Posted March 05, 2019
high rated
Caves of Qud
#### Patch 2.0.168.0 (01 March 2019)
* Tinkering messages are now cleared about which bits you need and which you have, and the list of bits you have is now presented in a consistent order.
* The game version is now displayed in relevant UI messages such as when a game fails to load.
* You can now order allies to stay put or follow you (via the Look UI). Staying put only stops them from following you around; they still move to defend you, themselves, or other allies.
* You can now order companions to move to a location (via the Look UI). They prioritize this command over combat.
* You can now give orders (via the Look UI) to your companions' companions.
* You must now be adjacent to companions to give them items via the Look UI.
* NPCs are now more willing to engage adjacent targets when they can't find a way to move toward their preferred target. They will attempt to hack their way back toward the preferred target if possible.
* You can now exchange water containers with your companions.
* Leather whips now latch onto opponents when they hit.
* Madpoles now use a different mechanism for latching onto their opponents.
* Thirsty NPCs now sip water if they have it.
* Autodrink now treats equipped water containers the same as containers in your inventory.
* Autodrink now shows you the source of the water you are drinking and its remaining volume.
* Autodrinking with glotrot can once again contaminate water containers.
* Tinkering messages are now clearer about which bits you need and which you already have, and the list of bits you have is now presented in a consistent order.
* Slugsnouts are now willing to attack at point-blank range.
* Fixed a bug that caused legendary companions to sometimes not attack after you commanded them to.
* Fixed an issue that occasionally prevented valid saved games from loading.
* Fixed some typos in the Templar squire description.
* Scrap no longer rusts an entire stack at a time.
* In most cases, like items with status effects like bloody or rusted now stack with each other.
* Being frozen or stuck in a web no longer interferes with your equipment becoming unequipped due to effects like rusting or the contraction of a fungal infection.
* [modding] GamestateSingletons used in mods are now properly called.
Lovecraft's Untold Stories
#### Update 1.16 (01 March 2019)
Dear investigators,We have uploaded the new version 1.16, in our continuous
effort to continue improving our game:
##### News and improvements:
* We have added the intro to our game (it was already time to do it) We really hope that you like it!
* We have improved the appearance of the minimap.
* We have added a checkpoint in the Detective Mansion right before the Boss. Some people asked us about this because the Mansion is a bit long to play, players are still learning, and having to play it all over again after dying was quite frustrating.
* We have added map stats in the pause menu. Now you can see quickly how many secret rooms, minievents, and rooms you have found.
* We have added a Reset progress button in the Options menu.
##### Fixes:
* Now, the game recognizes and switches automatically between keyboard/gamepad in case there is a gamepad connected to the computer.
* We have fixed a problem on Witch unlocking event. Now it works as intended.
* We have completed the balance of the Professor.
* We have started the balance of the Witch. Try the prologue! It should be easier to complete (still challenging, but much better than before).
Please continue sharing with us your thoughts and opinions. Together we´ll
make of Lovecraft's Untold Stories, the game that we all expect and desire.
The Devs
Cook, Serve, Delicious! 2!!
#### Update 2.6.000m1.1 (01 March 2019)
Hey y'all! I've released yet another update for CSD 2 for Win/Mac/Linux that
is a bit different in that it focuses on graphical improvements and
performance.
First off, you should see improvements across the board in terms of framerate.
I've also improved several graphical assets that were overly blurry in
previous updates.
Secondly if you're running an ATI card and have experienced issues when
running the game on Ultra settings, try the new option under Graphics called
Alternate Rendering that renders the game in a cleaner way, which should
clear up the artifacting issues. (This is worth toggling on to see if that
helps clear up any remaining framerate issues you might have as well).
This also brings the game in sync with the console versions, which lead to
some improvements with the engine that resulted in this patch! By the way, did
you know the game is available on PS4, and is coming soon to Nintendo Switch
and Xbox One? For more details be sure to subscribe to our newsletter!
[(\\http://www.vertigogaming.net/main/newsletter]http://www.vertigogaming.net/main/newsletter/](\\http://www.vertigogaming.net/main/newsletter/\\)
If you have any issues with this patch, be sure to let me know, and as always
you can roll back to the previous update via GOG Galaxy.
Thanks again y'all for all the support! Look for more awesome announcements
coming later this year!
