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AB2012: ### (You really should read AB2012 complete post, but for organization, *snip*) ###

I sincerely hope they are still around that long, but... hard-coding games only to one single OS version then throwing bits of the original away is really not what 'Game Preservation' had ever been at all. Real preservation is often just a very boring exercise in long-term data archival. Compatibility Tweaking is what gets old games to run on today's hardware, but that's never really been "future proof-able" by adding one "patch of the day" then tossing away the original, as so many mods have come and gone and been replaced by newer ones that often require that clean base to be installed from. I can see a lot of problems with this stuff 10-20 years down the line...
This will probably change in 2~5 years with the last Windows 11 updates and they reveal their AI based, fully connected, IoT-Ad-based-spywarelike-Windows 12 update!

Sorry again to be harsh guys, but I really don't know. This just feels as marketing to me right now and not about preservation at all. I don't doubt you guys love games and do indeed want to preserve them, but is the way the program is being handled right now the best way? Removing original offline installers, ignoring updates that break the some games?
Again: Please, take a look into it!
Post edited March 27, 2025 by .Keys
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Breja: Am I crazy or is calling altering a thing "preservation" kind of insane? I mean, doesn't "preservation" by definition mean keeping the thing in it's original state?
Well I am in two minds about that.

If you take preserving old buildings for instance, often you have to be proactive, lest they crumble into oblivion.

So in a real sense, it is about preserving a certain aspect, but maybe doing that with new materials. ... shoring up things, making them more resilient for the future.

So something can look or appear the same, but underneath, elements have been modernized.

I have to admit, that I don't see the sense in preserving things that can no longer be used ... certainly not when it comes to many games. You might preserve as is for posterity, but if you are wanting to give the game extended life, by being playable, then preservation no doubt involves some tinkering.

Of course, some of us might still have access to old working hardware, but for how long, and so I would suggest retaining a copy of a game as is, as an added option. Many of us would certainly like a legit copy of a game in its original state, that can otherwise no longer be purchased.
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.Keys: [...]
Sorry again to be harsh guys, but I really don't know. This just feels as marketing to me right now and not about preservation at all. I don't doubt you guys love games and do indeed want to preserve them, but is the way the program is being handled right now the best way? Removing original offline installers, ignoring updates that break the some games?
Again: Please, take a look into it!
I am not sure how I can break it to you... but.... GOG is a store. Everything it does is for the purpose of selling games to make a profit for the shareholders.

I think I have said thise quite a few times now - GOG is not a musem nor is it an archive.
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.Keys: [...]
Sorry again to be harsh guys, but I really don't know. This just feels as marketing to me right now and not about preservation at all. I don't doubt you guys love games and do indeed want to preserve them, but is the way the program is being handled right now the best way? Removing original offline installers, ignoring updates that break the some games?
Again: Please, take a look into it!
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amok: I am not sure how I can break it to you... but.... GOG is a store. Everything it does is for the purpose of selling games to make a profit for the shareholders.

I think I have said these quite a few times now - GOG is not a museum nor is it an archive.
Yes, I also completely agree with you.
Its easy for us to sit on our chairs and say what GOG should do to achieve profit or success on its market when they're facing the risk and the shareholders. Its what's implied in your quote I believe, if not, correct me, please.

I'd like to give you my reasoning on this specific topic you bring[0], which it seems to me makes our point stronger:
- GOG's brand[1] is based on DRM-Free games;
- DRM-Free games are, by definition, games packaged in a way that give users control[2] over the product they buy;
- GOG's brand having acquired its market slice and user base through its original DRM-Free propaganda would probably mean that users which actually buy here are not necessarily[3] looking for better deals, exclusive game releases, giveaways, but about DRM-Free games and owning their games;
- If GOG ever stops doing what they exist for and what they keep existing through[4], they have a competition[5] that they will not be able to win against at this point in time;
- The reason for this is simple: GOG can't compete with them on their field[6];
- The conclusion is obvious it seems to me: GOG can only win against the major ones when it fights where it does have reason to exist: DRM-Free Good Old Games.[7]


