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sethsez: To me, shmups are like pinball: if they're easy, they're boring. They're measures of skill, and the entire point is to practice and get better. They don't have stories, they don't have a ton of variety, so they're best when they're short and difficult, like most other games of skill tend to be. Tyrian and Raptor are two of the easiest shmups ever made, and because of that I find them intolerably boring. A hurdle is supposed to be something you leap, not something you step over.
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Darvond: I happen to be in the camp that agrees with Ross Scott (Of Freeman's Mind Fame), and beg the question, 'What am I supposed to do, insert more coins into the computer?'
No, you're supposed to practice and get better.

Good shooters are incredibly difficult, but perfectly fair. You die in one hit, but you have perfect control over your character and perfect knowledge of exactly where the hitbox is at all times. Bad shooters, like Tyrian, have giant hitboxes and imprecise, floaty controls with inertial movement, and then make up for it with a lifebar.

This just reminds me of another discussion I had about a month ago with a guy who thought realistic pinball is too hard and video pinball should be much easier. And I'm like... why? For what purpose? There's no ending or plot, at least not that anyone would ever consider even remotely compelling. The entire point of these games are to be tests of skill. That's why the good ones tend to have involved scoring mechanics and difficult design balanced with perfect player control and information, so they've got an incredibly high skill ceiling and room for personal growth.

Essentially, your argument and his are "I like Tyrian because I can actually complete it." My counter-argument is "plenty of other shmups are far more replayable because they've got much higher skill ceilings, and they can also be completed with practice." I don't want a roguelike that I can beat the day I get it, I don't want a Dark Souls game that I can just saunter through, I don't want a version of Tetris that tops out at speed 3, and I don't want a shmup that lets me go through bullets like a fat guy at a buffet. You're removing the tension, you're removing the challenge, and in the process you're removing the entire thing that makes these games fun. If I'm going to spend an hour drifting through a game, I'm going to do it with a genre that offers more narrative interest than a shmup, and if I'm going to play a shmup, I'm going to play one that actually offers some adrenaline.

TL;DR: a shmup without difficulty is like poker without gambling. You've removed all the personality, tension and drama and left a dry facsimile of its real self.

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Naszrador: Which is a unrelated example since GOG is a gaming store and declines good games. Arcade is a pretty old genre with an existing fanbase, even if niche today. And while Mushi isn't as old as other stuff here, 11 years should fit into Good "old" games.
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JDelekto: OK, on that, I tend to want to agree with you however:

a) what good games are being declined;
b) what licencing agreements existing between those 'old' games?;
c) what have you done to get the game you wish adopted here DRM free?

There are conditions to get a game here, and aside from copyright laws, permissive use licences, ecliptic of the moon, etc, etc., if you can't get someone to play ball, you'll have to play with your own.
a) This thread is full of them.

b) None, the company trying to get them released here has full rights to do so. The only roadblock is GOG themselves.

c) Voting on the wishlist, writing to GOG, and participating in threads like these, here and elsewhere, to try and get other people to voice their desire for these games as well, and their concerns over GOG's clear bias toward certain genres over others.

This thread isn't about hypotheticals, we have an actual company (Degica) with actual games (Mushihimesama, XIIZeal, Deltazeal) they've tried to get released here.
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javihyuga: Meanwhile, be sure to check and also [url=http://www.locomalito.com/gaurodan.php]this.
Or anything from that awesome guy really.
Hydorah is a damn masterpiece.
Post edited November 22, 2015 by sethsez
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Darvond: I happen to be in the camp that agrees with Ross Scott (Of Freeman's Mind Fame), and beg the question, 'What am I supposed to do, insert more coins into the computer?'
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sethsez: No, you're supposed to practice and get better.

Good shooters are incredibly difficult, but perfectly fair. You die in one hit, but you have perfect control over your character and perfect knowledge of exactly where the hitbox is at all times. Bad shooters, like Tyrian, have giant hitboxes and imprecise, floaty controls with inertial movement, and then make up for it with a lifebar.

This just reminds me of another discussion I had about a month ago with a guy who thought realistic pinball is too hard and video pinball should be much easier. And I'm like... why? For what purpose? There's no ending or plot, at least not that anyone would ever consider even remotely compelling. The entire point of these games are to be tests of skill. That's why the good ones tend to have involved scoring mechanics and difficult design balanced with perfect player control and information, so they've got an incredibly high skill ceiling and room for personal growth.

