Posted March 22, 2025
high rated
####### IMPORTANT AND FINAL EDIT: #######
This is the summarization of everything we manage to discuss on this thread after its days active, initially posted
here:
#############################
Most of the serious active forum members already posted their opinions about it and, although we were warned that GOG actually values little or nothing to what we post or protest on the forums (with few exceptions), they do have material enough as proof that the Preservation Program should indeed be reviewed, because its not something this community fully agree on, at least not the way its being implemented right now. Added to the fact that the games seem to not be fully tested before being released with the Preservation Program tag, by the reports that the post-program updates are causing problems for a percentage of GOG customers on their systems.
Removing users power over the original products they bought is something I will never agree on (Again: That's why I came here in the first place) and wish we could still enjoy the unaltered, original offline installers of games that were later added to the Preservation Program, but we can't. Well... we can't without Galaxy, or, by what it seems, without entering the Future-To-Be-Named GOG subscription program through which, apparently, users will have the possibility to pay to get access to older versions of games they already own here.
All of this, to me, is further proof that they were, all this time, treating Offline Installers users as second class citizens on purpose, or decided to keep doing so because someone or 'someones' in the management decided that to do this would be a good idea.
So, to summarize, these are the factual issues present with the program at the time of writing this post with varying levels of case-to-case applicability:
- GOG reportedly did the "One Ring to Rule Them All" strategy, and tried to apply one kind of fix to all games being added to the Preservation Program initially, this is absurd because not all systems work the same way and not all games are coded the same way, therefore, this could affect many things GOG team isn't aware of. After being called out for that, newer games added to the program didn't necessarily use this tactic;
- Some games which worked fine on some older systems stopped working completely or had been affected performance-wise after being added to the Preservation Program because of the above;
- Some games that were reported that weren't working as intended, or at all, after being added to the program are still not fixed, months after dozens of reports;
- Offline Installers users that had not backed up their Pre-Program Offline Installers are now gated out of the product they bought and can't have access to it without using Galaxy - which doesn't work on systems like Linux, for example, therefore, all of the above also affect users from SteamDeck (as reported on some specific games forum posts that had their games working before the program on it, but now it doesn't anymore.)
- In the long term, this Preservation Program, the way it is being conducted at the time of writing this post, is actually hurting preservation of games and indirectly mods of these games. This is happening because most of these are very old games and if you change the original files of these games, many mods, community patches, community fixes and so on, which require the unaltered original game files, will simply stop working. Since the Program is still in "Beta" lets say, we don't know if GOG will ever fix the affected games, therefore, we might be with builds of games that were broken through the program and are now in a non-fixable state. The same applies to mods;
- The above has already happened with some community patches, community fixes and mods for some games added to the program.
To counter these issues, the Community on this Thread has honestly and fairly given some ideas to GOG on how they could fix the program in a simple way:
- Give Offline installers users the Rollback Feature currently only available for Galaxy users;
- Give users the choice to download the original Offline Installers builds Pre-Program, that is, give us the ability to, through the browser, in our Games page, download the latest build Pre-Preservation Program of each game that were added to the Preservation Program;
- Instead of patching the game directly, give your customers the choice: Create a "Preservation Program Patch" for each game that were and that will be added to the program in the future. That way, each user can decide if they want to try to Preservation Program version, and, if they have any issues with it, they will still be able to enjoy the games they bought without problems. Even if somehow the specific game build is broken by accident through the program, customers will still be able to download and play their original versions and builds through their offline installers;
- Stop the Preservation Program completely and put it at a halt and do not add anymore games to the Preservation Program, so then you guys can have time to analyse the situation and listen to your community.
That's it.
Thank you.
#########################
#########################
Original posts and edits below
#########################
EDIT:
More info on the matter on this and list explaining the situation on Second Post:
https://www.gog.com/forum/general/stop_this_madness_preservation_program_is_killing_games/post2
--- Original post below:
Just copy pasting it from here to get more attention on the general forum to the issues currently present with the GOG Preservation Program:
---
Silent Hill 4 Fear and More Joining the GOG Preservation Program
Did anybody tested if GOG's FEAR, now on "preservation" program, at least doesnt install the CD-Rom drm/freezes like antarctica because the exe tries to do whatever it tries to do?
After reading the FEAR and DA:O subforums for a bit I got my answer...
https://www.gog.com/forum/dragon_age_origins_ultimate_edition/current_plan_for_the_issues_with_dao/post55
Yes. The main problem with the game is that GOG attempted to make the game work with modern systems (they failed) and has now abandoned any attempts to fix the issue.
