PookaMustard: Okay, I took the plunge. I only played The Ultimate Doom before this, with GZDoom because why would you force yourself to deal with DosBox when you can play a native and feature-packed source port?
Yes, you have the wads for nearly everything included as part of this Doom + Doom II compilation.
- doom.wad
- doom2.wad
- plutonia.wad
- id1.wad
- iddm1.wad
- id1-res.wad
- id24res.wad
- masterlevels.wad
- nerve.wad
- tnt.wad
- sigil.wad
- plutonia.wad
- extras.wad
extras.wad is half the reason why the whole package is 1GB. I dunno what's inside it. In total the wads come to about 750MBs. The biggest non-WAD file is Common.kpf at 200MBs.
The game itself runs on my old laptop from late 2013/early 2014, with 6GBs of RAM, an old generation of i7 and some Nvidia, a GTX840m card with Optimus, 1080p60fps on E1M1 if I shut down firefox because of course it'd affect heh performance... oh I forgot to mention that it also booted with Wine Staging 9.14 on Debian Linux 12, so that's a good sign - just open the game executable and it just works. The specs I mentioned are far below what's listed for the minimum requirements. Not to mention there's no DX12 renderer; there's just Vulkan, D3D11, and Software (WARP).
You can start up the singleplayer mode without an account. LAN and local multiplayer works fine. Online multiplayer seems to need an account, unsure if that's the Galaxy or the Bethesda one. Yes, as for why you need online connectivity... it's for the multiplayer (probably) and mods. I didn't figure out how to register my favorite Doom II mod, Shadow of the Wool Ball, without using a Bethesda account. (I have one that I used to own Morrowind on, I'll check it out later).
As for the features, well. We're looking at a remixed soundtrack by Andrew Holshult (if I didn't ruin his name) and I believe that's the guy who did the work for Rise of the Triad's remake? That soundtrack is pretty good, I think it's in the metal genre and really blows even more life to Doom's already great soundtrack. There's also FM soundtrack and some sort of MIDI (I'm not too versed with Doom's MIDI versions, sorry). The gameplay is what you expect, except there's no mouse look (bummer) or jump. As someone else said, this port was made with WASD+Mouse in mind, so don't expect to play tank controls like in the 90s.
Oh, there's also new languages, and I think everything except some messages have been localized. このバーションでは日本語でもやれます。
But some languages like Japanese don't jive well with the classic interface, so you will have to stick with the Modern one in those cases, which I think kinda reminds me of Skyrim, but doomed. Oh, and you do have achievements IN-GAME too, so if you don't use Galaxy, you don't end up missing that content.
When hearing about the port I initially thought I should hate Bethesda again, but I can say it's actually a great package because it gives you all the wads, some extras, and at least on GOG you get all other versions of Doom/II except for the 3BFG ones. And if you owned only Doom or Doom II, you got the other game with all its versions free. Some devs don't even give you the improved/remastered/rebundled/rewhatevered version of a game you already own for free - I never got the one for Bloodrayne Betrayal for example. Bethesda could have just went "lol no, buy them again", but it's nice to see they gave me the "expanded and enhanced" edition of Doom
and gave me all Doom II versions for free. So, thanks for that.
I went on for long enough, I'll stop here unless I find anything else.