Essentially, your argument and his are "I like Tyrian because I can actually complete it." My counter-argument is "plenty of other shmups are far more replayable because they've got much higher skill ceilings, and they can also be completed with practice." I don't want a roguelike that I can beat the day I get it, I don't want a Dark Souls game that I can just saunter through, I don't want a version of Tetris that tops out at speed 3, and I don't want a shmup that lets me go through bullets like a fat guy at a buffet. You're removing the tension, you're removing the challenge, and in the process you're removing the entire thing that makes these games fun. If I'm going to spend an hour drifting through a game, I'm going to do it with a genre that offers more narrative interest than a shmup, and if I'm going to play a shmup, I'm going to play one that actually offers some adrenaline.

TL;DR: a shmup without difficulty is like poker without gambling. You've removed all the personality, tension and drama and left a dry facsimile of its real self.
Pretty good summary.

I remember when I 1cced Mushihimesama Futari (the sequel to this game.) It was probably the most satisfaction I've ever felt from a game, and the end of it was so tense that my hands were literally shaking when it all ended. That's something no other genre replicates quite like this, and something you will never experience with schlock like Tyrian or Raptor.
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sethsez: -snop-
Alright, let me just quiz you this then: Have you played on Lord of Game difficulty? Not everyone on this pale blue dot is an adrenaline junkie, but even that should be sufficient for the people calling the game too easy. Sure, you won't die instantly in the first 3 seconds, but I feel it should still be more than enough for most of you.
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Naszrador: ...my first bullet hell...
...I just tried till I managed to 1CC the hardest difficult....
...the thing that kept me going innitially was the soundtrack...
...it made me nonetheless a shmup/bullethell fan...
Brings back memories of Touhou :)

BTW, I can 1cc Mushi Futari Original eyes closed these days, but I'll be damned if I can beat Tyrian in one go. Clearly the skills don't carry over from the first to the latter, or rather, I suspect there's more than skills involved in beating Tyrian,

Anyway, I sense that this thread is gravitating toward full-on euroshmup bashing, the inevitable fate of all shmup threads :) Back to topic.

I wonder why publishers don't try means of self distribution using simple content providers, or spinning their own services. I mean, they must be getting enough exposure through Steam already. For the minority who actively hunts for DRM-free copies, this shouldn't pose much inconvenience. Look at how Nyu handles it for example (I believe they use bmtmicro), and Fruitbat factory also has its own store. I personally don't get any additional satisfaction from downloading my DRM-free copy on GOG specifically. If they want to stay "boutique" as they say, I'll happily take my business elsewhere.

The thing is, those services are often much cheaper than paying Steam's or GOG's cut. And even better, relatively, running your own service would be dirt cheap. Credit card transactions could be a bit problematic based on the jurisdiction involved, but those issues are again solvable cheaply with olden ways (e.g., paypal) or emerging transaction processors (e.g., Square). I have some professional experience with this, and it is for sure much cheaper than paying a %20-%30 percent commission.

The set up is also super simple, would take a workday at most. Maybe they don't possess the technical know-how?
I think the biggest problem with the genre is portability. With consoles and old computers, you had just one configuration. You could really fine tune the difficulties. These days, with the wide variety of graphics cards, backwards compatibility, Open GL vs DirectX, Mac, vs Limux vs. whatever consoles a game is built for.

Depending on your computer or which platform you are playing it on, it is very easy to encounter performance variations that impact any fine-tuning. There is always talk of bad ports, but the Shoot-em-up genre is even more susceptible.
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sethsez: -snop-
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Darvond: Alright, let me just quiz you this then: Have you played on Lord of Game difficulty? Not everyone on this pale blue dot is an adrenaline junkie, but even that should be sufficient for the people calling the game too easy. Sure, you won't die instantly in the first 3 seconds, but I feel it should still be more than enough for most of you.
Yes, I have. It's difficult, but not in a fun or interesting way.

Like I said, the best shmups combine incredibly difficulty with incredibly precise controls and tight, clearly-telegraphed hitboxes. Tyrian is sloppy with both its movement and the hitbox for the main ship, so cranking up the difficulty makes it harder, but not any more satisfying.

Tyrian 2000 is the best Euroshmup, but that's a genre defined by cramming in a lot of stuff and using copious life bars to distract from unpolished game design. It's pretty frosting on a bad cake. Modern Cave shmups might only have a couple ship options total with no upgrades at all and five stages total, but the scoring mechanics are deep and the stages are playtested to within an inch of their lives.
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RWarehall: I think the biggest problem with the genre is portability. With consoles and old computers, you had just one configuration. You could really fine tune the difficulties. These days, with the wide variety of graphics cards, backwards compatibility, Open GL vs DirectX, Mac, vs Limux vs. whatever consoles a game is built for.

