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high rated
Starbound just got updated.


Patch 1.0.3 (29 July 2016)
Bug Fixes:
-remove unbalanced wormerang listing from penguin weapon shop
-resolve issue of banner rendering in front of a bookcase
-resolve issue where the Grand Pagoda Library boss would sometimes reset
-resolve issue where some weapons would let you wall jump in distortion sphere
-make ore nibbler critter capturable without exploding
-remove inappropriate tag from farm animal eggs
-no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
-resolve issue where cultists would die on destroying a ballista in the Baron’s Keep
-remove elemental aura visual effect when changing weapons
-resolve issue where techs would interfere with each others tool suppression
-improve performance when player has a lot of quests
-resolve some issues with grappling hook
-bosses are now immune to healing from staff secondary abilities
-some pixels in armors were bad and are now not bad
-fix issue where crew ship benefits would reset on ship upgrade
-this unfortunately resets your current fuel capacity and fuel efficiency benefits as they - have been moved to a more reliable storage format
-teach NPCs how to use some trickier doors like wooden gates
-npcs may now get stuck in the ground less often
-make tech gui not crash when encountering unknown tech
-fix 3d printer issue when removing objects
-change power scaling of crew members to more closely match the power scaling of the player
-make it so saplings don’t break when they are unable to grow into a tree
-players should no longer get stuck in the ground if they beam to a friend in distortion sphere
-remove deprecated keybindings
-remove reference to a missing asset for the Avian temple boss
-gui adjustment to allow bigger numbers in the Terrramart shipment box
-remove deprecated elevator recipes
-fix tabbing issues in the codex window

Other:
-statically link Visual C++ 2015 for the win32 version of starbound
-keep rotten food in the food tab
-UI usability improvements to server connect screen
-dismiss confirmation windows when the source of them is not in reach
-adjustments to ore samples
-make it impossible to starve to death during cinematics
-pressing the key for a selected action bar slot now deselects the slot
-non-elemental Fluffalo drop more plant fibre
-adjust npc and monster placement for generated quests
-grappling hook adjustments; increased range, functional dual wielding
-NPCs will now beam away to join your ship crew as soon as you recruit them
-natural materials will now magically match the hue shift of the biome when placed
-using the paint tool with the default color setting will clear any hue shift on unpainted blocks
-make vertical scroll bars start at the top by default
-improve one-handed damage of NPCs
-add some clothes and dialog for novakids in generated quests
-change some confusingly inaccurate labels for paintings in the grand pagoda library
-tweak Shockhopper projectile lifetime and damage polys
Anyone have a clue what the changelog is for Firewatch? Don't see one.
Anyone else have trouble with the new Starbound Patch?
high rated
Subterrain just got updated.

Patch 1137 (29th July 2016)

Fixed : Possible cause of UI lockup after using repair bay.
Fixed : Disabled inventory and time speed control interaction during Journal, Map , Production and Reactor UI usage on Tram travel.
Update : Improved UI interface logic to catch the cases where ground inventory won't close using ESC key.
Update : Changed minimap normal unlocked door's color to yellow scheme so thaat they are better highlighted. Hopefully, this helps to spot the unexplorered areas a bit better.
Update : Updated Traditional and Simplified Chinese localization upto date.
Update : Minor Russian localization updates. Thanks to Sergey and everyone else helping. Always!

avatar
tinyE: Anyone else have trouble with the new Starbound Patch?
What kind of troubles are you spoking about ?
high rated
Last updates from MaGog's logs for 29 July (Part 1 of 2):

---------------------------

DROD 1+2+3 has probably changed

>>> Supported languages changed *FROM* Audio and text: English, Russian *TO* Audio and text: English, Russian (Windows only)

---------------------------

Lovers in a Dangerous Spacetime has probably changed

[FILE UPDATES]

* File changed: Linux installer, Brazilian-Portuguese+Chinese+English+French+German+Italian+Japanese+Korean+Russian+Spanish --- Size has not changed (261.0 MB) --- Version *FROM* 1.4.2 (gog-8) *TO* 1.4.3 (gog-9)

* File changed: Mac OS X installer, Brazilian-Portuguese+Chinese+English+French+German+Italian+Japanese+Korean+Russian+Spanish --- Size has not changed (251.0 MB) --- Version *FROM* 1.4.2 (gog-8) *TO* 1.4.3 (gog-9)

