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TwilightBard: I was honestly bored by it, Missy had some potential to being something interesting, instead thrown away to abuse the idea of The Master again. The whole thing had some interesting potential with the little tidbits that were dropped, and hell you would even have given her a minor role in the finale that built her up into something greater. But yeah, it's a boring and very short term answer, and it made me sigh after the build up.
Master hadn't been seen in like 5 years and is one of the best villains on the show, an actual Moriarty for the Doctor's Holmes. I was thrilled he/she was back, can't imagine finding it boring.

That said I do hope they explain the gender swap in some way, even if it's a brief comment. 15+ regenerations in a row where the gender remains constant is a bit too much to overlook as random.
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StingingVelvet: Master hadn't been seen in like 5 years and is one of the best villains on the show, an actual Moriarty for the Doctor's Holmes. I was thrilled he/she was back, can't imagine finding it boring.

That said I do hope they explain the gender swap in some way, even if it's a brief comment. 15+ regenerations in a row where the gender remains constant is a bit too much to overlook as random.
I'd have been more interested if the reveal didn't feel like it was done for shock value. He has a chance with the next episode to prove me wrong and I hope he takes it. Missy could have been an interesting villian on her own though, I was interested in the backstory there, how did she know The Doctor, why was she doing what she's doing...etc. Instead it all got handwaved away as 'Well it's The Master, so that fills in all of the backstory that he didn't have to write.'

The gender thing was, I feel, done more for shock value then anything else, which doesn't really interest me. They do need to explain it now, which I am looking forward to, although I'm worried that we aren't really going to get anything.
http://gamergate.me/charity/

This is cool
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jefequeso: http://gamergate.me/charity/

This is cool
Nice as all that is, I can't help but feel that they might do wonders for their PR if some of those funds were actually going towards the victims of some of the movement's more gaping assholes, but that's just me. Giving to charity in general solidifies a pre-existing image of goodness of the donor organization; in order to actively use charity donations to actively repair a tarnished name, more drastic action needs to be taken.
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jefequeso: http://gamergate.me/charity/

This is cool
Brilliant idea.

Just been perusing the whole site - impressive. But even better is this very sharp article from moltar providing a summary of the GG saga.

http://gamergate.me/2014/10/what-is-gamergate/

In addition they have a great variety of other stuff including ...

A quite funny and very true commentry on gaming "journalists"
http://gamergate.me/2014/10/journalists/

Which is worth reproducing right here
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noncompliantgame: FROM gamergate.me ...

"Often we say “I’m a game culture person”, but lately it is hard to know exactly what that means. Journalism as we know it is somewhat embarrassing – it’s nothing but yellow journalism. It’s lying about things, spackling over memes and in-jokes repeatedly, and it’s getting mad on the internet. Journalism is nothing but young social justice proponents queuing with colored hair, privilege, and authoritarian propaganda. Queuing passionately for hours, at events around the world, to see the things that more powerful social justice proponents want them to see. To find out what they should follow. They don’t know how to dress or behave. Cameras pan across these mindless drones, and often catch the expressions of people who don’t quite know why they themselves are standing there.

Journalism is a petri dish of people who know so little about human social interaction and professional ethics that they choose to concoct online wars about social justice or sexism straight-faced without pause for thought, which causes genuine human consequences. Lately, we find ourselves wondering what we are reading and why it got to print in the first place. Journalists; all of you should be better than this. You should be deeply questioning your ethical choices if bullying and the politics of fear are the prominent public face your business presents to the the world.

What you’re doing to the games journalism industry is harmful, the articles claiming harassment only serve to create hysteria among young women who wish to enter our industry. They have nothing to worry about as gamers are one of the most diverse subcultures in the western world, in every demographic. The only people who seem to be for dividing gamers is you, games journalists. Who is being divided, except for people who are okay with an infantilized cultural desert of unethical behavior and people who aren’t? What is there to debate?

Right, let’s say it’s a vocal minority that’s not representative of most journalists. Most industry representatives from indie developers to industry leaders are mortified, furious, and disheartened at the direction industry journalism has taken in the past years. The consumers have a side that is not being represented properly, they do not have outlets publishing rational articles in their favor. We cannot blame an entire industry for a few bad apples, but we cannot allow the press to publish lies and half-truths either.

When you decline to create or to adhere to journalistic ethics in your spaces, you’re responsible for what spawns in the vacuum. That’s what’s been happening to games journalism. This is not surprising, actually. While journalism itself was discovered by strange, bright, outcast social justice proponents who thought social issues would make games more fun; the commercial arm of the industry sprung up from marketing to high-end tech consumers and early adopters to a new, safe looking sector.

Suddenly a generation of journalists had marketers whispering in their ears that they were the most important thing in the game industry of all time. Suddenly they started visiting luxurious marketing events and accepting unethical gifts. They started making articles that sold the promise of their idea of good gameplay and great story to the consumers without considering the opinions of the consumers they were supposed to protect and represent.

It makes a strange sort of sense that the journalism of that time would become the instigator for moral panic, for atrocities committed by young journalists in hypercapitalist America. But they had an anxiety in common, an amorphous cultural shape that was dark and loud on the outside, hollow on the inside. You don’t need cultural references. You don’t need anything but social justice.

In 2014, the industry has changed. We do not think journalists are the primary source for video game news and press anymore. It’s clear that most of the people who drove those revenues in the past have turned sour, either out of journalism, or into more fertile spaces, where small and diverse titles can flourish, where communities can quickly spring up around creativity, self-expression and mutual support, rather than which chosen game succeeds by a group of friends.

