Hi everyone, my name is Sheridan and I'm the creator of Barony. I'd like to answer some of your questions and dispel a few common complaints and criticisms. If you have any direct, honest questions for me, I'd love to answer them!
1. Is this just a Minecraft mod? Does it use the Doom engine?
No, Barony is based on completely original work that includes a game engine built from the ground up for the game.
2. Why does the game look like Minecraft?
By far, the biggest reason is this: Barony has a lot of content. There are several hundred different model files in the game, including a couple hundred just for collectible items, and starting off as a one man team (whose skills are primarily in programming) there was no way in hell I was going to get all of that done unless I picked an art pipeline that was fast and very productive. I did not take any artistic inspiration from Minecraft and was not trying to cash in on the "retro indie pixelart" wave that has become so prominent in gaming over the past several years. Originally I made Barony just for myself and my younger brother and I simply was not trying to appeal to a greater audience of gamers with an appetite for a unique and high-quality aesthetic.
Having said that, the art in the game is not intended to be meaningless crap, either. Originally the game shipped with very, very rough artwork that had no style or consistency to it whatsoever, but in the meantime, I managed to get in touch with a very wonderful and talented artist with over a decade of professional experience who redid ALL of the game's art with a much greater degree of skill than I had originally thought I'd see in the game.
If you get past the fact that the game shamelessly uses that overdone indie pixelart aesthetic, I think you'll find that the game's art has quite a bit of skill put into it. It's not perfect; the animation in the game is still not great (I hardcoded them all myself...) and a scant few assets never ended up being replaced (which occasionally clashes with the new art) but for the most part, I personally think the game looks reasonably nice.
3. Why are the system requirements so high?
The system requirements are actually super rough estimates I invented a long time ago, and maybe they should be updated. The reality is that you should be able to run the game on almost anything made in the last five years. You should especially note the game's video card requirement: "Intel Integrated Graphics." In other words, you can literally run this game on a laptop without a graphics card and expect a solid 60fps as long as you have a decent CPU (a 3ghz dual-core should be more than enough). If you only consider the game's memory footprint, I've never seen the game exceed 400mb. I rounded that tiny number up to 4gb and 8gb to account for the other requirements of a modern system, like the OS and other background apps.
So really, the reason for this inaccuracy is really just this: I don't have a QA department or leagues of testers. I came up with a rough estimate for what I thought you should need to have a good experience based on the devices I have at home. In terms of actual graphics requirements, I think the fact that the game doesn't require a video card is reasonably impressive. The game certainly runs much better than Minecraft without a dedicated video card.
4. I really dislike the minotaur, hunger, and boulders. Why can't I turn them off?
You can! Go into the game's Settings window, and under the Misc tab there are options to disable all those things and many other things you may or may not like. That being said, both I and everyone else on the team think that the minotaur and hunger are genuinely fun concepts, but if you don't like them, that's perfectly acceptable too.
5. What makes this game different from Delver, One More Dungeon, Eldritch, and other games like that?
The biggest differences boil down to the complexities in the gameplay itself. They do not appear on the surface, though we've tried to tell people about them by drawing references to System Shock and Ultima Underworld (which I believe are not far off the mark).
One More Dungeon, Delver, and Eldritch are comparatively simple games with, well, not a whole lot of content. On the surface, they all look VERY similar to Barony, but Barony has a number of things that set it apart from those games:
a. A much, much, MUCH more complex items system reminiscent of Nethack and Ultima Underworld.
b. More items in general.
c. More complex monster AI, including followers, factions, and more.
d. Far more spells.
e. An RPG system with far more depth to the stats, skills, etc.
f. In general, just way more STUFF than any of those other games.
g. Also of course, (and this was a big reason I even made the game to begin with) MULTIPLAYER.
Despite these things, I fully admit Delver and One More Dungeon have more visual polish than our game. We simply tried to make the most fun and complete game we could in 3 years -- Delver has taken a very very slow and conservative approach to its development, which has its own upsides, but I obviously like how Barony turned out better (as biased as I am).
6. Is this game shovelware?
I mean that's kind of a loaded question, but honestly? No, I don't think it's shovelware at all. I built this game from the ground up over the course of three years of my life without any outside funding (and very little coverage) at all. It is beyond anything else a labor of love and a true attempt to produce something original, compelling, and fun. Over the past three years, I've been lucky enough to meet several people who've shared and expanded on what this game could be, and I'm very proud of the contributions of all of my colleagues: Ciprian Ilies, Chris Kukla, Josiah Colborn, Sterling Rathbun, Frasier Panton, Ryan Hardiman, Julian Seeger, Mathias Golinelli and more.
If the game doesn't appeal to you on certain (or even on any) front, that's okay, I welcome your feedback and your criticism 100%. I do however ask that you withhold judging the game entirely until you've given it an honest try for yourself. Much of the game's intricacies are not going to come through in its appearance but I think the largely positive (86%) testimonies of our Steam reviews stand testament to the fact that most people find this game very enjoyable.
If you guys have any other particular questions for me, I'd love to answer them!
Sheridan
EDIT: I would post links to some art that I think exemplifies the skill our artist put into the game, but apparently I don't have the forum privileges to do that, so check out the attachment to this post to check out a render of the minotaur character that appears in the game. :)
Post edited May 10, 2016 by sheridanr