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Limited-quantity deals round-the-clock | Tired-looking sheep.



UPDATE: Time to go to bed, everyone! It's been a fun, intense, coffee-fueled week but the sheep has finally saled on this Insomnia sale so everyone can now get their (hardly needed) beauty sleep. Or go try out those fine-looking games they snagged moments before stocks disappeared. So long and don't let the bedbugs bite. Slay them for precious XP, instead.
Remember to check your email for your unlocked freebies, and you can always contact <span class="bold">Support</span> if there is anthing you're missing.



Don't fall asleep, don't look away… heck, just give up blinking.
Prepare yourselves a cauldron of hot coffee and stock up on eyedrops! Our infamous Insomnia Sale returns with a relentless stream of limited-quantity deals, one game after the other, nonstop until the games run out. Or the sheep doze off.

We've been studying your valuable feedback on this annual event, including comments like "AAAAARRRRGHHHHHH!!!" and "Please, why won't you let me sleep?!". We took them to heart and decided that what you guys are saying is that you need more gaming stimulants to fight away sleepiness. Worry not, we're here to help.

You lucky Insomniacs will also be treated to a number of games never before seen on GOG.com as well as the best-ever deal on our crowning jewel - The Witcher 3: Wild Hunt (-50% after the recent price drop, that's $24.99 in the USA).


If you want to learn more about the intricacies behind this whole science of non-sleep, check out the promo <span class="bold">FAQ</span>. But don't dally there too long, because games will start disappearing before your bloodshot eyes!

The GOG.com Insomnia Sale starts Monday, March 21, 2:00 PM GMT and will run until the limited-quantity deals run out.

While counting sheep and game deals, make sure to also drop by our <span class="bold">imgur</span> page and grab your Insomnia wallpapers.

Twitch Insomnia Marathon

We won't let you fall asleep while you're waiting for your favorite game to go on sale! Tune in at any time of day or night to twitch.tv/GOGcom for the best games being played by our mighty team of streamers, joined by special guests. 20 streamers. 100 hours of gameplay. Lots of empty coffee mugs.
Post edited March 26, 2016 by maladr0Id
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omega64: Trout pizza.
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cal74: No threat, please :P
No threat, only trout.
Chaos Reborn ... fast paced, turn-based...
Isn't that a contradiction?
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Habanerose: Doubt much companies would use it, as it's supposedly extremely expensive (so only the big names like EA, Ubi and Co could really afford to implement it).
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cal74: I know but I thought of that because CroTeam games are know to have really strong DRM (I even don't know if Serious Sam 3 has been cracked yet) so I wondered if they used it. And since a strong (I almost wrote "good", silly me) DRM is so expensive that may be another "psychological" reason why they don't want to provide a DRM-free version.
Makes me wonder, could releasing a non-DRM version allow hackers a baseline to compare code and figure out how the DRM works in a protected version, thus allowing reverse-engineering of how DRM on other games?
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tanukisuit: Yeah much of anything is now. Turok is an expensive game.
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omega64: Fixed. :P
Cheapskate. ;) I bought it.
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YenRug: Makes me wonder, could releasing a non-DRM version allow hackers a baseline to compare code and figure out how the DRM works in a protected version, thus allowing reverse-engineering of how DRM on other games?
That would all depend on the DRM sceheme and how it was implemented/removed.

With the likes of Denuvo though, this would likely not help in any way.
Post edited March 24, 2016 by ReynardFox
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omega64: Fixed. :P
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tanukisuit: Cheapskate. ;) I bought it.
It's pretty expensive once you've spent 90 bucks already. :P
I am starting to wonder... yeah they show up in small amounts, but just how many bloody copies of each game did you put up for sale in total GOG? It's starting to feel like groundhog day.
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op2017: Maybe until tomorrow (12 CET) ... will there be any eastern promo? Only GOG knows ...

How can virtual copies of something physically non-existent "run out"?
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omega64: What zlep said.
They probably have an "allowance." They're only allowed to sell so many games at a discount since it cuts into the profits the publishers get. Remember, they still have to get permission from publishers for alot of these sales. As for the publishers, they like limited price cuts so the ones who buy it on price cut can advertise to friends so the friends then buy at full price.
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cal74: I know but I thought of that because CroTeam games are know to have really strong DRM (I even don't know if Serious Sam 3 has been cracked yet) so I wondered if they used it. And since a strong (I almost wrote "good", silly me) DRM is so expensive that may be another "psychological" reason why they don't want to provide a DRM-free version.
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YenRug: Makes me wonder, could releasing a non-DRM version allow hackers a baseline to compare code and figure out how the DRM works in a protected version, thus allowing reverse-engineering of how DRM on other games?
I would think they'd simply pirate the DRM free version and not worry about cracking.
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YenRug: Makes me wonder, could releasing a non-DRM version allow hackers a baseline to compare code and figure out how the DRM works in a protected version, thus allowing reverse-engineering of how DRM on other games?
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boru: I would think they'd simply pirate the DRM free version and not worry about cracking.
Hence why I made the comment of it being applied to other games...

By understanding how one developer creates its DRM system, it might give insight into how a variant of it was used on another game, what tricks and traps they might have come up with.
JULIA went by fast for a change. And I got one.
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boru: I would think they'd simply pirate the DRM free version and not worry about cracking.
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YenRug: Hence why I made the comment of it being applied to other games...

By understanding how one developer creates its DRM system, it might give insight into how a variant of it was used on another game, what tricks and traps they might have come up with.
Code is so modular these days, they could make it in an uncomparable way (notice how so many games used to require multiple CDs or files to install, but we get 1 exe from gog). It's not like they couldn't encrypt the info or something. To be DRM it must require some sort of registration key and/or internet connection to work. Lots of files here on gog are very much encrypted or stored using an unusual file format to prevent people from grabbing the game's music or something without downloading the expansions.
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Laberbacke: Chaos Reborn ... fast paced, turn-based...
Isn't that a contradiction?
Not necessarily. It's mostly common in multiplayer games, but turn-based can also include time-limited turns. Speed chess would be a non-video game example.

I used to play an online multiplayer 4x space game that was turn-based. Part of the strategy was being able to prioritize the most necessary actions, because by mid-game there was just no way to do everything you wanted to before the turn ended. You'd get about ten seconds break while the servers resolved everyone's moves, and then it was back to hammering wildly at the keyboard. Definitely fast-paced.
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Laberbacke: Chaos Reborn ... fast paced, turn-based...
Isn't that a contradiction?
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zlep: Not necessarily. It's mostly common in multiplayer games, but turn-based can also include time-limited turns. Speed chess would be a non-video game example.

I used to play an online multiplayer 4x space game that was turn-based. Part of the strategy was being able to prioritize the most necessary actions, because by mid-game there was just no way to do everything you wanted to before the turn ended. You'd get about ten seconds break while the servers resolved everyone's moves, and then it was back to hammering wildly at the keyboard. Definitely fast-paced.
Don't forget final fantasy's ATB meters.
Does JULIA come with a Linux version or not?

"Works on" does not list Linux, but the system requirements do list Linux.