* File changed: Windows installer, Brazilian-Portuguese+Chinese+English+French+German+Italian+Japanese+Korean+Russian+Spanish --- Size has not changed (219.0 MB) --- Version *FROM* 1.4.2 (gog-7) *TO* 1.4.3 (gog-8)

[CHANGELOG UPDATED]

Patch 1.4.3 (29 July 2016)

- Added debug option to get more information about attached controllers (available by launching with the argument “-debuginput”)
- Updated input device profiles
---------------------------

Starbound has probably changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04, 16.04 or newer, Processor: 64 bit Intel CPU, Memory: 2 GB RAM, Network: Broadband Internet connection, Storage: 3 GB available space, Recommended system requirements: Ubuntu 14.04, 16.04 or newer, Processor: 64 bit Intel CPU, Memory: 4 GB RAM, Network: Broadband Internet connection, Storage: 4 GB available space *TO* Ubuntu 14.04, 16.04 or newer, Processor: 64 bit Intel CPU, Memory: 2 GB RAM, Network: Broadband Internet connection, Storage: 3 GB available space, Requires the following packages to be installed: libsdl2-2.0-0, Notice: this game comes with a 64-bit binary only, Recommended system requirements: Ubuntu 14.04, 16.04 or newer, Processor: 64 bit Intel CPU, Memory: 4 GB RAM, Network: Broadband Internet connection, Storage: 4 GB available space, Requires the following packages to be installed: libsdl2-2.0-0, Notice: this game comes with a 64-bit binary only

[FILE UPDATES]

* File added: Patch 1.0.3 [Linux] --- File size: 24.0 MB --- Version: gog-4

* File added: Patch 1.0.3 [Windows] --- File size: 708.0 MB --- Version: gog-5

* File changed: Linux installer, English --- File size *FROM* 730.0 MB *TO* 738.0 MB --- Version *FROM* 1.0.2 (gog-3) *TO* 1.0.3 (gog-4)

* File changed: Mac OS X installer, English --- File size *FROM* 731.0 MB *TO* 727.0 MB --- Version *FROM* 1.0.2 (gog-6) *TO* 1.0.3 (gog-8)

* File changed: Windows installer, English --- File size *FROM* 832.0 MB *TO* 1.5 GB --- Version *FROM* 1.0.2 (gog-4) *TO* 1.0.3 (gog-5)

[CHANGELOG UPDATED]

Patch 1.0.3 (29 July 2016)
Bug Fixes:

- remove unbalanced wormerang listing from penguin weapon shop
- resolve issue of banner rendering in front of a bookcase
- resolve issue where the Grand Pagoda Library boss would sometimes reset
- resolve issue where some weapons would let you wall jump in distortion sphere
- make ore nibbler critter capturable without exploding
- remove inappropriate tag from farm animal eggs
- no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
- resolve issue where cultists would die on destroying a ballista in the Baron’s Keep
- remove elemental aura visual effect when changing weapons
- resolve issue where techs would interfere with each others tool suppression
- improve performance when player has a lot of quests
- resolve some issues with grappling hook
- bosses are now immune to healing from staff secondary abilities
- some pixels in armors were bad and are now not bad
- fix issue where crew ship benefits would reset on ship upgrade
- this unfortunately resets your current fuel capacity and fuel efficiency benefits as they - have been moved to a more reliable storage format
- teach NPCs how to use some trickier doors like wooden gates
- npcs may now get stuck in the ground less often
- make tech gui not crash when encountering unknown tech
- fix 3d printer issue when removing objects
- change power scaling of crew members to more closely match the power scaling of the player
- make it so saplings don’t break when they are unable to grow into a tree
- players should no longer get stuck in the ground if they beam to a friend in distortion sphere
- remove deprecated keybindings
- remove reference to a missing asset for the Avian temple boss
- gui adjustment to allow bigger numbers in the Terrramart shipment box
- remove deprecated elevator recipes
- fix tabbing issues in the codex window

Other:

- statically link Visual C++ 2015 for the win32 version of starbound
- keep rotten food in the food tab
- UI usability improvements to server connect screen
- dismiss confirmation windows when the source of them is not in reach
- adjustments to ore samples
- make it impossible to starve to death during cinematics
- pressing the key for a selected action bar slot now deselects the slot
- non-elemental Fluffalo drop more plant fibre
- adjust npc and monster placement for generated quests
- grappling hook adjustments; increased range, functional dual wielding
- NPCs will now beam away to join your ship crew as soon as you recruit them
- natural materials will now magically match the hue shift of the biome when placed
- using the paint tool with the default color setting will clear any hue shift on unpainted blocks
- make vertical scroll bars start at the top by default
- improve one-handed damage of NPCs
- add some clothes and dialog for novakids in generated quests
- change some confusingly inaccurate labels for paintings in the grand pagoda library
- tweak Shockhopper projectile lifetime and damage polys
---------------------------

Master of Orion: Collector's Edition [In Dev] has probably changed

[FILE UPDATES]

* File added: DLC: Soundtrack & Artbook: artbook --- File size: 1.0 MB --- Version: [empty]

* File added: DLC: Soundtrack & Artbook: musical score --- File size: 1.0 MB --- Version: [empty]

* File added: DLC: Soundtrack & Artbook: soundtrack (FLAC) --- File size: 1.0 MB --- Version: [empty]

* File added: DLC: Soundtrack & Artbook: soundtrack (MP3) --- File size: 1.0 MB --- Version: [empty]

[NO CHANGELOG]
Post edited July 29, 2016 by muntdefems
high rated
Part 2 of 2:

---------------------------

Kim [In Dev] has probably changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- File size *FROM* 181.0 MB *TO* 184.0 MB --- Version *FROM* 0.7.0 (gog-15) *TO* 0.8.0 (gog-16)

* File changed: Windows installer, English --- File size *FROM* 151.0 MB *TO* 154.0 MB --- Version *FROM* 0.7.0 (gog-16) *TO* 0.8.0 (gog-17)


[CHANGELOG UPDATED]
Patch 0.8.0 (29 July 2016)
New Stuff

- All characters and animals have procedural shadows and occlusion shadows
- There is a barracks in Ferozepore where Kim can work to earn money, if he works hard, he will get promoted
- After Kim has seen the lama draw the Buddhist Wheel of Life, he can ask him to teach him how to draw it, if he learns, he can draw it for other Buddhists
- Items that you buy in any pawnshop can be bought back at the same pawnshop at a later date for the same price
- You can click photos and they will enlarge and fade out the rest of the screen

Changes

- Wealth is divided by 20 instead of 10 to determine its contribution to total score - as a result of this and a couple scoring bugs, we’ve deleted some scores on the leaderboards
- A new and improved curving travel line replaces the old one on the map
- The Allahabad Pioneer no longer pays such high wages
- Kim always comes out of long stays in buildings (e.g. schools) in the morning
- HUD buttons flash slower and wait until previous animations have finished during conversations with the screen faded
- Kim’s minimum speed is limited by the fact the his Speed stat cannot fall below 1
- It’s no longer possible to sell food at pawnshops
- Some NPCs drop fewer items when killed
- NPCs insult Kim less frequently
- Delivery missions list their items in the objective description
- The Wealth chart on the results screen fills up slower
- The merit graph on the results screen now goes up to 2500
- Various UI elements polished
- Lots of conversations tweaked
- A few changes to improve performance
- We’ve been overhauling the pathfinding system and will continue doing so for our next update

Bug Fixes

- Wealth no longer counts rupees twice
- Opinion categories are all now capped at 100
- Permadeath can only be turned on and off when there is no active playthrough
- A signpost can no longer block Kim from entering Delhi
- Issues with context-sensitive buttons in suitcase fixed
- Reopening a trait info panel will work normally
- Tutorial labels aren’t visible over page turn animation
- Warrant typo in notification fixed
---------------------------

Subterrain has probably changed


[FILE UPDATES]

* File changed: Windows installer, English --- File size *FROM* 444.0 MB *TO* 584.0 MB --- Version *FROM* 1136 (gog-17) *TO* 1137 (gog-18)


[CHANGELOG UPDATED]
Patch 1137 (29th July 2016)

