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Compatible with your own tracks & USB dance pad!

<span class="bold">Crypt of the NecroDancer</span>, a musical roguelike dungeon crawler with GOG Galaxy integration for Windows and Mac OS X, is available now, DRM-free on GOG.com with a 33% launch discount.

Dance, dance, dance the night away. Dance the evil ghosts and skeletons into loot puree. Crypt of the NecroDancer is one of the weirdest games you will ever play, and not because it’s filled to the brim with sporks and quirky tweens. It's a rhythm-based roguelike that has you matching a song's beat to beat the crap out of baddies. It's a straightforward experience that sounds like one of the most innovative things in gaming, but it's not just a gimmick as underneath the notes and tunes you'll find a full-fledged roguelike with plenty of loot, replayability and challenge. Crypt of the NecroDancer let's you import your own music as well, so can you beat it on Through the Fire and Flames?

Practice at home, at work, or on the bus, with the two bonus soundtracks: the original Danny Baranowsky tracks, and Extended Soundtrack (in two remixed versions, by A_Rival and FamilyJules7X) all available in extreme FLAC, and optimal MP3!

For even more NecroDancer digital-swag, check out the extras pack with a behind-the-scenes Director's Cut video, super-high-res Dance Pad covers, and a bunch of other random stuff.




Got questions for the developers? You’re in luck - Ryan and Heather from Brace Yourself Games will be hanging out on the forums on Monday, August 17th, for a special Q&A session from 8 to 10pm GMT (10pm-12am CEST, 4-6pm EDT, 1-3pm PST) to answer all your pressing questions about the game, the life behind game development, or their favorite cat video of all time.





Unleash your killer dance moves in <span class="bold">Crypt of the NecroDancer</span> with GOG Galaxy support for Achievements and Leaderboards. So dance! Dance the dance of the NecroDancer DRM-free on GOG.com! The launch discount will last for one week, until Thursday, August 20, 12:59 PM GMT.
high rated
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mistermumbles: WARNING: Currently Galaxy needs to be installed to run the game.

Grabbed the game via the Downloader, and after installing was perplexed why it wouldn't run when I tried to start the game from either shortcut or the actual executable. A bit nosing around in the game folder and due to an earlier mention in this here thread I saw that weird log folder within that kept mentioning that the game was trying to initialize Galaxy's API, but I didn't have the latter installed. After I installed Galaxy the game ran fine even without Galaxy running.

Still, I shouldn't have to have Galaxy installed at all to run this game. GOG needs to fix this ASAP.

Edit: Hm. After closer inspection of the logs again it may have opted to run through Steam API, even though that wasn't running either. WTF?!? Either give me an untethered game or I shall ask for a refund.

This is not what I was paying for. I also blame the devs who seem to be hung up on forcing one client or another to run this game.
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cyboff: I made a small test - uninstalled Galaxy, downloaded setup_crypt_of_the_necrodancer_2.0.0.1.exe via browser link and game works just fine for me...

log looks like this:
--------------------------------------------------------
WINDOW SUCCESSFULLY INITIALIZED
NecroDancer version v1.12 loading...
OnCreate: Initializing Steam
GoG: Initializing galaxy API
OnCreate: Updating screen size
Updating screen size: 960x540
OnCreate: Starting FMOD
Initializing FMOD values
1024
2
0
0
OnCreate: Setting update rate
GLOBAL_SCALE_FACTOR: 2.0
Loading ControllerMainMenu...
LoadPlayerDataXML(), cloudTimestamp=0
----------------------------------------------------------

so yes, it's trying to initialize Steam and GOG Galaxy, but when they are not found, game runs just fine without client too....
It should not even waste CPU cycles trying to launch these systems, not even just detect them, but launch them...
Even if I have Steam installed on my system, I do *not* want a Stand-Alone launcher to launch those products. Stand-Alone means Stand-Alone, nothing else.
I'm glad I did not buy this game yet. "Galaxy required" just as much as "Steam required" equals NO SALE until this is fixed at the core.
Post edited August 14, 2015 by jorlin
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jorlin: It should not even waste CPU cycles trying to launch these systems, not even just detect them, but launch them...
Even if I have Steam installed on my system, I do *not* want a Stand-Alone launcher to launch those products. Stand-Alone means Stand-Alone, nothing else.
I agree, but it can also be just forgotten leftover in the log part of the code ;)
Post edited August 14, 2015 by cyboff
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cyboff: so yes, it's trying to initialize Steam and GOG Galaxy, but when they are not found, game runs just fine without client too....
True, but my copy didn't even start until I had Galaxy installed. It may not have needed the client to be running, but without some part of it the game would simply not work.

That's the problem. If I have an independent setup file available for download I shouldn't have to rely on Galaxy one way or the other.
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cyboff: so yes, it's trying to initialize Steam and GOG Galaxy, but when they are not found, game runs just fine without client too....
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mistermumbles: True, but my copy didn't even start until I had Galaxy installed. It may not have needed the client to be running, but without some part of it the game would simply not work.

That's the problem. If I have an independent setup file available for download I shouldn't have to rely on Galaxy one way or the other.
I totally agree with that. It should be totally optional. I don't have any problems with the game trying to detect if Steam or Galaxy is installed (and if found ask to use the library) but if it doesn't find an installation it should do nothing else.
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budejovice: good to know I guess...

superior = achievements + no linux

galaxy ruins customers and devs
It is the devs who decides to make the Galaxy client obligatory.

