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seppelfred: I received a flag for Outlast. No changelog.
It was an internal update to the Mac version, no actual game changes, see here:

https://www.gogdb.org/product/1207664463#changelog
https://www.gogdb.org/product/1207660064#changelog
Post edited March 11, 2019 by Ganni1987
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seppelfred: I received a flag for Outlast. No changelog.
avatar
Ganni1987: It was an internal update to the Mac version, no actual game changes, see here:

https://www.gogdb.org/product/1207664463#changelog
https://www.gogdb.org/product/1207660064#changelog
Thanks.
high rated
Caves of Qud
Patch 2.0.169.0 (09 March 2019)

* Added new tiles for yuckwheat and yuckwheat stem.
* The fate of Bey Lah now more closely matches the outcomes described upon completing the quest Kith and Kin.
* Nests no longer attack you with fists.
* Creatures and most furniture are no longer converted into item stacks.
* Sphinx salt injectors no longer use two injectors every time you apply them.
* Fixed a bug that prevented true kin NPCs from successfully using precognition to avoid death.
* NPC use of precognition (via both mutation and sphinx salt) is now more consistent with PC use and interacts more smoothly with Domination.
* Fixed a bug that reduced thrown weapon accuracy when thrown along diagonal trajectories.
* Fixed a bug that occurred when dominating creatures with Heightened Hearing.
* Fixed a bug that caused companions to forget about you if you left their zone in a dominated body.
* Fixed a bug that caused liquids poured into empty containers to have phantom impurities.
* Fixed a rare inventory exception.
* Becoming nooks and the Sacred Well now have menu actions appropriate to their uses
***

Fictorum
Update v1.2.12 (2nd February 2019)

Transcription
This will allow you to spend essence to transform abilities into spells and vice versa, opening up all new possibilities for spell shaping and inventory customization. I'm already surprised by the combinations our beta players have come up with!

Improved Final Battle
We've received a number of complaints about our final boss being too easy and/or boring. Having taken another look at it, we had to agree! We've given the final boss new phases with plenty of tricks up his sleeves, making the encounter more challenging—even more so on harder difficulties! Good luck... :steamhappy:

Minor Enhancements/Bug Fixes
- Slow Time's mana cost and cooldown have been reduced by half
- Phalanx and Talisman will knock down enemies that come in contact with the shield
- Characters will now animate appropriately while under the stun effect
- Cooldowns are now tied to the item (not the spell or ability) so multiples of the same ability will have independent cooldowns
- The number of items and runes that will drop has been reduced on higher difficulties
- Health potions will be more common
- Warriors will no longer lose their target if they are too close to the enemy
- Some of the harder-to-read tutorial tips have been modified to improve readability
- Fixed a bug that would show "{Spell}" in choices with a spell condition
- Fixed a bug that would have a blank item affix spawn on an item
- Rintara's health has been significantly increased
- Enemies will do a substantially better job of spotting and tracking the player without needing to resort to their psychic powers
- Crashes related to Fire Manifest/Flame Wake have been fixed
- Fixed a bug that would victory-based starting titles too early
- Splash Radius will properly show a decimal
- Enemies will no longer spawn underground
- The Corrupted Hulk's frost breath will properly animate and is no longer infinite
- Decoy will properly aggro enemies
- Fixed bugs that would occasionally prevent quest tracking bars or prompts from showing
- The quest in Cethorp will properly show Kiri as the only quest enemy
- Completing a level will automatically revert any performance-based slowdown
- Exiting through the nexus will no longer cause a massive amount of canceled sound effects
- Slow Time will no longer slow time permanently (whoops!)
In our infinite wisdom, someone decided that the mesh used for health potions should also be used as decoration—This is no longer the case!
- Abandon and Earth Slam (beta spell) can now be used together properly
- Damage over time will display in the negative status effects UI again
- Fixed a bug with channeling spells that could lock the player in an uncastable state
- Camera shake is less intense
- Lightning strike will look normal with Storm runes again
- Witchslap and Spellblade will function better
- Numerous typos have been fixed
- Surface snapping spells (Flame Strike, Glacier, Pillar, etc.) will always snap to the ground, regardless of runes equipped
- Enemies will no longer spawn and subsequently get stuck underground
Update v1.2.13 (8th March 2019)

