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Someone knows what happened to Warhammer 40K: Gladius - Relics of War Deluxe Edition?
Has this version of the game been completely removed or is it present in some form?
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Alexim: Someone knows what happened to Warhammer 40K: Gladius - Relics of War Deluxe Edition?
Has this version of the game been completely removed or is it present in some form?
The deluxe edition has been removed, or at least I can't find it. The content is still available, but you have to buy it seperately from the game now. I believe it was just the Lord of Skulls and the Soundtrack + Wallpapers pack that was included with the deluxe edition.
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Alexim: Someone knows what happened to Warhammer 40K: Gladius - Relics of War Deluxe Edition?
Has this version of the game been completely removed or is it present in some form?
avatar
Kaaedus: The deluxe edition has been removed, or at least I can't find it. The content is still available, but you have to buy it seperately from the game now. I believe it was just the Lord of Skulls and the Soundtrack + Wallpapers pack that was included with the deluxe edition.
Thank you, at least it's possible to buy all the extra content. It's strange that it's been removed.
high rated
Hero-U: Rogue to Redemption

Updated to 20190222.

La-Mulana 2

Patch 1.5.5.1 (25 February 2019)
Bug Fixes

Fixed bug sometimes preventing the player from leaving the area after fighting the guardian "Hel".
Accelerated various processes.
Adjusted various types of game balance.
Enhanced rendering where it was lacking.
Added, edited, and adjusted text.
Various other small bug fixes, etc.

Lovecraft's Untold Stories

Update 1.15 (22 February 2019)

Dear investigators, We have uploaded the new version 1.15. These are the fixes and improvements included:
Interface improved:

We have added a keychain to the character's interface for the keys. That means more space for basic items.
We have personalized the inventory of each playable character.
Now it is possible to sort the items of the storage by type of item for a more convenient management of the inventory.
New icons that show the slot of the items (Head, Body, Legs, amulet, weapon, etc...)

General improvements:

New sound effects: We have added plenty of sound effects to the monsters and creatures.
Quest fixed: We have fixed the issue with the zombie quest in the Detective's hospital. Now the zombie won´t disappear if you die and restart the level.
Resolutions on wide-screen: Now the game should be seen properly over non-standard resolutions.
We have completed the balance for the Professor.
We have added new animations in the jungle-based levels.
Fixes to many small bugs that affected the overall experience.

What is coming on future updates?

Final balance of the Witch.
Final balance of the Thief.
Final balance of the Ghoul.
New music tracks.

Please continue sharing with us your thoughts and opinions. Together we´ll make of Lovecraft's Untold Stories, the game that we all expect and desire.
high rated
Star Vikings Forever has been updated.

Changelog for Patch 240219 (25 February 2019)

Hello space snails, long time! We've updated the game with a bundle of bug fixes for you. This doesn't include every outstanding issue, but should bring some further improvements to your experience!
Bug Fix - Loki's Helmet bonus skill damage is now given to the entire party
Bug Fix - Some days the Daily Quests would display an error message. This is now addressed
Enhanced Quest notification - old unfinished daily quests do not pop up anymore, before you get a new one
The Party screen is now unselectable on Act 1 part 1
The Quest button is now unselectable when you don't have any active quests
Fixed some interface layouts that were broken
Small fixes to Localization for Russian, French, Italian, and Spanish
high rated
25 February:

---------------------------

Games included in this batch:

· Battle Brothers - Beasts & Exploration - Supporter Edition Upgrade [DLC]
· Battle Brothers - Beasts & Exploration [DLC]
· Dungeons 3: An Unexpected [DLC]
· Star Vikings Forever
· Sudden Strike 4 - Africa: Desert War [DLC]
· Sudden Strike 4: The Pacific War [DLC]
· Underrail: Expedition [Upcoming] [DLC]

---------------------------

A game has been added: Sudden Strike 4: The Pacific War [DLC]

---------------------------

Battle Brothers - Beasts & Exploration - Supporter Edition Upgrade [DLC] has changed

>>> System requirements for Windows changed *FROM* Other: Make sure your video drivers are up-to-date! *TO* System: Windows 7 / 8 /10, Processor: 1.2 Ghz, Memory: 1 GB RAM, Graphics: OpenGL 3.3 compatible video card with 512 MB, Storage: 1500 MB, Other: Make sure your video drivers are up-to-date!, Recommended system requirements: System: Windows 7 / 8 /10, Processor: Processor: 2+ Ghz, Memory: 2048 MB RAM, Graphics: OpenGL 3.3 compatible video card with 1024 MB, Storage: 1500 MB, Other: Make sure your video drivers are up-to-date!

