Posted January 10, 2015
low rated
Gersen: By curiosity is it because someday he committed the "unfathomable crime" of asking if the overused "white men privilege" argument was mostly an American invention that you consider him a "racist apologist" ?
That's the article, yeah. It's a far more rich source of convoluted thought than just that, of course: there's obviously no racism in the UK according to Bain, the black people just don't get the good jobs "because they're lower class" and that's the real problem – duh – and the rich people in his youth were the Pakistani while the poor Bain family was just about getting along, sob. And let's not forget his answer to the claim that there's no relevant discrimination against white people – he starts listing atrocities committed by white people to white people... as if Bain simply had no brain. And since he's been linking to a Karen Straughan video, his next bullshit step could simply be anything.
As I said, I find Bain to be coerced into revealing his political opinion, so there is still some sympathy for him, but I do find his opinion plainly disgusting.
Tza: So... where is that revolting "extra sexual jolt" specifically crafted for "male target groups" ?
If you don't see it, it's because you don't want to see it. The law of the playground incites the player to do what the game lets him do; to design a gameplay feature that is not used is the most stupid thing a game designer could ever do; not all players even play 'for the points' and all of them do get points [back] for dragging the corpses to a dumpster; the sexualized attire of the strippers distinguishes them in a massive way from equally killable male NPCs. Consequently, 80% of Hitman ads explicitly referenced the sexual jolt out of pretty half naked female corpses. Linking once more with feeling. http://www.blogcdn.com/www.joystiq.com/media/2006/04/adcritic_hitman_pcgamer_BIG.jpg
Sexism out of thin air? Sometimes, possibly (didn't follow the Watch Dogs critique logic much). Here, not at all.
F4LL0UT: Screw the fact that not everything Agent 47, a fleshed out character with traits no sane player can identify with, does, is something the player wants him to do or enjoys. Screw the fact that a player can control him while at the same time being appalled by the images on screen.
The identification of the player with the avatar is an absolute law in more open world games. So much in fact that the hero often doesn't even have a name, to facilitate identification. "You can do anything YOU WANT" is what these games are advertised with. Mind the "you", and mind the "want". If Hitman was about looking at what the protagonist does and wants to do while you sit idly in front of the screen, we wouldn't have a conversation here. I'm not saying that there is no difference, and I'm not saying Sarkeesian shouldn't pay more attention to make that difference. I'm saying that generally, the identification is a sought after goal of game designers naturally, and particularly the younger target group embraces the concept unconditionally. One of the key arguments I've heard against same sex relationships in games was that players "felt forced" into a homosexual relationship by the game. This feeling of force is closely linked to the identification. That extreme unease of the male player in the eternal role of a male protagonist who develops feelings for a male NPC would not be ten percent as strong if he did not identify to the max. When we talk about video games, we almost never say "the protagonist did that", and almost always: "I did that".
The reason the player uses the mechanics provided in any game is their entertainment value. Certainly, being appalled also counts as entertainment value. Hence as a 'defence' against accusations of scenes that may be considered misogynist, "being appalled" doesn't have much value. "Oh my god, [I/Agent 47] [am/is] dragging the corpse of a beautiful naked woman through the room, this is so sick!".
Being appalled and said sexual jolt may go hand in hand here. And that is intended, very much so.
Frankly, I'm glad that this focus shift was practically complete so early on. I mean, among the "gamergate victory conditions" as heralded by Aurini et al. just a few months ago, you find some blatantly fascist stuff – as in, defining for themselves how "apolitical" games journalism is supposed to look like and then force the "free" press into putting any journalist out of a job who doesn't comply to the arbitrary imposition. I mean, WOW.
So, seriously, yeah, misogyny in video games is the actual issue, let's talk about that.
Post edited January 10, 2015 by Vainamoinen