Bug Fixes and Minor Enhancements

- Rintara and the Debilor battle will both grant large amounts of essence
- The trash panel will now appear if you have chosen a new item from an event and are overburdened
- Fixed a bug that would occasionally prevent progression after defeating a boss
- Fixed a bug that would in rare instances cause the final boss to lose collision and permanently float
- Fixed a bug that would occasionally prevent loot from being distributed from enemies
- Fixed a bug that would cause focus issues for gamepad on character customization
- A random warlock will no longer appear in Corian
- Enemies will once again spawn on the final level
- Fixed a bug that would occasionally prevent traps from being triggered
- Aegis will now spawn with the proper shape and collision
- Lightning strike has too much stun on it
- Abilities will no longer trigger spell cooldowns
- Storm channeling spells will once again move slightly
- New quest notifications will properly display when a quest has been added to the next chapter
- Haven will absorb 25x more damage before before dissipating
- Flight height distance will now be calculated based on the distance over destructibles as well as the landscape
- Traps will be sprung upon taking any damage
- An observer can no longer trigger traps
- Shockwave mana cost has been reduced
- Spells will be quieter when colliding at long distances
- Lightning orb has a new explosion visual and new sound effect
- Sparkwhip sound issues have been resolved
high rated
Objects in Space
Patch 1.0.3 (11 March 2019)

Alterations:
* Hitting escape when zoomed in on a monitor now simply takes you back to the main view, and does not bring up the tablet in case you press it again.
* Changed the repair functionality so if you repair any part of your ship’s hull, any broken/damaged monitors are also fixed, instead of only when you repair the bow.
* Moved the emergency alert messages to the top third of screens.

Arduino:
* Added TUBE_6_SELECTED, TUBE_7_SELECTED and TUBE_8_SELECTED

Windows:
* Fixed a problem where the game would sometimes honour extremely low valid resolutions for the game.

Mac:
* Removed ‘tab’ menu option which could crash the game.
* Permanently hide dock and menu bar when fullscreen is selected from options.

General:
* Fixed a bug where transitory star bases were appearing in the PDA map when they shouldn’t be.
* Fixed a crash when being hit by a torpedo with an empty / destroyed module in place.
* Fixed a bug where an intercom message while using a station BBS could freeze up your comms terminal.
* Fixed a bug where completing a contract would sometimes result in the wrong contract being completed instead.
* Fixed a bug where you could crash the game by clicking repeatedly at the precise point your ship is destroyed.
* Fixed a bug causing issues when you jumped out of a system while a torpedo was flying in the sector.
* Fixed a bug where Betty would remain on your ship indefinitely after you complete her mission.
* Fixed a bug where probing the moon of Alm wouldn’t complete Mirza Susic’s mission.
* Fixed the PDA Note in Betty’s story so it gets removed properly when you take her out of the Union.
* Fixed a bug where Betty would remain standing on the space station where you drop her off indefinitely.
* Moved the January Hernandez and Black Annie Bolan missions to take place later in the game so it syncs up with the Rolond Consortium being opened.
* Fixed a bug which caused a crash whenever the player tried to interact with Mariska Howarth.
* Fixed a bug causing some story ships to not appear more than once after dying.
* Fixed a bug where Betty would remain on your ship indefinitely after you complete her mission.
* Fixed a bug where probing the moon of Alm wouldn’t complete Mirza Susic’s mission
* Fixed the PDA Note in Betty’s story so it gets removed properly when you take her out of the Union
* Fixed a bug where Betty would remain standing on the space station where you drop her off indefinitely
* Moved the January Hernandez and Black Annie Bolan missions to take place later in the game so it syncs up with the Rolond Consortium being opened
* Fixed a bug which caused a crash whenever the player tried to interact with Mariska Howarth
* Moved the SS Platypus to be more likely to intercept the player during Hilary Tempkin’s mission
* Altered the game logic so players can deliver Gursharan Cass even if they never encounter the Platypus
* Fixed bugs in the interaction with the SS Platypus
* Decreased the difficulty of the mission to destroy the SS Hammerhead
* Allowed players to buy/use as many weapons as they want during the SS Hammerhead mission
* Changed position / orientation / hailing range of the SS Hammerhead to increase the likelihood that it’ll interact with the player
* Fixed a bug where Qingqi Farr would sometimes congratulate you on a job well done before you’d completed his mission
***

Planetary Dustoff
Update 0.2.2.1000 (10 March 2019)

For this update we've focused on adding long term challenges and modding. This update introduces the rank system where you can reach new ranks within the Space Faction. It also adds the game's editor which can be very useful when developing and testing mods.