---------------------------

Battle Brothers - Beasts & Exploration [DLC] has changed

>>> System requirements for Windows changed *FROM* Other: Make sure your video drivers are up-to-date! *TO* System: Windows 7 / 8 /10, Processor: 1.2 Ghz, Memory: 1 GB RAM, Graphics: OpenGL 3.3 compatible video card with 512 MB, Storage: 1500 MB, Other: Make sure your video drivers are up-to-date!, Recommended system requirements: System: Windows 7 / 8 /10, Processor: Processor: 2+ Ghz, Memory: 2048 MB RAM, Graphics: OpenGL 3.3 compatible video card with 1024 MB, Storage: 1500 MB, Other: Make sure your video drivers are up-to-date!

---------------------------

Dungeons 3: An Unexpected [DLC] has changed

>>> Features changed *FROM* Single-player, Multi-player, Co-op, Achievements, Cloud saves, Overlay *TO* Single-player, Multi-player, Co-op, Achievements, Controller support, Cloud saves, Overlay

---------------------------

Star Vikings Forever has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* star_vikings_forever_2_3_24480.sh *TO* star_vikings_forever_240219_27638.sh --- Size *FROM* 101.6 MB *TO* 101.6 MB (-45.6 KB) --- Date *FROM* Tue 16 Oct 2018 23:36:51 GMT *TO* Mon 25 Feb 2019 13:10:09 GMT --- Version *FROM* 2.3 *TO* 240219

* File changed: Mac OS X installer, English --- Name *FROM* star_vikings_forever_enUS_2_3_gog_24806.pkg *TO* star_vikings_forever_enUS_240219_27636.pkg --- Size *FROM* 101.4 MB *TO* 102.5 MB --- Date *FROM* Tue 30 Oct 2018 14:11:44 GMT *TO* Mon 25 Feb 2019 12:56:32 GMT --- Version *FROM* 2.3 GOG *TO* 240219

* File changed: Windows installer, English --- Name *FROM* setup_star_vikings_forever_2.3_(24431).exe *TO* setup_star_vikings_forever_240219_(27637).exe --- Size *FROM* 90.4 MB *TO* 192.1 MB --- Date *FROM* Tue 16 Oct 2018 22:43:30 GMT *TO* Mon 25 Feb 2019 13:18:45 GMT --- Version *FROM* 2.3 *TO* 240219


[CHANGELOG UPDATED]
Patch 240219 (25 February 2019)

- Hello space snails, long time! We've updated the game with a bundle of bug fixes for you. This doesn't include every outstanding issue, but should bring some further improvements to your experience!
- Bug Fix - Loki's Helmet bonus skill damage is now given to the entire party
- Bug Fix - Some days the Daily Quests would display an error message. This is now addressed
- Enhanced Quest notification - old unfinished daily quests do not pop up anymore, before you get a new one
- The Party screen is now unselectable on Act 1 part 1
- The Quest button is now unselectable when you don't have any active quests
- Fixed some interface layouts that were broken
- Small fixes to Localization for Russian, French, Italian, and Spanish
(Full changelog)

---------------------------

Sudden Strike 4 - Africa: Desert War [DLC] has changed

>>> System requirements for Linux changed *FROM* [empty] *TO* System: Ubuntu 14.04, 16.04 or newer, Processor: AMD or Intel, 3 GHz Dual-Core or 2.6 GHz Quad-Core, Memory: 6 GB RAM, Graphics: AMD Radeon HD 7850, NVIDIA GeForce 660 series, Storage: 12 GB available space, Recommended system requirements: System: Ubuntu 14.04, 16.04 or newer, Processor: AMD Quad-Core @ 3.8 GHz or Intel Quad-Core @ 3.2 GHz, Memory: 8 GB RAM, Graphics: AMD Radeon RX 470 or NVIDIA GeForce 1050 Ti series and above, Storage: 12 GB available space