[0] = 'this specific topic you bring' - Which would be the implication that GOG don't care about any principle as far as there's profit to keep them surviving and continuing on market.
[1] = 'GOG's brand' - Some users that follow GOG since the Good Old Games days would say that they've abandoned their original marketing plan long ago, and they do have strong points to make about this, I agree with them in many parts, even though at the time I was not aware of GOG. It makes a lot of sense on how GOG's brand has been shifting from "F**k DRM" to "Here, Download our Launcher, Galaxy!".
[2] = 'control' - Not full control over the game software, which is, to take the code and make their own game 'stealing' assets or sections of the code, but full control over how to play the game they bought a license for. Be it on their notebook on a plane without internet connection, or on a full IoT house. They bought the DRM-Free license. It up to them on where and how to play it, without post-download and post-payment required activation of any kind.
[3] = 'not necessarily' - We don't have the fine data (if its public, I've never read it) of what gives them more profit. If its people that buy here through Galaxy just as another Steam-like launcher, I mean, with the mentality of "this is just another e-store where I can buy games like I do on Steam", or if the majority of people that buy here are actually only buying because of the DRM-Free games. My personal guess is that its a combination of both worlds. That is: People get in through Galaxy, deals, giveaways, Luna (yes, even Amazon Luna, although a small percentage) and later learn about Offline Installers and what it actually means to be DRM-Free and then just start recognizing that "lancherless/DRM-Free games are indeed better!". At least that's what happened to me 5 years ago.
[4] = 'what they exist for and what they keep existing through' - To offer DRM-Free games is the original GOG business and they exist through this market, supposedly.
[5] = 'a competition' - Obviously Steam, the "pinnacle of PC gaming" right now on PC market.
[6] = 'GOG can't compete with them on their field' - I guess this is obvious, not even the giant Epic made it "yet". Being owned by Tencent, doing all they're doing with Fortnite and so on, they are still "not winning".
[7] = 'GOG can only win against the major ones when it fights where it does have reason to exist: DRM-Free Good Old Games' - Where did GOG most had a significant user increase on recent years and social media attention, therefore, more clients coming in and buying? The answer in my opinion: Resident Evil 1-2-3 and Dino Crisis 1-2 re-releases. I think this point is obvious. Its probably the reason they had a little percentage profit last year, still, it was one of their worst years, unfortunately. But you got my point: GOG profits not when they're trying to do "what Steam does to profit", but when GOG does what they were "called to do", their vocation job: Bring to existence again Good Old Games.

=============================

This was kind of a derail of the thread's main topic, but I think this contributes for us to understand, in my opinion, why this "they will do what profits more" is, it seems to me, a fallacy, because what they profit more doing is preserving Good Old Games DRM-Free, not infesting them with the current market mentality[8]. That is, again, assuming you really implied that GOG would 'do anything to have profit', which would make them go bankrupt at this moment in time because the competition is just better and stronger on this field.

[8] = 'current market mentality' = Launcher/Galaxy, Cloud/Luna, yada yada... Again, refer to reference [3]. I don't have the data to necessarily confirm this. Even with the data it would be hard enough to predict. I hope them the best though.

--- EDIT

One could argue that the Steam market is so big that GOG would take a small share of it "doing most of the things Steam does" and this would prevent it from going bankrupt. That makes sense. But it seems speculation to me.
Anyway... I hope for GOG team the best on this topic and that they find the best way to make actual profits to keep giving us Good old Games and preserving them.

--- EDIT


=============================

The point of this thread, though, is to maybe call their attention on the issues present on the Preservation Program, as noted on post 1, 2 and how many users agree that this program must be reviewed and we need better communication from their part on the issues present on it right now.
Post edited March 27, 2025 by .Keys
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amok: I am not sure how I can break it to you... but.... GOG is a store. Everything it does is for the purpose of selling games to make a profit for the shareholders.