Depending on your computer or which platform you are playing it on, it is very easy to encounter performance variations that impact any fine-tuning. There is always talk of bad ports, but the Shoot-em-up genre is even more susceptible.
Yeah, shmups and fighting games are definitely impacted by performance variations more than most genres. I know Crimzon Clover won't let you upload a replay if it detects your FPS goes below a certain amount, I think 58 but don't quote me on that.
Post edited November 22, 2015 by sethsez
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Naszrador: Yup, we really need more Shmups here. To add to the list:

http://www.gog.com/wishlist/games/exceed_2nd_vampire_rex
http://www.gog.com/wishlist/games/exceed_3rd_jade_penetrate_black_package

Though they are already available DRM-free in other places, including Steam.
Yeah, the exceed trilogy would be cool too - I only posted the Alltynex trilogy of the Nyu published ones because I know for sure Nyu wanted to bring them to gog, but I assume they would want to bring the exceed games as well unless the developer disagreed.
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Grargar: Since you made a rant, I'll make a rant, as well. Your list is lacking and [url=http://www.gog.com/wishlist/games/raiden_iv_overkill]Raiden IV: Overkill. Shame on you!
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Maxvorstadt: @ZarkonDrule:
Shame on you, your list doesn`t even contain Uridium and Xenon Megablast!! Shame on you!!!
To be clear I was focusing mainly on games where the publisher has noted already that they want the games on GOG. Let's get that small victory before looking at games where gog would have to do the chasing (and in the case of the Uridium/Xenon franchises possibly some work getting the games working). :)
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JDelekto: OK, on that, I tend to want to agree with you however:

a) what good games are being declined;
b) what licencing agreements existing between those 'old' games?;
c) what have you done to get the game you wish adopted here DRM free?

There are conditions to get a game here, and aside from copyright laws, permissive use licences, ecliptic of the moon, etc, etc., if you can't get someone to play ball, you'll have to play with your own.
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Naszrador: a) The very first post here includes a list of shmups publishers wanted DRM free on GOG. But it seems GOG didn't want them for being to niche. But I'm not working for any publishers or GOG, so I may just be spouting misinformation. But at least Degica wanted Mushihmesama which GOG didn't think of as profitable enough and want's to wait it out. And it wouldn't be hard to call Mushi one of, if not the best Shmup currently licensed in the west on PC. Developed by THE company for Bullet hells.

b)I'm just your average joe, no Idea. I only now Degica and others wanted them here but GOG declines.

c)Nothing but voting the wishlist. What could I?
Wait, Mushi was declined? O_o
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Naszrador: a) The very first post here includes a list of shmups publishers wanted DRM free on GOG. But it seems GOG didn't want them for being to niche. But I'm not working for any publishers or GOG, so I may just be spouting misinformation. But at least Degica wanted Mushihmesama which GOG didn't think of as profitable enough and want's to wait it out. And it wouldn't be hard to call Mushi one of, if not the best Shmup currently licensed in the west on PC. Developed by THE company for Bullet hells.

b)I'm just your average joe, no Idea. I only now Degica and others wanted them here but GOG declines.

c)Nothing but voting the wishlist. What could I?
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omega64: Wait, Mushi was declined? O_o
Yup. :(

http://shmups.system11.org/viewtopic.php?f=1&t=55529&sid=8d188932dec3f90533cf09d2a63905e5&start=180
Relatively unknown outside of Japan. >_<
Dammit gog.
............. /facepalming

....I'm putting this thread in my stickied so I know I can dig it out next we cry over the lack of genre variations on GOG (and most particularly, arcade games in general.....).... I bet GOG staff thinks DoDonPachi is a creature in Pokemon... :o)
Meanwhile, Strania (from G.Rev) just released on Steam.
If GOG remains uninterested and making a - seemingly - very stupid decision with these rejections, consider asking for a DRM-free version on Humble Store or another retailer.

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onarliog: Sad indeed. This situation sucks for everybody. I will probably finally cave in and install Steam to get Eschatos and Strania, I will not wait another 5-10 years to finally play these games on PC. Once I cross that line and Steam is installed on my machine, honestly, I don't see any reason to go back to GOG.
I can't necessarily blame you if you don't mind the client or installer files (like GOG's) aren't that important to you.
Post edited November 25, 2015 by tfishell
I wish there was more we could do to get GOG to wake up and pay attention to arcade genres, I wonder if the blues are reading any of this.
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ReynardFox: I wish there was more we could do to get GOG to wake up and pay attention to arcade genres, I wonder if the blues are reading any of this.
Some of them may be, I think we need some more arcade games back specifically DRM free ported to the platforms. I would love to have Pac Man, Asteroids and Marble Madness ported to the PC.