>>> System requirements for OS X changed *FROM* [empty] *TO* System: 10.9+, Processor: AMD or Intel, 3 GHz Dual-Core or 2.6 GHz Quad-Core, Memory: 6 GB RAM, Graphics: AMD Radeon HD 7850, NVIDIA GeForce 660 series, Storage: 12 GB available space, Recommended system requirements: System: 10.9+, Processor: AMD Quad-Core @ 3.8 GHz or Intel Quad-Core @ 3.2 GHz, Memory: 8 GB RAM, Graphics: AMD Radeon RX 470 or NVIDIA GeForce 1050 Ti series and above, Storage: 12 GB available space

>>> System requirements for Windows changed *FROM* [empty] *TO* System: Windows 7 / 8 / 10 (64-bit), Processor: AMD or Intel 3 GHz Dual-Core or 2.6 GHz Quad-Core, Memory: 6 GB RAM, Graphics: AMD Radeon HD 7850, NVIDIA GeForce 660 series, Storage: 12 GB available space, Recommended system requirements: System: Windows 7 / 8 / 10 (64-bit), Processor: Processor: AMD Quad-Core @ 3.8 GHz or Intel Quad-Core @ 3.2 GHz, Memory: 8 GB RAM, Graphics: AMD Radeon RX 470 or NVIDIA GeForce 1050 Ti series and above, Network: Broadband Internet connection, Storage: 12 GB available space

---------------------------

Underrail: Expedition [Upcoming] [DLC] has changed

>>> System requirements for Windows changed *FROM* Other: UnderRail requires a minimum screen resolution of 1024x768 or higher *TO* System: Windows XP SP3 / Vista / 7 / 8 / 10, Processor: 1.6Ghz, Memory: 2 GB RAM, Graphics: Graphhics: GPU that supports Shader Model 2.0 or higher, Storage: 3 GB, Other: UnderRail requires a minimum screen resolution of 1024x768 or higher
high rated
Battle Princess Madelyn has been updated
Update 1.21 (19 February 2019)
We've listened to your feedback, heard your cries for more, and more. This is what you'll get!

More options!
More features!
More everything!
Now with a highlighted map in story mode, there's a Quest Log to aid you on your journey. We’ve even added teleporting you to the nearest rune stone alongside these new features in the pause menu. With a new hint system too, the game is far smoother and sleeker to play, not to mention the added language selection, rumble option and volume sliders, bringing it to a whole dynamic new level.

The original layout of the game was a little tricky for some, so we've adapted to your feedback here too, making the story mode terrain far easier to navigate. Included are features such as a well to help you find your way to the Spider's Lair (instead of just dropping down blindly) and a clearer route to the Sunken Pathway through The Witches’ Cave. We feel this adds direction and we hope you find the game a far more streamlined playing experience.

What we've got in store for you:

King Daddy Mode!
Step into the boots of Madelyn’s father, King Daddy!
You have King Daddy’s Sword, aka Insanity’s Blade. You will battle through hordes of the undead. You are given zero projectiles aside from Fritzy’s power ups. You are going to find this extremely difficult!
There's a surprise at the end for King Daddy, so stick around!

Boss Rush Mode!
Simple! Grab your favorite weapon and fight the bosses back-to-back.
So what are you waiting for? Get out there and bash some ghosts!.

The update is ready and waiting for you in your GOG library, so what are you waiting for?
high rated
Lovecraft's Untold Stories

Updated to 1.155.
No changelog.

The Bard's Tale Trilogy

Update 3.21 (26 February 2019)
Full changelog.


Cultist Simulator

Updated to 2019.2.b.1

BioShock
BioShock 2

Classic versions has been added.
Post edited February 26, 2019 by Edward_Carnby
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Edward_Carnby: The Bard's Tale Trilogy

Update 3.21 (26 February 2019)
Full changelog.
Finally. The game's title is no longer misleading.
Post edited February 26, 2019 by Grargar
high rated
The Textorcist: The Story of Ray Bibbia

#### Patch 1.2 (25 February 2019)

##### ADDED FEATURES

* You can now use SHIFT + Any 4 custom keys in order to move. Edit your favoured keys in the settings menu!
* There’s now an option to clear score data
* Additional option on the Holivetty (“cd..” and “cd ..” do the same thing now)

##### FIXES

* Audio settings not getting saved after quitting
* Refinement for Level 5 and 7
* V/U and C/G on over head text look to similar
* Crashes during Titlescreen and a couple boss fights
* Minor Bug fixes
Rainswept

#### Update (25 February 2019)

* Added the Linux version of Rainswept to everyone's accounts
Foundation

#### Update alpha 1.0.14.0225 (26 February 2019)

* fix: shader loading for some graphic cards
* fix: possible infinite loop and memory leak in some mods
* better handling of shader compilation errors, with user message