I think I have said these quite a few times now - GOG is not a museum nor is it an archive.
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.Keys: Yes, I also completely agree with you.
Its easy for us to sit on our chairs and say what GOG should do to achieve profit or success on its market when they're facing the risk and the shareholders. Its what's implied in your quote I believe, if not, correct me, please.

I'd like to give you my reasoning on this specific topic you bring[0], which it seems to me makes our point stronger:
- GOG's brand[1] is based on DRM-Free games;
- DRM-Free games are, by definition, games packaged in a way that give users control[2] over the product they buy;
- GOG's brand having acquired its market slice and user base through its DRM-Free propaganda would probably mean that users which actually buy here are not necessarily[3] looking for better deals, exclusive game releases, giveaways, but about DRM-Free games and owning their games;
- If GOG ever stops doing what they exist for and what they keep existing through[4], they have a competition[5] that they will not be able to win against at this point in time;
- The reason for this is simple: GOG can't compete with them on their field[6];
- The conclusion is obvious it seems to me: GOG can only win against the major ones when it fights where it does have reason to exist: DRM-Free Good Old Games.[7]

[0] = 'this specific topic you bring' - Which would be the implication that GOG don't care about any principle as far as there's profit to keep them surviving and continuing on market.
[1] = 'GOG's brand' - Some users that follow GOG since the Good Old Games days would say that they've abandoned their original marketing plan long ago, and they do have strong points to make about this, I agree with them in many parts, even though at the time I was not aware of GOG. It makes a lot of sense on how GOG's brand has been shifting from "F**k DRM" to "Here, Download our Launcher, Galaxy!".
[2] = 'control' - Not full control over the game software, which is, to take the code and make their own game 'stealing' assets or sections of the code, but full control over how to play the game they bought a license for. Be it on their notebook on a plane without internet connection, or on a full IoT house. They bought the DRM-Free license. It up to them on where and how to play it, without post-download and post-payment required activation of any kind.
[3] = 'not necessarily' - We don't have the fine data (if its public, I've never read it) of what gives them more profit. If its people that buy here through Galaxy just as another Steam-like launcher, I mean, with the mentality of "this is just another e-store where I can buy games like I do on Steam", or if the majority of people that buy here are actually only buying because of the DRM-Free games. My personal guess is that its a combination of both worlds. That is: People get in through Galaxy, deals, giveaways, Luna (yes, even Amazon Luna, although a small percentage) and later learn about Offline Installers and what it actually means to be DRM-Free and then just start recognizing that "lancherless/DRM-Free games are indeed better!". At least that's what happened to me 5 years ago.
[4] = 'what they exist for and what they keep existing through' - To offer DRM-Free games is the original GOG business and they exist through this market, supposedly.
[5] = 'a competition' - Obviously Steam, the "pinnacle of PC gaming" right now on PC market.
[6] = 'GOG can't compete with them on their field' - I guess this is obvious, not even the giant Epic made it "yet". Being owned by Tencent, doing all they're doing with Fortnite and so on, they are still "not winning".
[7] = 'GOG can only win against the major ones when it fights where it does have reason to exist: DRM-Free Good Old Games' - Where did GOG most had a significant user increase and social media attention, therefore, more clients coming in and buying? The answer: Resident Evil 1-2-3 and Dino Crisis 1-2 re-releases. I think this point is obvious. Its probably the reason they had a little percentage profit last year, still, it was one of their worst years, unfortunately. But you got my point: GOG profits not when they're trying to do "what Steam does to profit", but when GOG does what they were "called to do", their vocation job: Bring to existence again Good Old Games.

=============================

This was kind of a derail of the thread's main topic, but I think this contributes for us to understand, in my opinion, why this "they will do what profits more" is, it seems to me, a fallacy, because what they profit more doing is preserving Good Old Games DRM-Free, not infesting them with the current market mentality[8]. That is, again, assuming you really implied that GOG would 'do anything to have profit', which would make them go bankrupt at this moment in time because the competition is just better and stronger on this field.

