Posted July 29, 2016
high rated
Starbound just got updated.
Patch 1.0.3 (29 July 2016)
Bug Fixes:
-remove unbalanced wormerang listing from penguin weapon shop
-resolve issue of banner rendering in front of a bookcase
-resolve issue where the Grand Pagoda Library boss would sometimes reset
-resolve issue where some weapons would let you wall jump in distortion sphere
-make ore nibbler critter capturable without exploding
-remove inappropriate tag from farm animal eggs
-no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
-resolve issue where cultists would die on destroying a ballista in the Baron’s Keep
-remove elemental aura visual effect when changing weapons
-resolve issue where techs would interfere with each others tool suppression
-improve performance when player has a lot of quests
-resolve some issues with grappling hook
-bosses are now immune to healing from staff secondary abilities
-some pixels in armors were bad and are now not bad
-fix issue where crew ship benefits would reset on ship upgrade
-this unfortunately resets your current fuel capacity and fuel efficiency benefits as they - have been moved to a more reliable storage format
-teach NPCs how to use some trickier doors like wooden gates
-npcs may now get stuck in the ground less often
-make tech gui not crash when encountering unknown tech
-fix 3d printer issue when removing objects
-change power scaling of crew members to more closely match the power scaling of the player
-make it so saplings don’t break when they are unable to grow into a tree
-players should no longer get stuck in the ground if they beam to a friend in distortion sphere
-remove deprecated keybindings
-remove reference to a missing asset for the Avian temple boss
-gui adjustment to allow bigger numbers in the Terrramart shipment box
-remove deprecated elevator recipes
-fix tabbing issues in the codex window
Other:
-statically link Visual C++ 2015 for the win32 version of starbound
-keep rotten food in the food tab
-UI usability improvements to server connect screen
-dismiss confirmation windows when the source of them is not in reach
-adjustments to ore samples
-make it impossible to starve to death during cinematics
-pressing the key for a selected action bar slot now deselects the slot
-non-elemental Fluffalo drop more plant fibre
-adjust npc and monster placement for generated quests
-grappling hook adjustments; increased range, functional dual wielding
-NPCs will now beam away to join your ship crew as soon as you recruit them
-natural materials will now magically match the hue shift of the biome when placed
-using the paint tool with the default color setting will clear any hue shift on unpainted blocks
-make vertical scroll bars start at the top by default
-improve one-handed damage of NPCs
-add some clothes and dialog for novakids in generated quests
-change some confusingly inaccurate labels for paintings in the grand pagoda library
-tweak Shockhopper projectile lifetime and damage polys
Patch 1.0.3 (29 July 2016)
Bug Fixes:
-remove unbalanced wormerang listing from penguin weapon shop
-resolve issue of banner rendering in front of a bookcase
-resolve issue where the Grand Pagoda Library boss would sometimes reset
-resolve issue where some weapons would let you wall jump in distortion sphere
-make ore nibbler critter capturable without exploding
-remove inappropriate tag from farm animal eggs
-no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
-resolve issue where cultists would die on destroying a ballista in the Baron’s Keep
-remove elemental aura visual effect when changing weapons
-resolve issue where techs would interfere with each others tool suppression
-improve performance when player has a lot of quests
-resolve some issues with grappling hook
-bosses are now immune to healing from staff secondary abilities
-some pixels in armors were bad and are now not bad
-fix issue where crew ship benefits would reset on ship upgrade
-this unfortunately resets your current fuel capacity and fuel efficiency benefits as they - have been moved to a more reliable storage format
-teach NPCs how to use some trickier doors like wooden gates
-npcs may now get stuck in the ground less often
-make tech gui not crash when encountering unknown tech
-fix 3d printer issue when removing objects
-change power scaling of crew members to more closely match the power scaling of the player
-make it so saplings don’t break when they are unable to grow into a tree
-players should no longer get stuck in the ground if they beam to a friend in distortion sphere
-remove deprecated keybindings
-remove reference to a missing asset for the Avian temple boss
-gui adjustment to allow bigger numbers in the Terrramart shipment box
-remove deprecated elevator recipes
-fix tabbing issues in the codex window
Other:
-statically link Visual C++ 2015 for the win32 version of starbound
-keep rotten food in the food tab
-UI usability improvements to server connect screen
-dismiss confirmation windows when the source of them is not in reach
-adjustments to ore samples
-make it impossible to starve to death during cinematics
-pressing the key for a selected action bar slot now deselects the slot
-non-elemental Fluffalo drop more plant fibre
-adjust npc and monster placement for generated quests
-grappling hook adjustments; increased range, functional dual wielding
-NPCs will now beam away to join your ship crew as soon as you recruit them
-natural materials will now magically match the hue shift of the biome when placed
-using the paint tool with the default color setting will clear any hue shift on unpainted blocks
-make vertical scroll bars start at the top by default
-improve one-handed damage of NPCs
-add some clothes and dialog for novakids in generated quests
-change some confusingly inaccurate labels for paintings in the grand pagoda library
-tweak Shockhopper projectile lifetime and damage polys