* * *

#### Update alpha 1.0.12.0220 (21 February 2019)

* fix: crash on loading when the player setting file was corrupted
* fix: UI scale bug when going back to main menu
* fix: bug and potential crash when closing a market window with ESC key with the resource selection menu open
* fix: crash when a villager tried to find his house the same frame the house was destroyed
* fix: occasional crash in workplace list window when player destroyed certain building part
* fix: rare crash due to lack of residential zoning notification
* fix: rare crash when quitting the game
Timespinner

#### Update 1.03 (26 February 2019)

* Added 7 new language locales to the game! (French, Spanish, German, Russian, Brazilian Portuguese, Simplified Chinese, and Japanese).
* Added a new Language Settings screen to the Title Screen (auto shown if never seen before).
* Added horizontal text scrolling to several menus.
* Fixed a bug where healing from items used before using a Warp Shard would not be applied.
* Adjusted UI spacing of wide buttons glyphs in text.
* Updated the credits to include the Localization team.
* Added a new Dropped Item for a quest item, in addition to the original method to get it.
* The game now will assume you want to see Keyboard Control Glyphs (instead of Gamepad) if you have no controllers attached the first time you play.
* Fixed a bug where certain SFX would continue playing indefinitely after the Demon Boss.
Caves of Qud

#### Patch 2.0.167.0 (22 February 2019)

* We refreshed the Putus Templar.-- Tweaked the stats and gear of Knights Templar. Among other changes, this included lowering their level and HP but giving them fullerite armor and weapons.-- New creature: Gunner-Knight Templar-- New creature: Banner-Knight Templar-- New creature: Knight Commander of the Holy Temple-- New creature: Wraith-Knight Templar of the Binary Honorum-- New creature: Templar squire-- New creature: phylactery squire-- New creature: infiltrator-- New item: banner of the Holy Rhombus-- New item: Templar phylactery-- New status effect: war trance-- Added a templar scout to Grit Gate.-- Tweaked the logic for party selection in Templar faction encounters.
* You can no longer throw things while burrowed.
* You once again reap the rewards and suffer the consequences of kills made by your Burgeoned plants.
* Multiple lurking beth can no longer populate the same tile.
* Spinnerets now properly grant resistance to forced movement.
* The Spinnerets description now includes the fact that the bearer can walk on webs.
* Fixed a bug that caused Slam not to work on walls and doors.
* There should be fewer game-breaking problems when you dominate a creature and a spacetime vortex consumes your dormant body.
* Fixed a bug that caused only baetyls to climb through spacetime vortices and rifts instead of all kinds of creatures.
high rated
X4: Foundations

