Posted April 30, 2021
dtgreene: Some games have levels where the game just becomes less interesting or more tedious, but not necessarily hard; those levels tend to be long enough to overstay their welcome.
Here are some of them:
SaGa 2: Ki's Body. This is a sizeable dungeon, being the equivalent of about 8 floors IIRC (though it's a hub structure rather than linear). The enemies are the same throughout (though at least this game has more different enemy types in an area than most), and most annoyingly, there's no treasure in this dungeon, at all. This, in particular, means that robots (usually my favorite race to use) get absolutely no growth at all during this part. It doesn't help that you have to go back to the first world to go to this (mandatory) dungeon, and then climb back up past the world you were just in to continue (no teleport ability yet).
I do recall KI's body being a lowpoint, but I recall the dragon race being a further drag.Here are some of them:
SaGa 2: Ki's Body. This is a sizeable dungeon, being the equivalent of about 8 floors IIRC (though it's a hub structure rather than linear). The enemies are the same throughout (though at least this game has more different enemy types in an area than most), and most annoyingly, there's no treasure in this dungeon, at all. This, in particular, means that robots (usually my favorite race to use) get absolutely no growth at all during this part. It doesn't help that you have to go back to the first world to go to this (mandatory) dungeon, and then climb back up past the world you were just in to continue (no teleport ability yet).