-
https://www.gog.com/forum/fear_series/intermittent_stuttering_persists_past_new_update_echo_patch/post1
Hi everyone, love this series and it seems with all the new updates/support to the game I picked the right time to play it again. It's been a few years and I have a much stronger computer now (SSD, 4070 Super, AMD Ryzen 7 7700, 32gb RAM), but despite this, even with the new update + Echo patch, the game still seems to stutter when a scripted event loads in or maybe from the map loading as I progress through the level?
-
https://www.gog.com/forum/fear_series/the_new_update_broke_the_game/post1
After the new update, F.E.A.R. Platinum crashes to desktop instantly after launch and it's now unplayable. Thanks a lot, GOG...
--
And just checked The Witcher subforums too because I remembered people had issues with it after it was added to the "marketing preservation program" - no surprise when I read new posts with problems:
https://www.gog.com/forum/the_witcher/heavy_frame_drop_and_stuttering_with_last_update_15_cs_gog_02
As title says, the game become unplayable after the last update. The affinity with the first 2 cpu cores, do not work on win11 with an intel 14700k and RTX4070 super. After a rollback to "1.5 (A) version", the game runs smooth at 144 fps stable.
Rudyll.
----
So yeah... basically my "FEAR" is true: Every single game GOG's touching with this freaking marketing program will be broken or have high risks of breaking. and apparently they will just ignore forum posts about the issue even on large games as Dragon Age Origins... that makes me wonder once again: What about the smaller games being added to the marketing "preservation" program? They will be "broken, on GOG, forever!"
Will we need to spam the forum everyday for this madness to stop?
Better just rely on Steam for preservation at this point, with the correct tools Steam versions of such games can be preserved better than those on GOG - at least right now.
----
So, will we really need to spam the general forums to GOG take our word on how they're actually breaking those games one by one with the Preservation Program?
Or are the marketing with the sales after the program started paying well enough that you guys now can't stop even if it destroy those games??
If this makes no sense to you, please read this, its sources and the discussions about what other users have already explained on how the Preservation Program is a "One Fix to Rule Them All" which doesn't work on the long run and it will actually kill game preservation on GOG:
https://www.gog.com/forum/general/preservation_program_killing_offline_installers_preservation
This is the summarization of everything we manage to discuss on this thread after its days active, initially posted
here:
#############################
Most of the serious active forum members already posted their opinions about it and, although we were warned that GOG actually values little or nothing to what we post or protest on the forums (with few exceptions), they do have material enough as proof that the Preservation Program should indeed be reviewed, because its not something this community fully agree on, at least not the way its being implemented right now. Added to the fact that the games seem to not be fully tested before being released with the Preservation Program tag, by the reports that the post-program updates are causing problems for a percentage of GOG customers on their systems.
Removing users power over the original products they bought is something I will never agree on (Again: That's why I came here in the first place) and wish we could still enjoy the unaltered, original offline installers of games that were later added to the Preservation Program, but we can't. Well... we can't without Galaxy, or, by what it seems, without entering the Future-To-Be-Named GOG subscription program through which, apparently, users will have the possibility to pay to get access to older versions of games they already own here.
All of this, to me, is further proof that they were, all this time, treating Offline Installers users as second class citizens on purpose, or decided to keep doing so because someone or 'someones' in the management decided that to do this would be a good idea.
So, to summarize, these are the factual issues present with the program at the time of writing this post with varying levels of case-to-case applicability:
- GOG reportedly did the "One Ring to Rule Them All" strategy, and tried to apply one kind of fix to all games being added to the Preservation Program initially, this is absurd because not all systems work the same way and not all games are coded the same way, therefore, this could affect many things GOG team isn't aware of. After being called out for that, newer games added to the program didn't necessarily use this tactic;
- Some games which worked fine on some older systems stopped working completely or had been affected performance-wise after being added to the Preservation Program because of the above;
- Some games that were reported that weren't working as intended, or at all, after being added to the program are still not fixed, months after dozens of reports;
- Offline Installers users that had not backed up their Pre-Program Offline Installers are now gated out of the product they bought and can't have access to it without using Galaxy - which doesn't work on systems like Linux, for example, therefore, all of the above also affect users from SteamDeck (as reported on some specific games forum posts that had their games working before the program on it, but now it doesn't anymore.)
