Let's address this point by point.
My definition of censorship is the actual definition of censorship. The same as used by the American Civil Liberties Union. If anyone needs to buy a dictionary, it is you. But this point has been debated already, no point in rehashing it.
Voicing of opinions. You are again wrong. Not all voicing of opinions is censorship, but when one's "having a voice" is intended to effect the removal of content or the content as a whole, it is seeking censorship. When it succeeds, as in the GTA V petition, it is censorship. Rather ironic and hypocritical that you claim we are trying to silence your voice when you have silenced the voices of Rockstar, Obsidian, and it's $500 Kickstarter backer....
Overreact, stomp feet, yada yada. Who's the one stomping his feet? Pot meet kettle. You only call it an overreaction because you disagree. There is a difference.
Next paragraph. Again, whether one agrees or not, there is a difference between complaining about what one is not getting and complaining in a way that is intended to remove a game in whole or in part. Who gives you the right to decide for everyone else, what they should or should not be allowed to purchase?
And in the end, a great deal of strawmanning. It is a bit ironic that all this "harassment" started over an admitted Helldump user who has repeatedly been involved in situations where doxxing has been employed. Such as TFYC, where the head of the organization was doxxed by one of Zoe Quinn's followers who happened to be working for Destructoid at the time. In fact its rather ironic for someone who has been so "harassed" that Zoe Quinn, even during her "ordeal" kept going after people with her Twitter mob, such as attacking the Escapist for their choice of developers to interview. In fact, if you look at organized anti-GG Twitter mobs, the 3 biggest ringleaders seem to be Zoe Quinn, Arthur Cho and Brianna Wu.
And for the record, you keep getting this wrong even after being corrected, her game was not Freeware, it was Pay What You Want and would have been for pay on Steam, but Zoe Quinn couldn't figure out a good way to include microtransactions.