#### Patch 2.00 (25 February 2019)

* New Feature: Player-owned stations with Shipyard, Wharf and Equipment Dock facilities.
* Added options to set custom name for savegames and to delete savegames.
* Added ware exchange between ships docked at the same station.
* Added possibility to start/stop travel mode and SETA while map is open.
* Added warnings about non-working venture modules due to station layout.
* Added fighter wings directly subordinate to carriers.
* Added display of partial skill stars to one third of a star accuracy.
* Added preview of ship storage capacity after all planned trades to info menu.
* Added trade menu warning that ware is not available after all planned trades.
* Added separate Remove all Orders and Wait option, replacing parameter to Remove all Orders.
* Added failure sound when invalid hotkey is used while map is displayed.
* Added confirmation before closing station build menu if there are unsaved changes.
* Added tooltip for greyed-out claim option to show reason.
* Added full Russian and Japanese localisation (text only).
* Added more details about damage types to weapon and turret entries in Encyclopedia.
* Added skill-based variants for AutoMine behaviour.
* Removed duplicated equipment blueprints from trader menu.
* Improved Xenon threat.
* Improved turret aiming and target movement prediction.
* Improved combat movement of frigates.
* Improved combat movement of capital ships with good captains and crews that do not have forward-mounted weapons against other capital ships or stations.
* Improved capital ship combat movement against small and medium targets.
* Improved balancing of capital ship defensive and offensive capabilities.
* Improved balancing of capital ship use of boost during combat.
* Improved balancing of capital ship crews bailing when ship is attacked.
* Improved balancing of missiles.
* Improved balancing of ware prices and production profitability to emphasize smart business decisions.
* Improved target acquisition for ships, particularly when attacking stations or capital ships.
* Improved command information shown by attacking ships when attacking a subcomponent of a bigger target.
* Improved range over which ships that run out of ammo can look for a known equipment dock from which to re-stock.
* Improved kinds of stations requested from station building missions.
* Improved encyclopedia information for production and factions.
* Improved Logical Station Overview to show station's recommended budget instead of the currently needed money in account settings.
* Improved quickload hotkey (F9 by default) so it loads the latest saved game, not necessarily a quicksave.
* Improved playback logic for music tracks from previous games.
* Improved performance when working with very large stations.
* Improved menu performance.
* Improved trade evaluation for free traders.
* Improved firing logic of missile-armed fighters.
* Improved guided missile effectiveness.
* Improved loadout distribution on NPC ships.
* Improved combat movement of capital ships, particularly those with forward-mounted weapons.
* Improved balancing of resource requirements for L and XL travel engines.
* Improved default countermeasure storage capacities.
* Fixed issues with target elements in the HUD in certain cases (e.g. when using external view through the map while standing on a ship/station).
* Fixed keyboard and gamepad selection not working in scrolling dropdown elements.
* Fixed previous/next target hotkeys and enemy targets sometimes not working when flying captured venture ships.
* Fixed previous/next surface element hotkey sometimes not working after loading a savegame.
* Fixed behaviour of autopilot shortcut in the map (now correctly toggles autopilot on guidance target).
* Fixed production modules sometimes not updating their animation when production starts/stops.
* Fixed research wares being listed in economy statistics of the HQ.
* Fixed storage types in encyclopedia not being localised.
* Fixed turret modifications breaking ship info menu.
* Fixed broken Logical Station Overview menu for stations missing a storage type and having no planned modules.
* Fixed broken menu when firing crew and then hiring new people in the ship buy/upgrade menu.
* Fixed missing title text in ship construction context menu in map.
* Fixed ship assignment not being queued correctly (possibly upsetting existing trade deals).
* Fixed deliver inventory mission not correctly placing the character in some situations.
* Fixed Bring Item mission offers not being removed properly if destination station or NPC was killed.
* Fixed several issues with Fleet Delivery mission.
* Fixed Scan mission not checking for destruction of target station module.
* Fixed Scan mission to require only normal scan rather than deep scan for station modules.
* Fixed missing guidance to station module in Scan mission.
* Fixed Passenger Transport missions to filter out incorrect stations.
* Fixed Find Lockbox mission to ensure containers remain in mission area.
* Fixed station ownership not being transferred in Build Station mission
* Fixed trade and pirate guild mission offers not changing over time.
* Fixed incorrect faction and other text for several dialog options and briefings in war missions.
* Fixed introductory mission of war subscriptions getting stuck.
* Fixed Holy Order outliers sometimes prematurely precipitating conflict with the Godrealm of the Paranid.
* Fixed attacking ships repeatedly approaching and retreating from target before getting close to it.
* Fixed ships moving out of pursuit distance to attack targets in their initial approach.
* Fixed ships attacking stations flying at and firing upon station target box instead of station modules.
* Fixed patrolling ships attacking build storage.
* Fixed ships showing excessive DPS when weapons are in more than one active weapon group.
* Fixed builder ships wandering into hostile territory.
* Fixed capital ship subordinates of carriers sometimes attempting to dock at their commander's ship.
* Fixed station-based trading ships setting their current sector as their home sector rather than their station's sector.
* Fixed ship/station operations being hampered by docked ships working for that ship/station not undocking while player is present.
* Fixed boarding ships that are missing ammo trying to disable boarding target anyway.
* Fixed formation skill checks not respecting the player being the pilot.
* Fixed another case of patrolling player-owned ships chasing hostiles beyond their engagement range.
* Fixed squadron subordinates apparently trying to attack ships from their own faction.
* Fixed player-owned ships sometimes inadvertently firing missiles depending on their weapon group setup.
* Fixed turrets set to Attack my Current Enemy not firing when they should.
* Fixed turrets set to Attack my Current Enemy firing when they shouldn't.
* Fixed ships attacking stations stopping their attack after destroying a station module or surface element.
* Fixed turrets on the player ship that are set to mining mode not firing on asteroids.
* Fixed boarding ships not launching boarding pods in certain situations.
* Fixed fleeing ships acquiring a target and attacking in certain situations.
* Fixed ships attempting to disable a target deliberately destroying it instead.
* Fixed ships with a Follow order not responding to certain situations.
* Fixed player-owned ships attacking friendly ships while patrolling player-owned space.
* Fixed non-police ships (including player-owned ships) sometimes responding to calls for police assistance.
* Fixed non-Xenon races not constructing defence stations.
* Fixed build storage of destroyed stations not being cleaned up.
* Fixed NPCs rubber-banding for a long time after loading a savegame in certain situations.
* Fixed NPCs getting stuck in elevator if player uses it while NPC is walking in it.
* Fixed NPC marshalling animations during player docking/undocking.
* Fixed multiple NPCs standing in the same position on some Argon bridges.
* Fixed cases of duplicate interior rooms on stations.
* Fixed frozen movement in bridges of docked capital ships.
* Fixed cargo trades with Black Marketeer sometimes failing.
* Fixed module hacking requirements not being respected.
* Fixed area damage not being correctly applied in certain situations.
* Fixed ships flying huge curves when going long distances.
* Fixed multiple shipyards attempting to fulfil the same NPC ship build requests.
* Fixed NPC ships sometimes requesting more subordinates to be built than they desired.
* Fixed stations not claiming sector ownership if claiming module is built later.
* Fixed turrets and shields not being added to station module when not part of a new module.
* Fixed station module stats and achievements not triggering with the first module of a station.
* Fixed station module recycling sometimes interrupting an ongoing build.
* Fixed recycle times of station modules.
* Fixed exploit where wares could be gained when recycling modules.
* Fixed inability to remove last remaining module when planning a station.
* Fixed not being able to cancel ship orders in some cases.
* Fixed total build time being off by up to one minute for some objects.
* Fixed onboard units not being factored into object value.
* Fixed inconsistencies with station hull values.
high rated
X4: Foundations (continued)