Content
- Added ranks
- Added achievements
- Unlocking the Coin Banner now unlocks the Lucky Coin item
- Added the Eagle Banner and the associated Coffee Mug item
- Added the Rock Banner and the associated Geiger Counter item

Gameplay
- Trading AMMO is now 50% cheaper with PAL 9000 (up from 20%)
- Item pickup prompts are now colored according to the type
- Buying an item and weapon now automatically equips it
- Gambling machines can now only dispense one item or weapon before exploding
- Active items now show cooldown information in their descriptions

Modding
The game's editor can now be enabled by passing --enable-editor to the game's command line arguments and pressing F1 in game. This is intended for developing and testing mods. You can now also enable the Lua standard package library, input and output, and operating system facilities by passing the --enable-unsafe-scripting to the game's command line argument.

- Enabled mods are now stored in mods.ini instead of options.ini
- Added onGenerateLoot callback for items
- Added table.count and table.equals
- Removed engine.getShortVersion
- Renamed string.startswith to string.starts_with and string.endswith to string.ends_with
- Changed signature of math.lerp(a, b, t) to math.lerp(t, a, b)
- Changed signature of math.inside(right, top, left, bottom, x, y) to math.inside(x, y, right, top, left, bottom)
- Lua functions dofile, load and loadfile are now unavailable without the --enable-unsafe-scripting command line argument

Bugs and issues
- Addressed bug where Cursed Medallion's damage could be avoided
- Addressed bug where Crystal Box would not work as intended
- Addressed bug where mini boss and air drop would not spawn when activated
- Addressed bug where boss portals would be spawned outside the level
- Addressed bug where machines could be destroyed for coin in the Space Station
- Smaller bug fixes, rewording and interface polish
- Addressed bug related to vertical synchronization; an option to toggle vertical synchronization has also been added to the game's video settings
And the dev posted also this one in the game forum (GOG Galaxy only for now, GOGdb has no report for standalone installers):
Update Hotfix 0.2.2.1001(11 March 2019:

Gameplay
- The Space Faction Flag no longer generates armor on the Space Faction Station

Bugs and issues
- Addressed bug where "Reach the rank of Private" achievement could not be achieved
high rated
The Universim
Patch v0.0.31 (09th March 2019)

Modern Age scaffolding
We’ve hit maximum velocity in the Modern (Industrial) Age! Mmmm, don’t you just love the smell of freshly-brewed plastic in the morning? Modern buildings deserve modern scaffolding, and that’s exactly what we have for you today. Motivated by your feedback, our devs have gone above and beyond and made it look oh-so-beautiful!

Modern Age building collapse VFX
* That rumbling is far too loud to be your stomach! Only a collapsing skyscraper could cause the planet to tremble so spectacularly, thanks to some potent new visual effects. If you really want to destroy the civilization you’ve worked so hard to create, it might as well look and feel awesome. Enjoy!

Fuel Factory
* Ah, the sweet smell of gasoline. Did you know that it causes inexplicably rapid armpit hair growth in Nuggets? It’s like they suddenly developed two extra furry arms. Beyond that, Fuel can be burned to create energy and further pollute the environment. You can’t have everything.

Modern Hospital upgrade
* Get the crash cart! There are lives that need to be saved! Brand new defibrillators, catheters, ethical practices, and curvy needles have been added to the Modern Hospital. Less death all around!

Modern Reservoir & Well upgrade
* It’s starting to look good enough to drink! Store more water than ever and never worry about evaporation again.

Plastic factory
* It’s cheap, it’s versatile, and nature absolutely despises it. Say hello to plastic! While it may cause issues later, think about all the awesome stuff you can make with it until then.

Clone Center building
* The Clone Center is here (AKA, the Nugget customizer)! This will be the tallest building on the planet. We have shortened it for this initial release so it doesn’t look out of place with everything else, but you’ll be able to upgrade it well into the sky. You can customize and order new Nuggets that will be delivered to you in a capsule with a little ribbon. It’s super classy and only a little creepy.

Cloned Nugget Traits
* To spice things up, we added Legendary Traits to all of the Nuggets you genetically engineer. They will be like little heroes running around with hidden (or quite obvious) superpowers. Every Legendary Trait comes with a few bad habits and negative traits. Take the Undying, for example, who will never grow old. However, they sleep for years at a time and can spread diseases far more quickly than other Nuggets when they contract one.

