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[Part 3 of 4] ---------------------------
Dungeons 3 has changed
[CHANGELOG UPDATED] Update v1.5.6 (08 February 2018)
New additions
- A new free multiplayer co-op map ‘Defenders of the True Evil’ has been added.
- A new powerful spell called ‘Divinely Evil Lightning’ has been added.
- Only obtainable by completing the Clash of Gods expansion.
Fixes
- Fixed a bug where unavailable researches were made available by the Temple structure.
- Fixed a bug with the triple Mystificator mana capacity.
- Fixed the opening and closing sound of Magic Doors.
- Fixed the behaviour of the Evil Hand on the surface. Now it does a better job by staying off-camera when idling.
- Fixed the walkability with ‘Outposts’ so that they are preferably attacked from the front.
- Fixed the pray animation for units in the Temple.
- Fixed multiplayer lobbies to display the pre-set difficulty to players.
- Gob-O-Bots can now use their ‘Eject’ skill even when on strike.
- [MacOS] Improved multiplayer connections.
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Planet Nomads [In Dev] has changed
[CHANGELOG UPDATED] Update 0.9.8.1 (18 February 2019)
0.9.8.1
- fixed error while switching from Mover Tool to other tool or block
- fixed loss of Weapons and Tools during update to 0.9.8.0 (however, you need to open your original save - saves with items already missing will not recover it)
- fixed remembering of disabled resources in Miner settings
- fixed Solar Panels working at night
0.9.8.0
Tool changes:
- change in tool usage - now you can have multiple different Tools in the Hot Bar
- added Mover Tool for moving blocks
- split Emergency Tool and classic Multitool functionality - the first uses only Suit power, the latter only Batteries
- enlarged default player inventory by 2 slots
Other Changes:
- updated Unity engine to 2018.3.5f1
- added Thermoregulator block and fixed thermal regeneration in different occasions
- added slight boost to player movement while accelerating from standing to motion
- faster mining with mining machines, but mining is now limited - you can harvest only certain amount of resouces on one place
- custom POIs in map - you can mark a point by mouse click in map, compass will show you the way there
- save files are now compressed - warning! if you plan to play older version of the game, backup ALL your save files before launching 0.9.8.0, as compression occurs after the first lauch, and compressed saves are incompatible with older releases of the game
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Tangledeep has changed
[FILE UPDATES] *
File changed:
Linux installer, English ---
Size *FROM* 277.0 MB *TO* 301.0 MB ---
Version *FROM* 1.22b *TO* 1.23e *
File changed:
Mac OS X installer, English ---
Size *FROM* 283.0 MB *TO* 308.0 MB ---
Version *FROM* 1.22b *TO* 1.23e *
File changed:
Windows installer, English ---
Size *FROM* 271.0 MB *TO* 295.0 MB ---
Version *FROM* 1.22b *TO* 1.23e [CHANGELOG UPDATED] Build 1.23e (19 February 2019)
BUGS
- If you don’t defeat any Goldfrogs in an Item Dream, the results screen should now say 0 instead of -1
- Fixed mouse hover jank related to the new minimap quality of life change - the mouse hover state was not being properly released sometimes
Build 1.23c (19 February 2019)
BALANCE
- Adjusted how the “Banish” champion ability works. It now reduces the summon duration of all nearby temporary player summons by 50% of max. ‘Permanent’ summons like Floraconda will take 50% of max health in damage.
- Staff-type weapons now give +1 base Spirit Power per level (before multipliers)
- The Staff mastery “Force Blast” now inherits your weapon’s element, and gains an additional +20% damage from Spirit Power (is now 40%/60% of weapon/spirit power, up from 40%/40%)
- XP/JP rewards from chopping down trees have been increased across the board. The cap on these rewards has been raised, and uncommon/rare trees give even more now.