[8] = 'current market mentality' = Launcher/Galaxy, Cloud/Luna, yada yada... Again, refer to reference [3]. I don't have the data to necessarily confirm this. Even with the data it would be hard enough to predict. I hope them the best though.

--- EDIT

One could argue that the Steam market is so big that GOG would take a small share of it "doing most of the things Steam does" and this would prevent it from going bankrupt. That makes sense. But it seems speculation to me.
Anyway... I hope for GOG team the best on this topic and that they find the best way to make actual profits to keep giving us Good old Games and preserving them.

--- EDIT

=============================

The point of this thread, though, is to maybe call their attention on the issues present on the Preservation Program, as noted on post 1, 2 and how many users agree that this program must be reviewed and we need better communication from their part on the issues present on it right now.
The last part "How many Users" agree though is the issue as this is being presented as a massive problem everyone is experiencing, however there are many people that have reported that they are not having any issues with these preservation builds.

So we have a problem more in how people are presenting things than anything else because we have a few people claiming that this is a massive problem yet providing no evidence to support the "massive" portion and enough people in this thread are showing that they are having no problems at all with the program. Also there socials there is no mention of this. It's just the same handful of people here in the forums which again don't represent the majority of users.

I'm not saying the program is perfect (as I'm sure some people have painted me as a fanboy in the first sentence) but if this was a major issue you would figure this would be popping up all over on the Internet and news sites........ but it's not. It's just a very small group here.

Also if a few people are having issues then yes they should receive help to fix the issues but again that doesn't mean it's a massive problem and the whole thing is broken. I downloaded and installed all the programs people are complaining about, which by the way seems to be 2 games in this thread, and they both ran fine for me so I can only go from my experience that the program is working fine. I also installed Tomb Raider Legacy with the preservation system and it seemed to be working much better than the last time I played it as I had some graphical and HUD issues a year ago but no it's running much better.
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wolfsite: The last part "How many Users" agree though is the issue as this is being presented as a massive problem everyone is experiencing, however there are many people that have reported that they are not having any issues with these preservation builds.

So we have a problem more in how people are presenting things than anything else because we have a few people claiming that this is a massive problem yet providing no evidence to support the "massive" portion and enough people in this thread are showing that they are having no problems at all with the program. Also there socials there is no mention of this. It's just the same handful of people here in the forums which again don't represent the majority of users.

I'm not saying the program is perfect (as I'm sure some people have painted me as a fanboy in the first sentence) but if this was a major issue you would figure this would be popping up all over on the Internet and news sites........ but it's not. It's just a very small group here.

Also if a few people are having issues then yes they should receive help to fix the issues but again that doesn't mean it's a massive problem and the whole thing is broken. I downloaded and installed all the programs people are complaining about, which by the way seems to be 2 games in this thread, and they both ran fine for me so I can only go from my experience that the program is working fine. I also installed Tomb Raider Legacy with the preservation system and it seemed to be working much better than the last time I played it as I had some graphical and HUD issues a year ago but no it's running much better.
I understand what you're saying and I'd say you're right. I agree. I don't think its a massive problem. I think its a problem that puts at risk many games and their original builds. That's the point.

Even if "not a massive amount of users are being affected" a good portion of them are. Have you not seen the, and sorry to bring this again, Dragon Age Origins situation? Which is still, by the way, unfixed with the game being limited to 2 core. Offline installers users lost their save, dlcs a while back, mods broken and so on. And they (we, actually, I do own it) still can't have the pre-program offline installer anymore and have to rely on fixes community is trying to bring up. Fixes, mind you, that require a bit of technical knowledge not all have.

Im not even talking about the other ones. Look at them yourself, please. You can see the sources.