There are new audiences and new creators alike there. Traditional journalism is sloughing off, culturally and economically, like the carapace of a bug. This is hard for people who’ve drank the kool aid to grasp how their identity depends on the aging cultural signposts of a rapidly-evolving, increasingly broad and complex medium. It’s hard for them to hear they don’t own anything anymore, that they aren’t the world’s caretakers and publicists.

We must closely scrutinize the baffling, stubborn silence of many journalists amid these scandals, or the fact lots of stubborn, myopic internet comments happen on business and industry sites. This is hard for old-school journalists who are being made redundant, both culturally and literally, in their unwillingness to address new audiences or reference points outside of rewriting PR releases and social justice as their traditional domain falls into the sea around them.

Of course it’s hard. It’s probably intense, painful stuff for some journalists.

But it’s unstoppable. A new generation of press and journalism is finally aiming to instate a healthy cultural vocabulary, a voice for consumers that was missing in the days of traditional media and special interest groups led by a social justice approach to conversation with a single presumed demographic.

Over just the last few years writing on games has focused on personal experiences and independent creators. It is no longer catering to the demands of journalists. Supposed conversations the people are having are largely the domain of delusional journalists, when all we did was call for better journalism. Part of a consumer’s job in a creative, human medium is to support a creative community and an inclusive culture, and a lack of commitment to that just looks out-of-step. It’s a partial compromise towards the howling trolls who’ve latched onto the flag of social justice in their onslaught against evolution, growth, and change.

Gamergate to developersDevelopers and consumers alike want games to be about more than jumping between blocks. We are getting tragicomedies, vignette, musicals, dream worlds, family tales, ethnographies, abstract art. We will get this, because we’re creating culture now. We are refusing to let anyone feel prohibited from participating. Journalism is just a dated tool in the age of social media and instant, mass opinion. Journalists are over. That’s why they’re so mad. These obtuse scare-mongers, these wailing hyper-journalists, these click bait publishers; they are not our representatives. They don’t have to be yours. There is no side to be on, there is no debate to be had. There is what’s past and there is what’s now. There is the role you choose to play in what’s ahead."
If you don't already know who to boycot
http://wiki.gamergate.me/index.php/Boycott_List
http://wiki.gamergate.me/index.php/Gamers_are_Dead

A semi-random collection of some of the more atrocious crimes against gaming
http://wiki.gamergate.me/index.php/Agenda_Pushing
Post edited November 07, 2014 by noncompliantgame
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TwilightBard: The gender thing was, I feel, done more for shock value then anything else, which doesn't really interest me. They do need to explain it now, which I am looking forward to, although I'm worried that we aren't really going to get anything.
I wouldn't call it shock value, more bowing to pressure to have a male to female regeneration, which has been pushed by the media (and the BBC) for a while now.

I think it's fine as long as they explain it.
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It shouldn't be that hard. The Master was notorious for finding alternative ways to regenerate.
Here's a link to some DOCTOR WHO threads.

http://www.gog.com/forum/general?search=doctor%20who

;-)
Fot those who have the time, here's an one-hour-long discussion between Rhianna Pratchett (female writer of Heavenly Sword, Mirror's Edge and the last Tomb Raider) and TotalBiscuit about female characters and videogame writing:
http://youtu.be/RJUHm9v6uOQ
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Here is an interesting (if not one-sided) summary of the last week of #gamergate:

http://www.zenofdesign.com/gamergates-terrible-horrible-no-good-very-bad-week/
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htown1980: Here is an interesting (if not one-sided) summary of the last week of #gamergate:

http://www.zenofdesign.com/gamergates-terrible-horrible-no-good-very-bad-week/
Shit. Didn't know we were keeping score. What inning are we in? What's the score here? What's next?
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htown1980: Here is an interesting (if not one-sided) summary of the last week of #gamergate:

http://www.zenofdesign.com/gamergates-terrible-horrible-no-good-very-bad-week/
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Emob78: Shit. Didn't know we were keeping score. What inning are we in? What's the score here? What's next?
Shit. Didn't think the article was scoring points, just noting what happened - regarding gamergate news. But then again, humans have been writing off things that they don't want to hear since sound was invented. Why stop now, right? :)
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The article seems more like a list.
Look at all these things and why "we're" winning! Rah rah rah!

But how can anyone take an article seriously when they call it "terrible" "horrible" "no good" and "very bad" in the same week.

It makes you think something actually happened this week...
And after reading through that one-sided trash it seems nothing did happen this week at all.

Pretty boring week for all those negative words...
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Why not I think... maybe they are a bit old, but I don't think they were posted yet...

This is a slightly old but quite deep look into what the sides of gamergate are:
http://www.nichegamer.net/2014/10/on-gamers-culture-and-gamergate/

And a parody:
"These obtuse scare-mongers, these wailing hyper-journalists, these click bait publishers; they are not our representatives. They don’t have to be yours."

I was actually surprised at the quality of articles in this gamergate site, like this which actually looks at ethics policies in detail:
http://gamergate.me/2014/11/polygons-ethics-statement/
Post edited November 09, 2014 by Brasas
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RWarehall: The article seems more like a list.
Look at all these things and why "we're" winning! Rah rah rah!

But how can anyone take an article seriously when they call it "terrible" "horrible" "no good" and "very bad" in the same week.

It makes you think something actually happened this week...
And after reading through that one-sided trash it seems nothing did happen this week at all.

Pretty boring week for all those negative words...
Ermm....

http://en.wikipedia.org/wiki/Alexander_and_the_Terrible,_Horrible,_No_Good,_Very_Bad_Day

I've never read the book, I've only heard of it in passing but when I saw the title of the article there was a glimmer of recognition. I'm a bit surprised it wasn't obvious from the headline that it was parodying *something*, even if you have never heard of the book...