sethsez: Mushihimesama was rejected by GOG despite coming from the largest and most respected company still currently making shmups because "it doesn't seem well known outside of Japan" (as if any of the indie games released here are "well known" before they're released and given a chance to prove themselves) and they've also rejected games from Triangle Service for similar reasons. You can even see this earlier in the thread, directly from the publisher.
Darvond: It has 215 votes on the community wishlist. Undertale has nearly 1000. Touhou has a mild HANDFUL of votes. [spoiler]
Spoiler: It's niche.
[/spoiler]
...Also, most Shmups are Japanese, and dealing with Japanese companies tends to be a complete [expletive deleted].
I'm aware it's niche. That's why I said "GOG has no interest in niche genres they don't personally enjoy." I never claimed it
wasn't niche, so I'm not sure what you think you're refuting.
That said, GOG has plenty of niche titles. Selling DOS games in the Windows XP and up era, prior to GOG making a thing out of it, was a niche, and that was their entire business. And given the absolute runaway success of Undertale, a game with a fifth of the hype should still do more than well enough to fit in with all the other indies here (or, like others pointed out, it's a sign that the wishlist is a mostly-unknown feature and isn't used enough to be any kind of accurate measure for popularity).
As for working with Japanese companies, if you've read the thread at all, you'd know that those are already working through a western publisher called Degica (Degica are actually the ones who made that Mushihimesama wishlist entry), and both the Japanese developers and the western publisher
want to put the games, DRM-free, on GOG. And besides...
it's not like GOG is against working with Japanese developers, even indie ones, because they have plenty of games from Japan. It just boggles my mind that a site built on selling indies and old PC games is using "it's not popular enough" as an excuse.