BUGS
- Fixed bug where elemental auras on champions would not appear if you loaded the game near one
- You should no longer get double money when using a movement ability to land on a pile of coins
- Fixed somewhat broken trigger mechanism for random lightning strikes by champions
- Fixed display bug if you got 0 fountains in a dream (should say 0, not -1)
- Fixed rare game load bugs related to certain blocking objects
- Possibly fixed bug with non-rendering terrain
- Fixed another AI bug related to healing abilities and dismissed or destroyed summons
- Discipline stat should no longer extend the duration of your Escape Portal, causing it to take LONGER to go back to town!
- Fixed longstanding bug with equipment comparisons! If an item had multiple stat mods, it was only calculating as if it had one mod. e.g., A plain Spectacles (+5 Guile/Swiftness) would almost always be better than a magical one (+5 Guile/Swiftness, +2 all stats; only the second mod was counted).
- Summoned monsters like Bonecrabs can no longer be marked for quests
- Finally fixed Hergon’s Frostplate ice shard bizarre movement
- Fixed AI quirk related to corral pets with lots of abilities (some abilities would be ignored at certain angles)
QUALITY OF LIFE
- You can now hover over stairs on the minimap to see where they lead!
- In the shop UI, when buying items, hovering over a consumable item will show you how many of that item you already have in your inventory.
- Divine Smite / Holy Bolt animation (i.e. from Radiant Starhelm, Divine Fury) should execute about 250% faster now.
- Daily/Weekly challenges now have reduced or sped-up cutscenes and callouts.
- Lucid Orb Shards now display the full text for the mod they add in the item description.
- When using “Repeat Recipe” in the cooking UI, the cursor will now return to the “Repeat Recipe” button unless you change the recipe.
Build 1.22g (19 February 2019)
ART/VISUALS
- When an ability reserves Energy or Stamina, this is now reflected on the main HUD
BALANCE
- Increased drop chance of quivers, books, and shields in the master equipment loot table
- Certain champion powers like “Boost Morale” and “Regeneration” should no longer be spammed out-of-combat
BUGS
- Fixed “Day 31” indicator that sometimes appeared briefly on game load
- Fists should no longer be the target of dream king rumors
- Fixed bug with calculation of Medium Armor Mastery dodge bonus (was not giving enough)
- Fixed game error that could occur after using Deafening Dream Drum
- Fixed bug where if a monster died due to one of YOUR turn-end statuses (such as Radiant Starhelm) they would linger on the map at 0 Health for one turn.
- Fix for rare bug in shops that would cause a game error when pressing page up/down with quantity selector open
- Fixed bug with ‘Haunt’ effect when used by non-Wraith creatures
- Fixed rare bug with damage text and exiting Item Dreams
- Fixed bug with monster aggro causing them to be generally less aggressive than intended
- Fixed bugs that could occur if you quickly opened your Inventory and used something before the top animation finished
- Fixed bug with difficulty display of dungeon floors when loading a save
- Fixed powerups not triggering if you used a movement ability to land on one
- It should now be possible for monsters to inherit weapon animations from their parents (this won’t help existing bred generations)
- When switching places with an NPC, you should now pick up any items in the spot where the NPC was residing
- Fixed bug where status immunity wasn’t being checked in some cases
- Fixed faces going outside of dialog boxes sometimes. Whee!
- Dirtbeak in the Bandit Library should no longer be a valid rumor target
MOD SUPPORT
- It is now possible to create “GAMEBALANCE” mod files in any mod. This lets you change various multipliers: hero damage, monster damage, XP gain, JP gain, gold gain, loot drop rate, magic item chance, orb drop rate, powerup drop rate, powerup healing, pet XP gain, pet damage, monster density, and monster respawn rate!
QUALITY OF LIFE
- Default Cursor Repeat Delay is higher now. Should feel better.
- When holding a direction and opening a dialog or menu, there will now be a pause before the dialog or menu keeps scrolling, until you return the keys/controller to neutral. This helps the cursor feel less ‘slippery’
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