Medieval Warehouse
* It’s bigger and more organized than ever! Storage has gotten a lot smarter. Now, if only Nuggets could do the same.

Building Panel
* We’re mega proud of this change. After hearing what you all had to say, we revisited the Building List Panel and upped the epicness to 5000. Using this new panel, you can now easily assign Nuggets to buildings, turn shifts on/off, sort buildings by type, view each building’s effect on Happiness/crime and pollution, and (by popular demand) manage things more easily with two upgrade buttons that allow you to either upgrade a single building or every building of similar type. Keep letting us know how we can improve things! Your opinion and suggestions matter!

Medieval Clothing
* With names like Dolce Nuggana, Louis Nuiggon, Nuggani, Nuggberry, and Ralph Naugren, Nugget fashion is on the rise. More creative and colorful brands are taking over from older trends. Giiiirl, you’re going to look fabulous!

So Many Factories
* Have you been keeping track of how many factories we’re adding lately? It’s a little nuts. However, they are crucial for the future of your civilization. They produce advanced materials that will be used for constructing buildings and technology like Airports and Rocket Launchpads, which naturally includes tech like rockets, drones, rovers, and satellites. Polish your helmets, everyone, we’re blasting off soon!

Bug Fixes:
* Fixed: Ministers can no longer become Exiles. (Treachery and Corruption)
* Fixed: Ministers who die inside of the Town Hall will now properly free their slot and allow other Nuggets to replace them. (Ghostbusters)
* Fixed: NRE when a Nugget was being escorted to an execution after loading a game. (Escapee)
* Fixed: Several AI issues that were not taking shifts into consideration and interrupting the workflow. (Misfits)
* Fixed: Engineers who were showcasing strange AI issues. (Mechanical Fault)
* Fixed: Issue where picking up a wolf with Telekinesis caused an NRE. (Vanishing Act)
* Fixed: “AI Unknown” error found in idle Exile Nuggets. (Who am I anymore?)
* Fixed: NRE when a dead animal was being held and suddenly despawned due to decay. (Snooze you Lose)
* Fixed: NRE related to the Gravedigger after loading a save game. (Gone Digging)
* Fixed: AI getting stuck in a loop whenever food runs out. (Fridge Gazers)
* Fixed: Incorrect Nugget count in save game metadata. (Census Error)
* Fixed: NRE when Cemeteries were burning. (Unexpected Cremation)
* Fixed:University/School learning looping when no electricity is available. (Bright Ideas)
* Fixed NRE when loading/saving grass for certain grass settings. (Unkempt Lawn)
* Fixed: Multiple “localization missing” text pieces added. (Now You’re Speaking My Language)
* Fixed: Missing Chemical Factory animations added. (Mix & Match)
* Fixed: Weird shader issue when viewing Stone Hut interiors. (Dance Party)
* Fixed: An issue where the “upgrade all” button did not, in fact, upgrade all of the desired buildings. (False Advertising)
* Fixed: An issue where Nuggets were placing buildings inside the Lumber Mill’s operational area. (Save the Trees)
* Fixed: NRE that sometimes occurred during a wolf attack. (Are They Attacking or Not?)
* Fixed: An issue where the Trickle Effect Creator Power interacted with animal ragdoll bodies. (I’ll Shower When I’m Dead)
* Fixed: When toggling shifts to off, it now applies to all new buildings that are added in the future. (Now and Forever)
* Fixed: An issue where Parks displayed the wrong ghost mesh when being placed. (Identity Theft)
* Fixed: An issue where the UI was not displayed in-game when you start a new life. (Something’s Missing)
* Fixed: NRE that appeared when you turned off grass, saved the game, loaded the game, and turned the grass settings back on again. (Recipe for Trouble)
* Fixed: An issue where resources were staying underwater. (Lost Treasure)
* Fixed: An issue where School / University building panels were not displaying correctly after researching Shifts. (Teachers are Overworked and Underpaid)
* Fixed: Another NRE caused by the Gravedigger in certain conditions that caused multiple Nuggets to stop moving. (Stunning Visage)

Art:
* Medieval Warehouse model added to the game.
* Modern Plastic Factory added to the game.
* Clone Center building added to the game.
* Modern building debris VFX added for when buildings are demolished.
* Modern Era scaffolding is now placed around construction sites.
* Medieval Era Nugget clothing added to the game.
* Added more accessories to citizens in the Medieval Era.
* Medieval hairstyles added to the game.
* Modern Reservoir added to the game.
* Modern Hospital added to the game.
* Modern Well/Fountain added to the game.
* New resource models added for: Fuel, Steel, and Plastic.
* Medieval decals have been updated with normal maps.
* Clone Center capsule for releasing customized Nuggets added to the game.
* New Fuel Factory added to the game.