* Fixed stations not remembering their Drone/Unit supply settings.
* Fixed small ships failing to exchange wares with ships they can dock at.
* Fixed ships needlessly undocking to trade.
* Fixed faction discounts and commissions not being removed when relations worsen.
* Fixed transfer of crew from one role to another not being possible at shipyard/wharf/equipment dock if no other changes are made.
* Fixed EMP-induced signal leaks on unowned small and medium ships claiming them for the player when scanned.
* Fixed lasertowers spawning in wrong location when deployed from Elite.
* Fixed lasertowers potentially ending up in the exact same position in space.
* Fixed objects attracted with the container magnet sometimes getting an unreasonable speed.
* Fixed ships sometimes oscillating around target positions if SETA is active.
* Fixed ships docked at other ships sometimes appearing twice in the elevator menu.
* Fixed issue resulting in data leaks sometimes appearing inside station modules.
* Fixed roll input in highways steering in the wrong direction.
* Fixed inability to remap camera input control.
* Fixed not being able to load certain user-provided files (e.g. custom logos) with non-ASCII file names.
* Fixed floating geometry on the M-sized Beam Emitter Mk2.
* Fixed rare freeze related to player ship control.
* Fixed NPC ships sometimes not leaving shipyards after being built.
* Fixed Discoverer doors not opening when newly built.
* Fixed incorrect shield configuration on Behemoth.
* Fixed engine positions on Xenon K so that they can now be destroyed.
* Fixed ship build menu showing wrong sustained DPS values when planning multiple weapons on new ship.
* Fixed shopping list items in the ship build menu not being editable.
* Fixed exchanging missiles and drones between ships and stations using Ware Exchange.
* Fixed police ships attempting to scan surface elements for illegal goods.
* Fixed police sometimes inspecting ships that are already being inspected by another police ship.
* Fixed squadron subordinates sometimes failing to call in support from their squadron.
* Fixed patrolling ships sometimes accidentally crossing jump gates.
* Fixed factions sometimes not using their intelligence data in preparation for invading.
* Fixed laser towers being dragged along by the launching ship in certain situations.
* Fixed laser towers continuing to track targets that are no longer valid.
* Fixed rare case causing ships to rotate erratically.
* Fixed a cause of ships trying to fly into the centre of stations without avoiding collisions.
* Fixed Black Marketeers sometimes being placed aboard Kha'ak stations.
* Fixed newly constructed NPC stations being given resources immediately.
* Fixed production showing wrong resources (again).
* Fixed stations provided by the player via the Build Station mission not having functioning managing NPCs.
* Fixed weapons with slow bullets or missiles not firing.
* Fixed ships assigned to join player squad not getting new orders.
* Fixed mission chains being cancelled if target was destroyed before the mission started.
* Fixed Boarding mission not being cancelled if target was destroyed before the mission started.
* Fixed several causes of crashes.
Objects in Space

#### Patch 0.9.9.1 (25 February 2019)

##### Alterations:

* Attack logic altered to open the AI attack ranges a bit more.
* Attack logic altered to make AI attack patterns a bit more variable and intelligently chosen.
* AI vessels react better to being fired upon when they are stalking a target.
* Characters turn to face you when you talk to them.
* Nerfed the Ceres MkIII a tiny bit in its stock variation.

