My impressions after the presentation are kind of mixed. While it was decent enough not to sour my interest in the system, Nintendo has indeed made some odd decisions and missteps.
The price really is on the high side, particularly outside the US. I thought $250 would have been the sweet spot in terms of value; it would have also given the Switch a leg up over the competition. As it stands, I expect the price to have a detrimental effect on the system's sales performance before it gets lowered to a more reasonable level.
Accessories are also quite expensive ($90 for an additional dock? Really?), but then, hardware manufacturers in general love to overprice these kind of supplementary items.
Paid online service is expected, but extremely unfortunate. Considering how much Sony has profited from putting their own multiplayer service behind a paywall, I guess I can't blame Nintendo for doing the same. But even so, if they had to introduce a paid service, I think a PS3-style solution, with a barebones basic online experience for everyone and additional features and benefits for premium customers, would have been much preferable.
I don't see internal storage as a big issue. Sure, 32 GB is fairly limited, but since the system uses cartridges for its physical media, games won't require installation. So there's no need for the 500 GB - 1 TB hard drives that the PS4/Xbone need to have. While more would have been nice for people who primarily buy games digitally, people like that are likely to have or buy a MicroSD card to begin with anyway.
Battery life is unsurprising and disappointing, but it's also the one area where I can't blame Nintendo themselves. As much as mobile technology has grown by leaps and bounds in recent years, the one area where development has been fairly stagnant have been the batteries. In a way, it makes the Switch the embodiment of recent trends in mobile development, packing a surprising amount of power and features in a small form factor, but at the price of not being able to hold a charge for long. At least Nintendo was smart enough to adopt USB-C, which will at least cut down on charging times. Still, the prospect of buying battery packs does not fill me with joy. =(
As for the games lineup, my impressions in that regard are actually not that bad. Some thoughts in no particular order:
- I agree that '1-2-Switch' should have been a pack-in game. I like the concept of a mini-game collection that emphasises local multiplayer on the go, but so far, I really don't get the impression that it will be something worth buying separately.
- I'm not really sure what to think of 'Arms' yet. The fact that you need both JoyCon controllers in order to play it seriously undermines its appeal. That said, a more in-depth version of Wii Boxing could have potential to be quite fun and interesting. Also, early impressions from those who have attended the Tokyo event are quite positive. We'll have to see.
- Splatoon 2 supporting up to 8 Switches is awesome. If Nintendo takes the extra step and allows for game sharing (i.e. allowing a single cartridge to run the game on multiple systems), I think it would turn the game into a really fantastic local multiplayer experience. Also, speaking personally, I'm happy that the game supports motion controls, since that's the only way I would be interested in a console shooter. That said, they missed the boat by not calling the game 'Splatwoon' or 'Spla2oon' instead. =P
- The launch lineup is, admittedly, quite weak (then again, they usually are). But it does contain some interesting titles. In addition to Zelda, the two games that particularly caught my attention are Super Bomberman R and Puyo Puyo Tetris. If executed well, those two titles could really offer some strong local multiplayer experiences on the Switch from the get go.
- Speaking of Zelda, its trailer was easily one of the highlights of the whole presentation. The game is simply looking phenomenal. After years of mishandling the series, it appears Nintendo is finally getting it right. It will be a system seller, no doubt about it.
- As for the lineup in general, it's honestly pretty decent. There's a fair bit of variety, both in terms of genres and in terms of new and old titles. One thing that particularly caught my attention was the emphasis on RPGs. Between Dragon Quest XI, Shin Megami Tensei, Xenoblade Chronicles 2 and the new title from Silicon Studio (and arguably I Am Setsuna, but I've heard that game is bad), the Switch is already looking quite appealing to JRPG fans (though, granted, that is a niche market).
As for what I think will happen to the Switch...Like I mentioned above, I expect it will stumble somewhat out of the gate due to its high price point. But as more titles are released on the platform and the system becomes cheaper (whether through a price cut or retailer deals), I think it will gain momentum. Despite the misgivings this presentation raised, I think the system has a solid concept and enough compelling software forthcoming that it's unlikely to bomb.
I don't think it will be the phenomenon that the NES and Wii were (and frankly, given the poorer economic conditions, that was impossible to begin with), but I can see it being decently successful akin to the SNES and GBA.