Breja: Am I crazy or is calling altering a thing "preservation" kind of insane? I mean, doesn't "preservation" by definition mean keeping the thing in it's original state?
I think GOG's real problem is they've mis-sold and confused the hell out of everyone with the Preservation Program by mixing up two different things (Game Preservation vs Compatibility Tweaking) trying to push some unrealistic promise of
"GOG versions = tweak-less games forever!" There's a very obvious situation where that's going to fall apart:-
Let's say GOG started this program years ago and their preservation tweaks included adding : "Wobak's Widescren Patch" to NOLF (pretend they sell it), TafferPatcher to Thief, OTP UI Fix to Deus Ex, various classic "NoCD's" to games, etc. Fast forward 10 years almost all of these old tweaks are obsolete today. The biggest irony of all is that if GOG had gone out of business between then and now, the people today who will have the easiest job adding newer replacement NOLF Modernizer, Kentie's Launcher, NewDark, etc, patches / mods to the same respective games will be the Steam / retail disc owners who have that "clean base" to work from, whilst GOG users will be left with a lot of outdated "preserved" versions where they first have to learn to "pick apart" the outdated pre-installed tweaks, files & registry entries to avoid layering conflicting new mods on top of older ones, or tomorrow's new patches refusing to install because the expected checksum is wrong...
Similarly, imagine the absolute nightmare DOSBox developers of 2002-2010 would have faced if "DOS game preservationists" of 1996-2001 started deleting random game files deemed
"unnecessary for this modern Windows ME OS which is all that matters to game preservation" instead of just keeping 'clean' copies of the DOS games intact. Now extrapolate that to the future = GOG's Preservation Program that doesn't give people at least the option of a clean base, tries to code everything around W11, etc, is only going to not screw GOG users over as long as GOG remain in business for the next 50 years constantly reapplying new tweaks every few years, almost like a "keep alive" online service in itself...
I sincerely hope they are still around that long, but... hard-coding games only to one single OS version then throwing bits of the original away is really not what 'Game Preservation' had ever been at all. Real preservation is often just a very boring exercise in long-term data archival. Compatibility Tweaking is what gets old games to run on today's hardware, but that's never really been "future proof-able" by adding one "patch of the day" then tossing away the original, as so many mods have come and gone and been replaced by newer ones that often require that clean base to be installed from. I can see a lot of problems with this stuff 10-20 years down the line...