If its "5% of the people that actually reported this on the forum" doesn't matter honestly.
Its still 5% with risks of happening on other games, smaller ones also that will have their offline installers broken.
Like I said before: If GOG sees this and call it a profit for the pure fact that it attracts more people, well, lost respect from my part. Not that it matters much, it doesn't. Im just a small user with 230 games, many of those from giveaways.
Still, GOGs my main store when I do decide (and can spare) to buy a game.
Post edited March 27, 2025 by .Keys
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wolfsite: The last part "How many Users" agree though is the issue as this is being presented as a massive problem everyone is experiencing, however there are many people that have reported that they are not having any issues with these preservation builds.

So we have a problem more in how people are presenting things than anything else because we have a few people claiming that this is a massive problem yet providing no evidence to support the "massive" portion and enough people in this thread are showing that they are having no problems at all with the program. Also there socials there is no mention of this. It's just the same handful of people here in the forums which again don't represent the majority of users.

I'm not saying the program is perfect (as I'm sure some people have painted me as a fanboy in the first sentence) but if this was a major issue you would figure this would be popping up all over on the Internet and news sites........ but it's not. It's just a very small group here.

Also if a few people are having issues then yes they should receive help to fix the issues but again that doesn't mean it's a massive problem and the whole thing is broken. I downloaded and installed all the programs people are complaining about, which by the way seems to be 2 games in this thread, and they both ran fine for me so I can only go from my experience that the program is working fine. I also installed Tomb Raider Legacy with the preservation system and it seemed to be working much better than the last time I played it as I had some graphical and HUD issues a year ago but no it's running much better.
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.Keys: I understand what you're saying and I'd say you're right. I agree. I don't think its a massive problem. I think its a problem that puts at risk many games and their original builds. That's the point.

Even if "not a massive amount of users are being affected" a good portion of them are. Have you not seen the, and sorry to bring this again, Dragon Age Origins situation? Which is still, by the way, unfixed with the game being limited to 2 core. Offline installers users lost their save, dlcs a while back, mods broken and so on. And they (we, actually, I do own it) still can't have the pre-program offline installer anymore and have to rely on fixes community is trying to bring up. Fixes, mind you, that require a bit of technical knowledge not all have.

Im not even talking about the other ones. Look at them yourself, please. You can see the sources.

If its "5% of the people that actually reported this on the forum" doesn't matter honestly.
Its still 5% with risks of happening on other games, smaller ones also that will have their offline installers broken.
Like I said before: If GOG sees this and call it a profit for the pure fact that it attracts more people, well, lost respect from my part. Not that it matters much, it doesn't. Im just a small user with 230 games, many of those from giveaways.
Still, GOGs my main store when I do decide (and can spare) to buy a game.
Again there is the problem, you are taking an issue with one game and claiming that it is putting many games at risk, you are trying to create a mountain. If many games were at risk we would be seeing problems in multiple games, but the only issues are with one, maybe two, games and only a small part of the user base seems to be having these issues.

I have installed Dragon Age: Origins and have stated that I had no issues, I checked everything and the DLC was there, I was getting great frame rates and had no issues. Many others have said that they have had no issues.... am I just supposed to ignore my own experience and the experiences of others because it goes against your pronouncement that the whole program is putting games at risk?

For those who are having problems they can report to customer support and provide as much information as possible so they can get help with the issue (and by your own statements GOG has worked to fix some of these issues).

But constantly claiming the sky is falling is just hurting your credibility. I doubt you want to be seen as "that guy who just likes to complain" but you need to dial it back and focus yourself on the issue a few people are having else people will just see you as "that guy who just likes to complain".
Post edited March 27, 2025 by wolfsite
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amok: <snip>.
You realise of course the majority of these complaints would go away overnight if GOG offered the offline installers of they pre-preservation versions of its Badged games under "Extras" and then kept plodding on with their alterations as usual, right?

It's not unheard of for games in their catalogue to have an old version stashed in extras. They (and CDPR) heard us when we asked to keep the original GOTY version of TW3 available, and that's hardly small potatoes size-wise. Some of the old titles chosen for Preservation are on average much, much smaller than this, and wouldn't impact GOG's server space too badly.