UI Design:
* Nugget Customization Screen added to the game.
* Clone Center panel has been implemented.
* New extended/reworked building list panel implemented.
* Added new icons for Fuel, Steel, and Plastic.
* Fixed broken UI for Schools and Universities (caused by shifts).
* Added cancel button for stopping building upgrades.
* Added icons to the construction menu for the Cement Factory, Clone Center, Fire Station, Fuel Factory, Plastic Factory, Glass Factory, and University.
* Construction menu updated with new renders for the Water Well, Reservoir, Fuel Factory, Plastic Factory, and Hospital
* Fixed broken buttons in the building list panel.
* New status icons for going to: Plastic Factory, Steel Factory, Glass Factory, and Fuel Factory.
* Added new resource icons for: Plastic, Chemicals, Glass, Steel, Fuel, and Cement.

Known Issues:
* You may experience longer loading times than usual when starting a new game. Currently, this can take anywhere from 5-10 minutes. We are investigating the problem and we would be grateful if anyone who experiences this issue can contact us on Discord so we can get some more information about what could be causing it.
* A fair amount of players have been experiencing an issue where the Nugget population count seems to stall at around 200-220. We have tweaked the mating balance in this patch to try and address this, but another problem remains where large groups of Nuggets die at the same time for no apparent reason. If you notice anything suspicious like this, please save and send us your save file so we can find the cause.
high rated
Diablo

Internal Hotfix v4 (12 March 2019)

* added a potential fix for mouse issues (for real this time);
high rated
BATTLETECH

Update 1.5.0 (12 March 2019)

Welcome to BATTLETECH 1.5! This release is focused on delivering more quality-of-life improvements and bug fixes. We have resolved several stability issues as well as some nasty bugs that, under certain circumstances, could cause file corruption.

For more behind-the-scenes information check out the Dev Diary from Mitch Gitelman, our Game Director and co-founder at: https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-10-spinning-plates.1155666/

Please enjoy our latest BATTLETECH update!

HBS

IMPORTANT: As an ongoing note for players who mod various game files… modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.
If you experience further issues please contact Customer Support at: https://support.paradoxplaza.com

Highlights

File corruption issues have been addressed and force quitting during shutdown will no longer potentially cause multiple issues, including the loss of contracts in the command center.
Mac users should now be unblocked if their volume of save files becomes large.
We've reduced some delays for MechWarrior combat VOs and camera moves to speed the pace of combat.

Bugfixes

Fixed an issue where the user could become stuck if none of the user’s remaining ‘Mechs were operational or all of the user’s MechWarriors were injured. The issue occurred in Flashpoints with consecutive deployment missions and in consecutive deployment late in the story campaign playthrough.
Fixed an issue where some missions could not be completed when an enemy 'Mech failed to load.
Unit Flags are now properly deleted on unit destruction.
Multiplayer no longer desyncs each round if the host and guest use different decimal separators based on language.
Enemy 'Mechs no longer get shut down after using JumpJets when being deployed in specific Capture Base contracts.
COMMUNITY REPORTED: LRM variants stability damage has been corrected.
COMMUNITY REPORTED: Trebuchet TBT-5N now has correct max armor for the Center Torso.
COMMUNITY REPORTED: Zeus ZEU-6S now has the correct number of max Jump Jets.
COMMUNITY REPORTED: Atlas AS7-D AC/20 ammo is now correctly located in the right torso instead of in the legs. It should now be more difficult to get a knockdown or incapacitate the Atlas.
COMMUNITY REPORTED: ER-PPC's now properly have sensor degradation effects.
COMMUNITY REPORTED: Crab CRB-27 is no longer slower than intended.
COMMUNITY REPORTED: The BL-6-KNT's PPC no longer appears in the wrong location on its right arm.
COMMUNITY REPORTED: Atlas AS7-D and AS7-D-HT Center Torso internal structure and max armor values are no longer off by 5.
COMMUNITY REPORTED: Several PVP MechWarriors are no longer missing traits.
COMMUNITY REPORTED: The weapon mounts for the head location on the Crab no longer appear incorrectly.
Destroyed enemy units no longer become targetable after loading a combat save.
The store icon on the star map now displays properly after becoming an ally with Magistracy Of Canopus or Taurian Concordat.
Store prices in the Black Market are now affected by your reputation with the Pirates faction. The System owner's reputation price modifier is no longer applied.
Achievement - "I Thought You Were Dead" can now be obtained, however it is not granted retroactively.
Achievement - "Professional Scavenger" can now be obtained, however it is not granted retroactively.
Vehicle nameplates no longer remain visible if destroyed with a single attack.
Fixed two issues that might cause a softlock to occur during the story campaign.
Many issues relating to the Big Steel Claw have been resolved.
An event involving antivirals now works properly.
Numerous localization issues have been cleaned up or resolved.

