Darvond: Can I just press you a little about Undertale? As to why you found it a letdown?
I was expecting a good story as this was supposed to be the best game of all times for some.
In the end, I appreciated the awesome soundtrack and some really cool characters, but all the metagame about how monsters are nice, to be honest, was very childich for me. I mean, I have empathy for monsters since pretty much the first game I played. I remember wondering why exactly we had to kill this monsters in the first quest of Diablo II and if they had a family or so. It remembered me my childhood when I was 7 or 8 and I was "designing" in my head such games / worlds where monsters were nice. So basically when it came the moment of the big fat revelation at the end, I was like "yeah OK so it was a story for the 7-year-old me" which was quite a big disappointment. tI was like a big deja-vu.
If you add to the top the friendly battles which are nice for the first hours then become just boring. Then the "tricks" and puzzles of Sans that we have all already seen in different games or books or movies (stone that does not want to move, etc.)... it was highly frustrating to just discover absolutely nothing really new to my brain.
I'm pretty sure I would have more appreciated the game if it was a tiny indie game (as it was intended to be by the dev, I assume). But too many journalists have praised and over-intellectualised the game for me not to expect something more than the question I was asking to myself when I was a child. In the end, I felt like the game was pretencious, and I'm quite sure it's only because of the awesomeness I was expecting - not because of the developers' intentions. On the contrary, for example, The Witness has been told pretencious and was in the end one of the best videogame I have ever played... Va savoir...
Hope I have answer to your question. I really tried to capture the essence of my deception
(and translate it into English so I hope it can still be understood...)