##### General:

* Fixed a bug where optimised modules were cheaper than they should have been.
* Fixed a bug where commodities would sell for 0c at the lowest rather than 1c.
* Fixed a bug where having multiple modules of the same sort and disconnecting/reconnecting them could cause problems in the engine room.
* Fixed an issue where the bearing to a target would flicker when close to 0 degrees.
* Fixed a bug where airlocks would sometimes appear invisible.
* Fixed a bug where sometimes the top few jump buttons did not appear when you had a working jump drive.
* Corrected the colour of cones on green and blue tone navmaps to match the main display.
* Fixed a bug which meant ads would always be fading in when you enter a room.
* Fixed some text rendering bugs in the module sales screen.
* Fixed a graphical glitch in the “Sell Module” button on the module sales screen.
* Many clipping and graphical glitches with space station rooms fixed.
The Legend of Heroes: Trails of Cold Steel II

#### Patch 1.4.1 (26 February 2019)

We have released a patch that addresses the following issue:

Fixed a bug where the following items will disappear in NG+if you defeat the
final boss with them equipped, even if youchoose to carry over your inventory
to NG+.

* Traveling Clothes
* Angelica's Habit
* Claire's RMP Uniform
* Elise's Casuals
* Alfin's Casuals
* Black Kitty Ears
* White Kitty Ears
* Ride-Along Bear
* Ride-Along Bunny
* Contact Lenses
* Thors Armband
* Towa's Captain Hat
Post edited February 26, 2019 by WinterSnowfall
high rated
Rise of Industry

#### Patch A10.0:2202b (21 February 2019)

##### Improvements and Changes

* Adjusted the State to only be able to Sell Raw Resource Products.
* Changed the length of the day from 10 seconds to 8 seconds.
* Updated Road Icons on the Construction Bar.
* Adjusted Settlements, so they do not place houses within 15 tiles of a Raw Resource Node.
* Adjusted the saving icon, so it is visible all the time when saving on another thread.
* Improved the Ghost Truck Material for better performance.
* Right Clicking when in Build Mode will close Build Mode.
* Fields that have stopped working due to Pollution will turn darker until it is Healed.
* Added a second connector to Warehouses; one entrance and one exit.
* Replaced web page links to work properly.
* Added honking sounds to trucks if they wait around in one spot too long.
* Added Traffic option to the Settings menu:
* Name: Traffic
* Setting: On / Off (On increases difficulty by 75%)
* Description: Toggles the traffic mechanic. Be careful of grid locks!
* Defaults:
* Newcomer and Normal: off
* Veteran and above: on
* Added additional Tooltips to the Construction Bar.
* When using the Send to Nearest Warehouse option and that Warehouse is full, that option becomes disabled.
* Hitting Alt will not open Production Bubbles and Truck Queue Bubbles in the following order:
* Production Bubbles
* Truck Queue Bubbles
* Both
* Adjusted the Final Score Difficulty Settings.
* Adjusted the Construction bar to always be the top User Interface.
* Will not appear above the Tech Tree, Production Screen, Budget Screen.
* Changed the building the Dinner Container is produced at:
* Preservation Factory to Papermill.
* Updated the Tutorial and fixed some issues with it.
* Disabled unused Unity Features.

