slot at the end of the game start countdown.
- The game will no longer crash on startup if the audio device is missing or disabled.
- Updated the audio mix to prevent battle sounds from overwhelming the music.

Balance

- Call Avatar Quanta increased from 45 to 90
- Call Avatar Quanta increase per use reduced from 15% to 10%
---------------------------

Grim Dawn has probably changed


[FILE UPDATES]

* File changed: DLC: Crucible: Windows installer, English --- Size has not changed (181.0 MB) --- Version *FROM* 1.0.0.5 (gog-1) *TO* 1.0.0.5 (gog-2)


[CHANGELOG UPDATED]
Patch 1.0.0.5 - Crucible hotfixes (04th August 2016)

-
Several hotfixes for Crucible DLC
---------------------------

Slime Rancher [In Dev] has probably changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (188.0 MB) --- Version *FROM* 0.3.5 (gog-4) *TO* 0.3.5b (gog-5)

* File changed: Mac OS X installer, English --- Size has not changed (192.0 MB) --- Version *FROM* 0.3.5 (gog-2) *TO* 0.3.5b (gog-3)

* File changed: Windows installer, English --- Size has not changed (301.0 MB) --- Version *FROM* 0.3.5 (gog-3) *TO* 0.3.5b (gog-4)


[CHANGELOG UPDATED]
Patch 0.3.5b (4 August 2016)

- Fixed a bug causing feral slimes and tarr to possibly cause continual damage to the player
- Slightly increased the spawn rates of hunter slimes in the Moss Blanket.
---------------------------

This Is the Police has probably changed


[FILE UPDATES]

* File added: Patch 1.0.26 (gog-4) [Linux] --- File size: 2.0 MB --- Version: 1.0.25 -> 1.0.26

* File added: Patch 1.0.26 (gog-8) [Windows] --- File size: 3.0 MB --- Version: 1.0.25 -> 1.0.26

* File changed: Linux installer, English --- Size has not changed (1.2 GB) --- Version *FROM* 1.0.25 (gog-3) *TO* 1.0.26 (gog-4)

* File changed: Mac OS X installer, English --- Size has not changed (1.2 GB) --- Version *FROM* 1.0.25 (gog-5) *TO* 1.0.26 (gog-6)

* File changed: Windows installer, English --- Size has not changed (1.1 GB) --- Version *FROM* 1.0.25 (gog-7) *TO* 1.0.26 (gog-8)


[CHANGELOG UPDATED]
Patch 1.0.26 (4 August 2016)

- Possible fix for switching to gamepad control even when the gamepad is disconnected or when player has a flight joystick
- Increased the deadline for arresting the suspect in investigations
- Gamepad fix in services windows
- Minor fixes to Russian and German text
---------------------------

Goliath has probably changed

>>> Supported languages changed *FROM* Text only: English, Russian *TO* Text only: German, English, Russian


[FILE UPDATES]

* File changed: Windows installer, English --- File size *FROM* 669.0 MB *TO* 693.0 MB --- Version *FROM* 1.0.6 (gog-7) *TO* German localization patch (gog-8)


[CHANGELOG UPDATED]
German localization update (04 August 2016)

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It’s been a while, but we’re happy to say that there’s a new update for Goliath today! The big addition is that the entire game has been localized into German so our friends in Deutschland can enjoy the game in their native language. In addition, this update includes several bug fixes and improvements, including:

- The achievement to kill 50 enemies with a Crystal Goliath’s lightning storm attack has been fixed and now works properly.
- The rewards notices after quests now display on screen longer.
- The Molotov cocktail interface glitch has been fixed.
- The incorrect description text for the Electric Power Sledge has been fixed.
- The incorrect weapon plans order in the Weapon Constructor has been fixed.
- Various translation errors have been corrected.
- New feature: Olive can now repair multiple Goliaths for you in a single dialogue.
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Post edited August 04, 2016 by BKGaming
high rated
Added the changelog for the Ashes of the Singularity patch to the corresponding thread.