- Fixed : Possible cause of UI lockup after using repair bay.
- Fixed : Disabled inventory and time speed control interaction during Journal, Map , Production and Reactor UI usage on Tram travel.
- Update : Improved UI interface logic to catch the cases where ground inventory won't close using ESC key.
- Update : Changed minimap normal unlocked door's color to yellow scheme so thaat they are better highlighted. Hopefully, this helps to spot the unexplorered areas a bit better.
- Update : Updated Traditional and Simplified Chinese localization upto date.
- Update : Minor Russian localization updates. Thanks to Sergey and everyone else helping. Always!
---------------------------

Firewatch has probably changed


[FILE UPDATES]

* File added: Patch 1.02 [Linux] --- File size: 53.0 MB --- Version: gog-2

* File added: Patch 1.02 [Windows] --- File size: 15.0 MB --- Version: gog-4

* File changed: Linux installer, English --- File size *FROM* 1.9 GB *TO* 1.8 GB --- Version *FROM* 1.01 (gog-1) *TO* 1.02 (gog-2)

* File changed: Mac OS X installer, English --- Size has not changed (1.8 GB) --- Version *FROM* 1.01 (gog-6) *TO* 1.02 (gog-7)

* File changed: Windows installer, English (part 1 of 2) --- File size *FROM* 32.0 MB *TO* 28.0 MB --- Version *FROM* 1.01 (gog-3) *TO* 1.02 (gog-4)

* File changed: Windows installer, English (part 2 of 2) --- File size *FROM* 1.7 GB *TO* 1.6 GB --- Version *FROM* 1.01 (gog-3) *TO* 1.02 (gog-4)


[NO CHANGELOG]

---------------------------

Battlezone 98 Redux - The Red Odyssey [DLC] has probably changed

>>> Supported languages changed *FROM* Audio and text: Brazilian-Portuguese, German, English, Spanish, French, Italian, Russian *TO* Audio and text: English. Text only: Brazilian-Portuguese, German, Spanish, French, Italian, Russian
high rated
Added changelogs for Lovers in a Dangerous Spacetime and Subterrain to the respective game fora.

Fractard added the Starbound one.

Nice to see more people participating in posting the changelogs in the game fora.

And a reminder - Adalia Fundamentals by adaliabooks puts changelog links, also archived at <span class="bold">MaGOg</span> by mrkgnao, while Barefoot Essentials by Barefoot_Monkey puts forum links on the game pages.


EDIT: added missing word, and punctuation.
Post edited July 31, 2016 by HypersomniacLive
avatar
omega64: Anyone have a clue what the changelog is for Firewatch? Don't see one.
Unfortunately I don't have a clue either. The strange thing is that the official 1.02 patch is about 5 months old and PS4 exclusive afaik.
avatar
muntdefems: Not only Galaxy, GOG's website does exactly the same. :(
It doesn't do that for me. Just in Galaxy.
avatar
muntdefems: Not only Galaxy, GOG's website does exactly the same. :(
avatar
skeletonbow: It doesn't do that for me. Just in Galaxy.
It's a feature of either BE or AF. I bet you are using those in your browser, aren't you?
avatar
JMich: It's a feature of either BE or AF. I bet you are using those in your browser, aren't you?
You can pick the quotation style with BF, so italics for emphasis read just fine for me. =P
high rated
avatar
skeletonbow: It doesn't do that for me. Just in Galaxy.
You can thank BE and its various options for that.
avatar
skeletonbow: It doesn't do that for me. Just in Galaxy.
avatar
JMich: It's a feature of either BE or AF. I bet you are using those in your browser, aren't you?
I'm using both, but I don't ever remember it behaving that way in the browser before I used them. Is it a change GOG made in recent times perhaps?
avatar
skeletonbow: s it a change GOG made in recent times perhaps?
Nope. That's the way the forum showed quotes from back when I joined. Made quotes in mafia games a bit harder to read.
avatar
HypersomniacLive: And a reminder - Adalia Fundamentals by adaliabooks puts changelog links archived at <span class="bold">MaGOg</span> by mrkgnao, while Barefoot Essentials by Barefoot_Monkey puts forum links on the game pages.
Just a small correction, I actually pull the changelogs straight from Gog not from MaGog. Still have to find a proper work around for bundles and games with different IDs though...