Posted March 16, 2016
LeonardoCornejo: Baby difficulty? Didn't you hear the rumor? The next Star Fox game might have a difficulty designed for people to "watch the game". I guess the True Scotsman fallacy sometimes turns out to not be a fallacy because if you ask me no true gamer would set the game in a difficulty so low the game poses no challenge at all unless they do not know it will be that easy or they already finished the game in a harder difficulty.
Shadowstalker16: Some games may benefit from that. The reason I'm so dismissive of that is because I don't think devs would stop just there, but dumb it down a whole level or two and mess up the mechanics. The watch the game idea is a good idea, IMO because the mechanics remain untouched and the cut scenes and some gameplay will be complied for the viewers. I'm ok with giving people more choices. If no other aspect's quality is being reduced, an option like that is a net positive because its something that can potentially increase utility to some people without harming anyone else. What I do have issue with is easy mode mechanics designed to make more people ''feel welcome'' but dumb the game down for everyone.
And as TB has bitched on about many times, as long as we aren't affected, why should we have a problem with it? If anyone can implement such a cutscene movie or baby difficulty without detriment to other mechanics, I'll be happy that the developers took a zero damage approach to welcoming in new players. And maybe the lower difficulties may entice new players to play the real game.
And some games just can't be easy-moded for the story. Like Dark Souls for example, where the mechanics and environment are the storytellers.