Without it, this game wouldn't have released on gog.

Indie devs have got to be stopping to want everyone to be buttfucked by drm and the likes.

I will not give them a cent anytime soon.
Post edited August 14, 2015 by Zoidberg
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mistermumbles: WARNING: Currently Galaxy needs to be installed to run the game.

Grabbed the game via the Downloader, and after installing was perplexed why it wouldn't run when I tried to start the game from either shortcut or the actual executable. A bit nosing around in the game folder and due to an earlier mention in this here thread I saw that weird log folder within that kept mentioning that the game was trying to initialize Galaxy's API, but I didn't have the latter installed. After I installed Galaxy the game ran fine even without Galaxy running.

Still, I shouldn't have to have Galaxy installed at all to run this game. GOG needs to fix this ASAP.

Edit: Hm. After closer inspection of the logs again it may have opted to run through Steam API, even though that wasn't running either. WTF?!? Either give me an untethered game or I shall ask for a refund.

This is not what I was paying for. I also blame the devs who seem to be hung up on forcing one client or another to run this game.
avatar
cyboff: I made a small test - uninstalled Galaxy, downloaded setup_crypt_of_the_necrodancer_2.0.0.1.exe via browser link and game works just fine for me...

log looks like this:
--------------------------------------------------------
WINDOW SUCCESSFULLY INITIALIZED
NecroDancer version v1.12 loading...
OnCreate: Initializing Steam
GoG: Initializing galaxy API
OnCreate: Updating screen size
Updating screen size: 960x540
OnCreate: Starting FMOD
Initializing FMOD values
1024
2
0
0
OnCreate: Setting update rate
GLOBAL_SCALE_FACTOR: 2.0
Loading ControllerMainMenu...
LoadPlayerDataXML(), cloudTimestamp=0
----------------------------------------------------------

so yes, it's trying to initialize Steam and GOG Galaxy, but when they are not found, game runs just fine without client too....
What you are experiencing is a rare bug in the galaxy system. I would be grateful if you could contact support and give them exact details on how you can reproduce this problem.

We did not experience this problem anywhere during pre-release QA. Once we can reproduce the bug here we can work on fixing this, as the game should (and does) run without galaxy client present on the system.
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Tolya: snip
Aha! I saw that! Just as I was going to ping you about it.
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mistermumbles: True, but my copy didn't even start until I had Galaxy installed. It may not have needed the client to be running, but without some part of it the game would simply not work.

That's the problem. If I have an independent setup file available for download I shouldn't have to rely on Galaxy one way or the other.
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Experiment513: I totally agree with that. It should be totally optional. I don't have any problems with the game trying to detect if Steam or Galaxy is installed (and if found ask to use the library) but if it doesn't find an installation it should do nothing else.
But problem can be elsewhere - e.g. Mistermumbles mentioned he downloaded it via GOG Downloader, I downloaded it via browser - so those two setups can be messed up..
Also it can be something totally different why Mistermumble's game is not launching...
But GOG should deffinitely solve that "small problem" ASAP.... Galaxy should stay optional even when game is downloaded via Galaxy and game should run when Galaxy is not launched without any problem...

edit: I should mention that game works for me like this without problem...
Post edited August 14, 2015 by cyboff
I wish I could buy the extras without needing the base game, I don't think the game interests me enough for the current price, Id love it if i could buy the soundtrack now and add the game later.
We're very sensitive if our killer necrodancing moves might get unfunkified by steam or galaxy while we're trying to bust a move you see.

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Tolya: as the game should (and does) run without galaxy client present on the system.
No biggie then.
Post edited August 14, 2015 by bad_fur_day1
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Tolya: <snip>
Had the same experience yesterday, sent a support ticket. Incidentally Galaxy did the same with the Witcher 3 after downloading the offline version of the launch day patch.

Seems Galaxy really likes to butt in if you have it installed but not running. For me Crypt crashed with having Galaxy installed but not up to date and running. Fix was the same as above though, run once through Galaxy.

Might really be a rare bug that only comes around once in a while, but it is a really annoying one.
Great! No Linux support on GOG again!: This is becoming a bad habit!

Anyway. Once more a point for Steam!
I own this game on steam, and the ammount of content is so very small.
Just a warning to those that like good investments with content vs price.

Sure the games music is catchy and its a nice game idea, but that can't save the game for me.
It really feels like a demo to me, with how little game content there is.
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ReynardFox: I wish I could buy the extras without needing the base game, I don't think the game interests me enough for the current price, Id love it if i could buy the soundtrack now and add the game later.
Exactly! I have no time for the game but I might buy the OST by itself (perhaps later at full price). :)
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Ganni1987: Make your bets, I'll go with 3.
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Gydion: Turns out it's 4. Devs' heads shoved too far up their collective asses.
Thank you for pointing that out. I have made a cynic remark that will hopefully serve as a wake-up call for them.
edit: It seems they have, though they have made it clear that their effort was made for the people that expressed their disappointment in a constructive way.
Rejoice, the Linux version is here, one that does not need Galaxy or any other external link.
Post edited August 18, 2015 by jorlin