If GOG were indeed doing all of this as a business to make money it would recognise keeping the customer base happy is important. The majority of the community is hardly asking for dozens of different versions to be left available for one game, just the pre-preservation version preserved - even if it's an interim/temporary measure while they investigate problems with their new so-called "better" version.
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.Keys: [...] DRM-Free [...]
This is all nice and good, but DRM-Free ≠ Preservation Program. [1]

[1] Games in the preservation program can be just as DRM-free [2] as those not in it, or even the older installers.

[2] DRM-free simply means the game doesn’t use DRM, it doesn't mean the software [3] runs on all kinds of hardware.

[3] A piece of software could run only on the most esoteric, one-of-a-kind hardware and still be completely DRM-free. [4]

[4] Which kind of makes your entire post here... meaningless in context. [5]

[5] But then again, this is GOG, and all discussions on any topic is always ending up with "But DRM, though"
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amok: <snip>.
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Braggadar: You realise of course the majority of these complaints would go away overnight if GOG offered the offline installers of they pre-preservation versions of its Badged games under "Extras" and then kept plodding on with their alterations as usual, right?
[...]
And what happens if the game have an update that fixes a bug?
Post edited March 28, 2025 by amok
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wolfsite: But constantly claiming the sky is falling is just hurting your credibility. I doubt you want to be seen as "that guy who just likes to complain" but you need to dial it back and focus yourself on the issue a few people are having else people will just see you as "that guy who just likes to complain".
Both perspectives are right in their own regards.

If it wasn’t for those who didn’t care to be thought of as “those guys who just like to complain”, as people... we’d have less rights than the ones we currently have left. We’d be in a bigger mess essentially.

You contribute in ways I don’t and vice versa. We all do.

I’m glad @.Keys is investigating this thoroughly cause I couldn’t do it and I know I’m not the only one.

If it leads to nothing, at least that is an established certainty. I’d say it ends up being better than keep guessing if there is a problem or not.

EDIT: changed "as" to "are" at the beginning of my post, and I guess more typos than I realized at first glance.
Post edited March 28, 2025 by MerylUnlocked
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wolfsite: But constantly claiming the sky is falling is just hurting your credibility. I doubt you want to be seen as "that guy who just likes to complain" but you need to dial it back and focus yourself on the issue a few people are having else people will just see you as "that guy who just likes to complain".
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MerylUnlocked: Both perspectives are right in their own regards.

If it wasn’t for those who didn’t care to be thought of as “those guys who just like to complain”, as people... we’d have less rights than the ones we currently have left. We’d be in a bigger mess essentially.

You contribute in ways I don’t and vice versa. We all do.

I’m glad @.Keys is investigating this thoroughly cause I couldn’t do it and I know I’m not the only one.

If it leads to nothing, at least that is an established certainty. I’d say it ends up being better than keep guessing if there is a problem or not.

EDIT: changed "as" to "are" at the beginning of my post, and I guess more typos than I realized at first glance.
I have no problem if .keys wants to investigate to ensure things are running fine, it's just how it's being presented that the whole thing is a problem when all that has been found is an issue with one or two games that only a small percentage of people are experiencing.