The following offline installers have also been updated:
-> Rainswept to version 1.1.2 (Windows and Linux)
-> Ape Out to version 1.0.2
-> Megaquarium to version v1.2.2g
-> The Bard's Tale Trilogy to version 3.24
#### Patch 2.0.168.0 (01 March 2019)
* Tinkering messages are now cleared about which bits you need and which you have, and the list of bits you have is now presented in a consistent order.
* The game version is now displayed in relevant UI messages such as when a game fails to load.
* You can now order allies to stay put or follow you (via the Look UI). Staying put only stops them from following you around; they still move to defend you, themselves, or other allies.
* You can now order companions to move to a location (via the Look UI). They prioritize this command over combat.
* You can now give orders (via the Look UI) to your companions' companions.
* You must now be adjacent to companions to give them items via the Look UI.
* NPCs are now more willing to engage adjacent targets when they can't find a way to move toward their preferred target. They will attempt to hack their way back toward the preferred target if possible.
* You can now exchange water containers with your companions.
* Leather whips now latch onto opponents when they hit.
* Madpoles now use a different mechanism for latching onto their opponents.
* Thirsty NPCs now sip water if they have it.
* Autodrink now treats equipped water containers the same as containers in your inventory.
* Autodrink now shows you the source of the water you are drinking and its remaining volume.
* Autodrinking with glotrot can once again contaminate water containers.
* Tinkering messages are now clearer about which bits you need and which you already have, and the list of bits you have is now presented in a consistent order.
* Slugsnouts are now willing to attack at point-blank range.
* Fixed a bug that caused legendary companions to sometimes not attack after you commanded them to.
* Fixed an issue that occasionally prevented valid saved games from loading.
* Fixed some typos in the Templar squire description.
* Scrap no longer rusts an entire stack at a time.
* In most cases, like items with status effects like bloody or rusted now stack with each other.
* Being frozen or stuck in a web no longer interferes with your equipment becoming unequipped due to effects like rusting or the contraction of a fungal infection.
* [modding] GamestateSingletons used in mods are now properly called.
#### Update 1.16 (01 March 2019)
Dear investigators,We have uploaded the new version 1.16, in our continuous
effort to continue improving our game:
##### News and improvements:
* We have added the intro to our game (it was already time to do it) We really hope that you like it!
* We have improved the appearance of the minimap.
* We have added a checkpoint in the Detective Mansion right before the Boss. Some people asked us about this because the Mansion is a bit long to play, players are still learning, and having to play it all over again after dying was quite frustrating.
* We have added map stats in the pause menu. Now you can see quickly how many secret rooms, minievents, and rooms you have found.
* We have added a Reset progress button in the Options menu.
##### Fixes:
* Now, the game recognizes and switches automatically between keyboard/gamepad in case there is a gamepad connected to the computer.
* We have fixed a problem on Witch unlocking event. Now it works as intended.
* We have completed the balance of the Professor.
* We have started the balance of the Witch. Try the prologue! It should be easier to complete (still challenging, but much better than before).
Please continue sharing with us your thoughts and opinions. Together we´ll
make of Lovecraft's Untold Stories, the game that we all expect and desire.
The Devs
#### Update 2.6.000m1.1 (01 March 2019)
Hey y'all! I've released yet another update for CSD 2 for Win/Mac/Linux that
is a bit different in that it focuses on graphical improvements and
performance.
First off, you should see improvements across the board in terms of framerate.
I've also improved several graphical assets that were overly blurry in
previous updates.
Secondly if you're running an ATI card and have experienced issues when
running the game on Ultra settings, try the new option under Graphics called
Alternate Rendering that renders the game in a cleaner way, which should
clear up the artifacting issues. (This is worth toggling on to see if that
helps clear up any remaining framerate issues you might have as well).
This also brings the game in sync with the console versions, which lead to
some improvements with the engine that resulted in this patch! By the way, did
you know the game is available on PS4, and is coming soon to Nintendo Switch
and Xbox One? For more details be sure to subscribe to our newsletter!
[(\\http://www.vertigogaming.net/main/newsletter]http://www.vertigogaming.net/main/newsletter/](\\http://www.vertigogaming.net/main/newsletter/\\)
If you have any issues with this patch, be sure to let me know, and as always
you can roll back to the previous update via GOG Galaxy.
Thanks again y'all for all the support! Look for more awesome announcements
coming later this year!
-> Rainswept to version 1.1.2 (Windows and Linux)
-> Ape Out to version 1.0.2
-> Megaquarium to version v1.2.2g
-> The Bard's Tale Trilogy to version 3.24
Post edited March 05, 2019 by WinterSnowfall