Posted February 10, 2016
markrichardb: So I was thinking of a Witcher 3 line today and might as well pop it here - ‘Don’t train alone, it only embeds your errors.’
What do I mean by that? Well, gaming journalists tend to congregate around hotspots for gaming studios like New York and San Francisco. This helps with their job obviously; networking is a vital part of journalism. The problem is when everybody is in the same place, they tend to get less ‘worldly’, and hold similar views, constantly reinforcing each other’s opinions. Everybody knows everybody, and they all exist in a bubble.
I looked over the staff locations for Polygon and Kotaku to illustrate. Out of 20 Polygon staff, 6 were from New York and 4 were from San Francisco (though I think 1 just lived really close). Out of 11 Kotaku staff, 7 were from New York! That’s crazy. I wonder if old media can match those ratios.
Yes they are very unlikely to have diversity of opinion. I'd be very interested to see a Polish game journo's take on TW3, but that don't exist. The most diverse it can get now is to have a talent-less hack diversity hire who spews the same BS as the people who hired them. That's why I make it a point to read steam reviews. I've checked out IGN UK and it wasn't very different from IGN USA, and sadly, Kotaku Japan is in Japanese.What do I mean by that? Well, gaming journalists tend to congregate around hotspots for gaming studios like New York and San Francisco. This helps with their job obviously; networking is a vital part of journalism. The problem is when everybody is in the same place, they tend to get less ‘worldly’, and hold similar views, constantly reinforcing each other’s opinions. Everybody knows everybody, and they all exist in a bubble.
I looked over the staff locations for Polygon and Kotaku to illustrate. Out of 20 Polygon staff, 6 were from New York and 4 were from San Francisco (though I think 1 just lived really close). Out of 11 Kotaku staff, 7 were from New York! That’s crazy. I wonder if old media can match those ratios.