It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Just remember that death is not the end



<span class="bold">Barony: Cursed Edition</span>, a first-person dungeon-crawler that throws you inside a treacherous labyrinth, is now available for Windows, Mac, and Linux, DRM-free on GOG.com, with a 30% launch discount.

If someone's been a pain in the backside while alive, you can bet they're going to be impossible after death. Such is the story of Baron Herx, who's come back as an undead lich, forcing your hero to dive into his lair and dispose of him for good. Thing is, the Baron is holed up inside a hardcore, procedurally-generated dungeon full of sinister traps and monsters, hidden passages, cryptic messages, and heaps of shiny loot. Frantically narrated perma-death lurks around every corner, but don't die alone - grab your friends and go about it in an up-to-4-player-co-op fashion.



Delve into an underground complex full of unpredictable dangers in <span class="bold">Barony: Cursed Edition</span>, DRM-free on GOG.com. The 30% discount ends May 17, 12:59 PM UTC.
Were you unable to buy any food from the miscellaneous shopkeeper because he wasn't selling it or you didn't have the money? Are you saying shopkeepers should have a greater selection of items in general? "Weapons&Armor" shops do exist, by the way.

Shops for which it would be pointless to list unidentified items (ie Potions) do in fact always sell identified items. Certain other types of shops, such as general stores or food stores, do not sell identified items. That's just how it goes :) On the plus side, unidentified items are (usually) worth less to shopkeepers and players alike, so you get a better price if you buy an unidentified loaf of bread compared to an identified one.

By the way, in Nethack, EVERY item sold by a shopkeeper is unidentified. Just thought I'd throw that out there in case you were unaware.

Saving IS only possible on floor transitions. The "Save & Quit" option basically just ends the game without deleting the autosave ;) Also, we only added saving in a patch months after the game originally came out because older gamers with more life commitments were having trouble finding the time to play the game to completion. We didn't want to exclude those people from having a good time, so it was only then that we finally decided to add a save system. So in other words, on principle, I agree with you. But there are already numerous ways to exploit the game and break your experience (eg with the very well-documented cheat codes) so it doesn't really matter at this point.

Both of you may be pleased to know there is a hotkey you can use to appraise items in your inventory. Just hold Shift + Right-click to appraise. Sorry this isn't documented that well, we literally just added it to that version of the game in response to similar complaints that it was too easy to mess up and equip something when you meant to appraise it.
Post edited May 17, 2016 by sheridanr
avatar
sheridanr: Both of you may be pleased to know there is a hotkey you can use to appraise items in your inventory. Just hold Shift + Right-click to appraise. Sorry this isn't documented that well, we literally just added it to that version of the game in response to similar complaints that it was too easy to mess up and equip something when you meant to appraise it.
Ah, good to know this. Is there a hotkey for dropping something? I must admit, I've accidentally equipped cursed items when I meant to discard them. And speaking of which, how can I remove cursed items after equipping them?
avatar
sheridanr: Both of you may be pleased to know there is a hotkey you can use to appraise items in your inventory. Just hold Shift + Right-click to appraise. Sorry this isn't documented that well, we literally just added it to that version of the game in response to similar complaints that it was too easy to mess up and equip something when you meant to appraise it.
avatar
SCPM: Ah, good to know this. Is there a hotkey for dropping something? I must admit, I've accidentally equipped cursed items when I meant to discard them. And speaking of which, how can I remove cursed items after equipping them?
I don't know if there's a hotkey for it, but you can drop items by dragging them out of your inventory. As for removing cursed items, I know I've seen scrolls that remove curses, but I'm not sure if they work on equipped items. Like normal items, cursed items are automatically unequipped when they break, so that's one way to remove them.
avatar
SCPM: Ah, good to know this. Is there a hotkey for dropping something? I must admit, I've accidentally equipped cursed items when I meant to discard them. And speaking of which, how can I remove cursed items after equipping them?
avatar
Marioface5: I don't know if there's a hotkey for it, but you can drop items by dragging them out of your inventory. As for removing cursed items, I know I've seen scrolls that remove curses, but I'm not sure if they work on equipped items. Like normal items, cursed items are automatically unequipped when they break, so that's one way to remove them.
Yup, just happened to find my first scroll of remove curse, and I tested it with a cursed item equipped and it removed the curse so I was able to remove the item. Thanks for the tips!
I have made HD versions of 49 tiles so far, but my color theme means that I have to update the color of all the voxels too. Way tedious! I have moved a bit away from the core game and is now more trying to hack it into something else.

But I have a bit of trouble understanding limbs.txt
The first ciffer is the y axis. Positive values moves the part down.
The second ciffer is the z axis. Positive values moves the part forward.
The third ciffer is the x axis. Positive values moves the part to the figures right.
The forth ciffer is ... also Y axis??? :-/
The first digit actually refers to the limb number. Generally you don't want to change that.

The second digit refers to the X axis, which is forward/backward in local space.

The third digit refers to the Y axis, which is right/left in local space.

The fourth digit refers to the Z axis, which is up/down in local space.

Bear in mind: changing these values will change the limb's point of origin, so if the limb rotates, you may find it moving quite a bit more than you expect!