- In the long term, this Preservation Program, the way it is being conducted at the time of writing this post, is actually hurting preservation of games and indirectly mods of these games. This is happening because most of these are very old games and if you change the original files of these games, many mods, community patches, community fixes and so on, which require the unaltered original game files, will simply stop working. Since the Program is still in "Beta" lets say, we don't know if GOG will ever fix the affected games, therefore, we might be with builds of games that were broken through the program and are now in a non-fixable state. The same applies to mods;
- The above has already happened with some community patches, community fixes and mods for some games added to the program.
To counter these issues, the Community on this Thread has honestly and fairly given some ideas to GOG on how they could fix the program in a simple way:
- Give Offline installers users the Rollback Feature currently only available for Galaxy users;
- Give users the choice to download the original Offline Installers builds Pre-Program, that is, give us the ability to, through the browser, in our Games page, download the latest build Pre-Preservation Program of each game that were added to the Preservation Program;
- Instead of patching the game directly, give your customers the choice: Create a "Preservation Program Patch" for each game that were and that will be added to the program in the future. That way, each user can decide if they want to try to Preservation Program version, and, if they have any issues with it, they will still be able to enjoy the games they bought without problems. Even if somehow the specific game build is broken by accident through the program, customers will still be able to download and play their original versions and builds through their offline installers;
- Stop the Preservation Program completely and put it at a halt and do not add anymore games to the Preservation Program, so then you guys can have time to analyse the situation and listen to your community.
That's it.
Thank you.
#########################
#########################
Original posts and edits below
#########################
EDIT:
More info on the matter on this and list explaining the situation on Second Post:
https://www.gog.com/forum/general/stop_this_madness_preservation_program_is_killing_games/post2
--- Original post below:
Just copy pasting it from here to get more attention on the general forum to the issues currently present with the GOG Preservation Program:
---
Silent Hill 4 Fear and More Joining the GOG Preservation Program
Did anybody tested if GOG's FEAR, now on "preservation" program, at least doesnt install the CD-Rom drm/freezes like antarctica because the exe tries to do whatever it tries to do?
https://www.gog.com/forum/dragon_age_origins_ultimate_edition/current_plan_for_the_issues_with_dao/post55
Yes. The main problem with the game is that GOG attempted to make the game work with modern systems (they failed) and has now abandoned any attempts to fix the issue.
https://www.gog.com/forum/fear_series/intermittent_stuttering_persists_past_new_update_echo_patch/post1
Hi everyone, love this series and it seems with all the new updates/support to the game I picked the right time to play it again. It's been a few years and I have a much stronger computer now (SSD, 4070 Super, AMD Ryzen 7 7700, 32gb RAM), but despite this, even with the new update + Echo patch, the game still seems to stutter when a scripted event loads in or maybe from the map loading as I progress through the level?
https://www.gog.com/forum/fear_series/the_new_update_broke_the_game/post1
After the new update, F.E.A.R. Platinum crashes to desktop instantly after launch and it's now unplayable. Thanks a lot, GOG...
And just checked The Witcher subforums too because I remembered people had issues with it after it was added to the "marketing preservation program" - no surprise when I read new posts with problems:
https://www.gog.com/forum/the_witcher/heavy_frame_drop_and_stuttering_with_last_update_15_cs_gog_02
As title says, the game become unplayable after the last update. The affinity with the first 2 cpu cores, do not work on win11 with an intel 14700k and RTX4070 super. After a rollback to "1.5 (A) version", the game runs smooth at 144 fps stable.
Rudyll.
So yeah... basically my "FEAR" is true: Every single game GOG's touching with this freaking marketing program will be broken or have high risks of breaking. and apparently they will just ignore forum posts about the issue even on large games as Dragon Age Origins... that makes me wonder once again: What about the smaller games being added to the marketing "preservation" program? They will be "broken, on GOG, forever!"
Will we need to spam the forum everyday for this madness to stop?
Better just rely on Steam for preservation at this point, with the correct tools Steam versions of such games can be preserved better than those on GOG - at least right now.
----
So, will we really need to spam the general forums to GOG take our word on how they're actually breaking those games one by one with the Preservation Program?
Or are the marketing with the sales after the program started paying well enough that you guys now can't stop even if it destroy those games??
If this makes no sense to you, please read this, its sources and the discussions about what other users have already explained on how the Preservation Program is a "One Fix to Rule Them All" which doesn't work on the long run and it will actually kill game preservation on GOG:
https://www.gog.com/forum/general/preservation_program_killing_offline_installers_preservation
Post edited Yesterday by .Keys