Known Issues

An audio related crash is being heavily investigated. The fix for this will be shared with the community as soon as it is ready.
On rare occasions, a small amount of partly unlocalized mission objective text may appear in localized versions of the game.
Custom Mechwarrior callsigns and ‘Mech names may appear localized if the custom name is a word that is already used elsewhere in the game.

Roll Back

It is possible to change to past versions of our game in case you have trouble with this update. For more platform specific information go to our forums at: https://forum.paradoxplaza.com/forum/index.php?threads/how-to-rollback-to-a-previous-patch-version.1112335/
high rated
Planetary Dustoff (edit: so now I see HypersomniacLive has posted this before - I can confirm the offline installers are now available as well, hence the repost)

#### Update 0.2.2.1001 (11 March 2019)

Hotfix

##### Gameplay

* The Space Faction Flag no longer generates armor on the Space Faction Station

##### Bugs and issues

* Addressed bug where Reach the rank of Private achievement could not be achieved
Objects in Space

#### Patch 1.0.4 (12 March 2019)

##### Arduino:

* Now stripping CR characters from incoming lines so that libraries sending CRLF instead of LF should still be legible by the hardware interface.
* Added ‘hardwarecrlf’ option to use CRLF as the line delimeter.

##### General:

* Fixed a bug causing bounties to commit suicide in asteroid fields.
* Fixed a contract payment bug.
The following offline installers have also been updated:
-> The Occupation to version 1.03
-> Don't Escape: 4 Days in a Wasteland to version 1.0.1 (Windows) & 1.0.1b (Mac)
-> Caves of Qud to version 2.0.169.1 (Windows & Mac installers only)
Post edited March 12, 2019 by WinterSnowfall
high rated
Infectonator 3: Apocalypse has been updated to 1.5.20, but there is no changelog for now.
Post edited March 13, 2019 by Splatsch
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WinterSnowfall: Unfortunately, it seems muntdefems has taken an extended leave of absence... I hope everything is ok with him and that he'll be back soon. [...]
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HypersomniacLive: I noticed that his location says "Poland" since at least a few days ago, so he's either travelling or perhaps... GOG's hired him? Hmm... the plot thickens!
I hope everything is ok with him. This whole thing seems out of caracter for him, usually he lets people know he's going to be absent.
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Tannath: I hope everything is ok with him. This whole thing seems out of caracter for him, usually he lets people know he's going to be absent.
Same here, I really hope everything is fine for him :/
high rated
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HypersomniacLive: I noticed that his location says "Poland" since at least a few days ago, so he's either travelling or perhaps... GOG's hired him? Hmm... the plot thickens!
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Tannath: I hope everything is ok with him. This whole thing seems out of caracter for him, usually he lets people know he's going to be absent.
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Tannath: I hope everything is ok with him. This whole thing seems out of caracter for him, usually he lets people know he's going to be absent.
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Splatsch: Same here, I really hope everything is fine for him :/
I sent him an email today. I'll let you know if he replies.
Post edited March 13, 2019 by mrkgnao
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mrkgnao: I sent him an email today. I'll let you know if he replies.
Thanks !
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Tannath: I hope everything is ok with him. This whole thing seems out of caracter for him, usually he lets people know he's going to be absent.
I sent him a PM a week ago but haven't heard back from him, even though I caught his light on a day or two later.


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mrkgnao: I sent him an email today. I'll let you know if he replies.
Cheers.
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Edward_Carnby: BATTLETECH

Update 1.5.0 (12 March 2019)
The Shadow Hawk Pack is still the old version. You get an error message when you try to install it.
Post edited March 14, 2019 by Arundir