HypersomniacLive: Question - is "Bestselling" (all times or not) based on copies sold or money made?
EDIT: typo (I guess that Bestse
eling is based on neither).
tfishell: I thought "Bestselling (all time)" in the catalog meant copies, and (what used to be) "Popular" or "Bestselling" meant most amount of money made within a certain time frame.
skeletonbow: further releases speculated in the announcement
tfishell: I don't have a source handy but we know Warcraft 1 and 2 (and presumably 2's expansion) are coming.
Yeah, I'd have speculated those two would be the highest candidates to land next. Warcraft II is one of my favourite games from the 1990s, and I consider the soundtrack to be the best game soundtrack ever.
I'm skeptical about the likelihood of Starcraft/Starcraft Remastered showing up. The former is free on Battle.NET though so people can get it at least. Having said that, GOG could give SC some new exposure to an audience that otherwise might not be bothered, so who's to say I guess.
Question to all: Can we all FINALLY agree that *ANYTHING* is possible on GOG.com now at least? LOL
If not, that's ok too because it's fun to both feel/think/see others feel/think that things are still impossible and then months pass and whammo, SURPRISE, YOU WERE WRONG! Hehehe.
Klumpen0815: Now that the impulse buyers are through, can we get it for a proper price in a sale?
It's just way too expensive. I'd only consider paying that if it had become multi-platform, true HD and with Hellfire included.
I got this game 18 years ago already for 2€ in a magazine.
Don't get me wrong, it's great, but way overpriced.
For years, older games are never ever priced at what the majority of people are willing to pay for them, but anywhere from 2, 3, 4 or more times that price very much on purpose. It is a marketing technique called artificial scarcity. If you price something at $5 regular price ongoing, you'll sell a certain number of copies of it to some people, but a lot of people who are bargain shoppers will "wait until it goes on sale".
So if you instead sell the game at $20 regular price, some people will still go ahead and buy it anyway because they want it bad enough and don't really care about the price of it, and then on occasion you put the game on sale for $5 it is a moment of rarity, a special moment when you can get the game for that price, a scarce moment. At that time, many people will buy the game simply because it is on sale at a really good deal that doesn't come up often, even though they might not have ever bought it if it was priced continuously at $5. You'll also get some people buying it totally whimsically because of the discount and short term opportunity to get it on sale.
It's all purely marketing psychology. It's not just used in the gaming world however, it's used to some degree or another in all of retail. So we can always expect that virtually every video game in particular titles that are around for a few years or more are going to be priced with an artificial scarcity model because this pricing model just works and works good for increasing sales revenue. It's just good for business.
Those of us with patience and awareness of artificial scarcity just wait it out until the sales hit anyway. :)