It's always good to have people making sure things go smoothly, but that can backfire if they exaggerate and blow things out of proportions in comparrison to what is really going on.
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amok: And what happens if the game have an update that fixes a bug?
Then the customer uses that new version if they can. If they want to use the old version with said "bug" it's sitting there for them too.
Like I said, it's nothing new. Games already exist on the platform with old outdated "original" versions sitting in the extras, and their presence harms no-one - hell, they barely take up space. GOG doesn't officially "support" that version, it's there for posterity. Only the new version they have come up with will be supported into the future.
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wolfsite: I have installed Dragon Age: Origins and have stated that I had no issues, I checked everything and the DLC was there, I was getting great frame rates and had no issues. Many others have said that they have had no issues.... am I just supposed to ignore my own experience and the experiences of others
Obviously "I don't notice it" is entirely subjective and dependent on hardware. Eg, for Dragon Age Origins and forcing thread affinity to arbitrary cores, someone with a new 15th Gen +5GHz CPU that's done away with Hyper-threading and the CPU thread scheduler neatly stacks up all the P cores first then puts the E cores after, locking the game to threads 0 & 1 (two real 5GHz fast P cores) will notice much less of a performance drop than someone with an older 2-3GHz dual-core +HT laptop, where both threads 0 & 1 will actually end up being locked to just the first single hyper-threaded core (dropping from 4.0x to 1.3x cores worth of performance) that can result in a 66% drop in performance vs a real quad-core (that DAO was originally designed to use). You can't then force it to threads 0 & 2 because people with only 2x non-Hyperthreaded CPU's (eg, older Celerons) would have it run only on thread 0 (because there is no thread +2).

I wouldn't notice much of a drop on my fast rig either but I also understand exactly what's happening 'under the hood' and why some people complaining of clearly observable 60fps (pre-preservation) -> 20-25fps (post-preservation) drops due to GOG accidentally force-running a "it was always designed to use 4x cores even back in 2009" game onto just one single real core on their system are not suddenly making anything up.

Core Affinity tweaks are like UI resolution scaling tweaks - they often need to be customized per PC according to individual hardware. Same reason why on the Modern Deus Ex Launcher all the options for Single CPU, Audio Latency, GUI scaling, etc, are customizable for a reason. The scaling needed for someone using a +150ppi 4k display (3x) is going to be different vs 109ppi 1440p (2x) or 96ppi 1080p (1x) one. Changing the default latency of 40 that causes 'crackle' / distortion on some audio chipsets to 60 (which fixes it) can actually add crackle to other chipsets that were otherwise fine on 40. The modder didn't test it just on his system then say "Well I had no issues so that's that" then force it on everyone, he had the sense to understand "trying to crack a nut with a sledgehammer" approach to compatibility tweaking can cause as many new problems for some as it fixes older ones for others. And that's something I think GOG's Preservation Program needs to learn from DAO's unnecessary "over-tweaking" issue, moving forward.
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Post edited March 28, 2025 by AB2012
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MerylUnlocked: Both perspectives are right in their own regards.

If it wasn’t for those who didn’t care to be thought of as “those guys who just like to complain”, as people... we’d have less rights than the ones we currently have left. We’d be in a bigger mess essentially.

You contribute in ways I don’t and vice versa. We all do.

I’m glad @.Keys is investigating this thoroughly cause I couldn’t do it and I know I’m not the only one.

If it leads to nothing, at least that is an established certainty. I’d say it ends up being better than keep guessing if there is a problem or not.

EDIT: changed "as" to "are" at the beginning of my post, and I guess more typos than I realized at first glance.
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wolfsite: I have no problem if .keys wants to investigate to ensure things are running fine, it's just how it's being presented that the whole thing is a problem when all that has been found is an issue with one or two games that only a small percentage of people are experiencing.

It's always good to have people making sure things go smoothly, but that can backfire if they exaggerate and blow things out of proportions in comparrison to what is really going on.
I understand. I haven’t had issues with Dragon Age: Origins either.
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MerylUnlocked: I understand. I haven’t had issues with Dragon Age: Origins either.
I both have and haven't. My desktop still runs Dragon Age fine but the game is a lot more stuttery on my older laptop (uncomfortably so). The explanation AB2012 gave above with GOG's "affinity core fix" ending up locking the game to a single core certainly explains a lot. CPU's are complicated things. You have some with hyper-threading and some without, then all the new P vs E cores or not, then new Windows laptops with "SnapDragon ARM" CPU's with similar BIG.little cores to mobiles. Unless it's a 90s game which actually needs locking to 1x core, it's dumb to even attempt to override the OS (and for multi-threaded aware games (which DAO is), it's actually against Microsoft's recommendations of letting the OS Thread Scheduler / CPU's Thread Director handle it).