##### Bugfixes

* Fixed a bug with One-way roads that caused Trucks to only be able to merge via one lane.
* Fixed a bug with the Vehicle Queue that caused Trucks to overlap.
* Fixed bugs with Boats, Trains, and Zeppelins that were caused by Truck Traffic implementation.
* Fixed a bug with Demolishing that caused Players to be able to remove entrances and exits.
* Fixed a bug with the Dirt Road tool where it would create Urban Roads instead.
* Fixed a bug with AI Roads where the Player was able to Demolish them and replace them with One-Way Roads.
* Fixed a bug with Tunnels that caused Trucks to become mostly transparent when leaving the tunnel.
* Fixed a bug with the Truck pathfinding where Trucks would not use One-Way and Two-Way crossroads properly.
* Fixed a bug with Demolishing where players would not be able to Demolish anything.
* Fixed a bug with Water Towers where the increase collection radius did not display correctly.
* Fixed a bug with Interface Settings where options would appear twice without a content.
* Fixed a bug with Help Popups where they would appear even when they are set to “Don’t Show Any”
* Fixed a bug with the Road placement where its starting highlight would not appear.
* Fixed a bug with the Truck Depot where you could not Demolish it if there were Trade Trucks en route.
* Fixed a bug with Settlements where they would place land bridges in weird locations.
* Fixed a bug with Zeppelins where their costs were the same for any distance.
* Fixed a bug where the AI would cause a traffic jam in Settlements.
* Fixed a bug with the Eyedropper helper did not display the Eyedropper Hotkey properly.
* Fixed a bug with the Wholesaler where it would accept non-Contract products.
* Fixed a bug with Offshore Harvesters where their placement shadow would not appear.
* Fixed a bug where Boat was producing Pollution.
* Fixed a bug with Trucks where they were turning into Ghost Trucks for no valid reason.
* Fixed a bug that caused Trucks to treat Road Bridges, Bridges, and Tunnels as intersections.
* Fixed a bug that allowed Trucks to overlap due to high Time Delta.
* Fixed a bug with Bridge Ramps that allowed different network types to build through it.
* Fixed a bug where Trucks from a Warehouse were turning into Ghost Trucks.
* Fixed a bug that disallowed Sand Harvesters from dispatching to the Sand Collector.
* Fixed a bug where One-Way Roads would unlock when Urban Roads are researched.
* Fixed a bug that caused all AI and Player Traffic to stop.
* Fixed a bug with Railway Tracks where it would deduct money continuously while it was being placed.
* Fixed a bug where AI buildings were generating Pollution when they shouldn’t, after loading a saved game.
* Fixed a bug where pressing the ESC button would not bring up the Menu.
* Fixed a bug that caused Players to be unable to place roads.
* Fixed a bug with Water Towers where they didn’t have a proper entrance that didn’t cause Trucks to no ghost.
* Fixed a bug that allowed players to build Urban Roads without having to research it.
* Fixed a bug that would cause the game to freeze when loading a mod.
* Fixed a bug where a player could get infinite money by undoing Buildings during the Fixer Upper event.
* Fixed a bug where trucks would not ghost properly when the direction of a One-way Road was changed.
* Fixed the material on the Warehouse.
* Fixed a bug with the Traffic Manager that disallowed Scenarios from loading.

##### Work in Progress

* Fixing a bug with Traffic that allows it to produce Pollution when it is disabled.
* Fixing a bug that prevents the Truck Queue Bubbles to function when empties a Warehouse.
* Fixed a bug the AI where it will place an Iron Mine but no Harvesters for it.
* Improving the wait time for saving a game
* Working on adding buffs for the industries based on the Headquarters specializations.
* Working on adding crosswalks to intersections within Settlements.
* Working on a query tool so players can get more information about a selected Building.
* Finding ways to improve building pathfinder performance.
The following offline installers have also been updated:
-> Monster Prom to version 4.14
-> Darksiders III to version 1.3
-> Epic Tavern to version 975
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mrkgnao: "At least the thirtieth time" would be closer to the actual number (and that's only for games I own). At some point it used to be the norm, until they did a cleanup, but some people like to stick to the old traditions (like "Tevye der milkhiker").

Here are two recent ones:
- 23 Jan 2019: Dreamfall Chapters: The Final Cut, 8 parts (4 x 64-bits, 4 x 32-bits)
- 27 Dec 2018: Epistory - Typing Chronicles, 2 parts (1 x 64-bits, 1 x 32-bits), and additionally the old version of the 32-bit installer has not been removed, making it even more confusing
Here's one more:
- 26 Feb 2019: Oxenfree, 4 parts (2 x 64-bits, 2 x 32-bits)

Also:
- The StarCrawlers 32-bit installers are not marked (Part 1 of 2) and (Part 2 of 2)
Post edited February 27, 2019 by mrkgnao
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Oxenfree has been updated.

Changelog for Update 2.7.1 (27 February 2019)

Corrections to Russian and Simplified Chinese localization